
Shadow Hunter is a casual deductive puzzle game with RPG elements. Explore areas filled with turn-based random encounters and events, veiled under horror filled darkness. With your food supply running low, and wit and a little luck your only tools... tread carefully as every step can be your last.
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Languages: English
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Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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I wasn't sure what to expect from this, but basically it's a minesweeper game. You wander mazes clearing darkness, and you get warnings when you come across one of the two types of 'mines': shadows or traps. You're given a tool for disarming each type of mine, as well as a tool to narrow down the occupied tile. The type of actions you can perform is based on your available bravery, which is gained by things such as searching bookcases or performing chains of clearing darkness tiles. There are also combat and lockpick minigames for different encounters. I really enjoyed this game, and hope it gets achievements so I can 100% it. :D
Shadow Hunter might look like a 2D retro pixel classical RPG... but it isn't. It's a "nonogram" style Minesweeper deduction game with some lightweight RPG veneer slapped on it. Instead of just clicking on the puzzle grid to clear tiles, you have to walk around. When you walk near a trapped square, you get a hint and must decide what approach to use. Worse than Minesweeper, the badly designed game often forces you to make 50/50 or worse choices, win or die, and they also provide a "food" resource that runs down with each move you make, so you have to be economical with your guesswork. Those features bolted onto Minesweeper aren't making gaming better, they're making Minesweeper worse. Of course the questionable decisions in terms of game concept are married to the usual gamut of technical problems. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The implementation here is of such poor quality, the developer couldn't work out how to make the game display in fullscreen, it only runs in a window. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. The game is completely free. This is noble a gesture that shows dedication to both gamers, and the gaming industry. Nothing speaks more to a developers belief in themselves and their product than making their game available for everyone without remuneration. It's a shame in this case that the implementation is below the minimum standards a dedicated PC game should offer to enthusiasts. The quality here is simply too low for me to recommend, even for free.
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Hours played at review time, across 48 reviews with recorded playtime.
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I'm recommending this game based on its potential (after all, it's free.) The elements of a good game are all there. Shadow Hunter expands upon the simple challenge of minesweeper, and takes it in a player-centered direction, also adding some elements from mastermind. Unfortunately, I've yet to get far, as luck plays a larger role than most (myself included) are comfortable with, and neither strategy nor skill can fully mitigate chance in this game. For example, on the first two levels, the player does not have enough food to clear the whole level. in order to earn more food, the player must either take a leap of faith, or spend large amounts of food slowly clearing a room and setting up combos. So far, every game I've played has ended due to bad luck, or lack of food forcing me to take a chance and run into more bad luck. I like this game, and I see the potential. I hope that it grows into a fully-fledged strategy game one day, but for now, it seems like a 20 minute experience that will only frustrate the player.
If you like minesweeper and teleporting, I'd give it a whirl for the 30 minutes to few hours before you get bored. It's pretty hard until you figure out what to do, then it becomes trivially easy, in my experience. The maker probably has to tweak something in order to make it difficult. Once you know what you're doing... here's how to make the game laughably easy. If you're near shadow and nothing is showing up on your intuition (which identifies whether the danger is a trap or a shadow), teleport 1 space diagonally into more darkness until you find a hidden danger. Then toss a beacon 2 spaces away into the darkness and it'll show blurs where there are traps/shadows. If you know which is which, right click and throw a torch or a rock to disarm it, and keep the chain going by teleporting/throwing beacons. You can keep a chain going by teleporting even into light spaces, and I think that's probably a design flaw, because a beacon doesn't break a chain, so basically your chain will net you hundreds of courage and you'll be unstoppable if you do it right. If the creator wanted to make this somewhat difficult, he'd have to do one or multiple of these: make beacons break a chain, make teleporting into light spaces break a chain, give less starting courage, and/or make long halls so you can't teleport indiscriminately (there are a couple levels like this, but there's still darkness across a wall and you can just throw a beacon to see where it's safe to tele there and continue a combo). I'm guessing people couldn't figure it out and this was made easier, based on former reviews. I think it's an interesting concept, and a fun use of 30-90 minutes.
boff
Minesweeper meets dungeon crawler. I adore the game due to it being free and well it's something to do to pass time and also enjoy while you do so. Nice and relaxing, one of those games I keep in a sections for well getting back to a chill state.
Shadow Hunter 10 из 10
相对而言这游戏有点枯燥乏味,不过还是可玩的,但是还是觉得太过无聊,所以本人不推荐~
This is honestly just a really un-fun game. The gameplay iteslf is poitnless and repetative. Don't waste time downloading it.
На один раз, не тратьте время.
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