
A sex simulation game with visual novel elements where you play the role of a guy who wants to hire the hottest women for his new bar.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
a short but good sex reading/simulator game for in between. can recommend it. some answer options to choose. a couple of cool clothes to see. everything is uncensored, what do you want more. graphic is very good. 3 difficulties to choose, (how hard you want to have it to make the girl happy). you have to make all 3 girls happy to finish the game with all achievements. relaxing music to the game. the price of this game is in offer (-80%) very good. all achievements work.
Sex Simulator - Bar Staff is a simulation adult game. This is a more recent game in the 'Sex Simulator' series and it fixes a few bugs, which is awesome. The game has 3 different combo of girls and is split into 2 parts which are the same with each girls: You have a short visual novel with some choices you can make between two options, but with limited testing it doesn't seem to change anything to the story but perhaps one line of text. The second part of the game is the main part of the game and is also animated. The visual novel parts are okay, but nothing revolutionary. As far as the main game goes it's.. rhythm game! So for 70% of your time playing this game you have a gauge filling up from left to right and you have to press Spacebar when the gauge goes over the red bar. Miss and you lose 10% of your stamina. Lose all of your stamina and it's gameover. Now, there are 3 different actions for each girls, this time they're more varied and uses [1][2][3] instead of random letters on your keyboard... yay! You have to switch between them every 30 seconds to 1 minutes, otherwise the 'Arousal' bar stops progressing. That arousal bar takes OVER 7 MINUTES TO FILL for some reason! Since the animations are mostly 2 second loops... you are stuck watching the same animations over and over again. But... can you really watch them? No you can't, because your eyes have to be glued to the progress bar at the bottom of the screen! You also have to keep up with the position switching as well. They added an ending scene (still image of the girl reaching climax), they fixed the bug of the popup overlapping girl #2 and #3... but the main issues are that the game clearly tries to hide it's lack of content by disproportionately long minigames. This game reuses a ton of the same animations again and the background is so lackluster... Overall, overpriced for 25 minutes of artificial gameplay (7+ minutes repetitive levels with 15 seconds of unique content each...) Not recommended.
❤️❤️❤️🤍🤍 Graphismes ❤️❤️🤍🤍🤍 Choix/Diversité des personnages ❤️❤️🤍🤍🤍 Contenu X ❤️🤍🤍🤍🤍 Durée de vie ❤️🤍🤍🤍🤍 Rapport Qualité/Prix ❤️🤍🤍🤍🤍 Histoire, intérêt Très court, pas vraiment d'histoire. La recette est simple : vous choisissez parmi les 3 filles proposées. Un dialogue s'instaure qui se termine par une scène 🔞 (pendant laquelle un mini-jeu se déclenchera vous demandant juste de cliquer au bon moment)... et voilà, recommencez avec les 3 et le jeu est terminé à 100% A la fin de cette scène une dernière frustration vous attend : au moment du plaisir final, pas d'animation juste une pop-up vous indiquant que vous avez réussi à contenter votre partenaire ... ☹️ Le point positif est la qualité des graphismes mais cela n'est pas suffisant pour remonter la barre du plaisir à jouer ... Pour le même prix vos trouverez bien mieux sur le marché !
For the three bucks and about 15 min with 3 women, it's quick fap material. Renders and actions are nicely done.
Sex Simulator – Bar Staff is an adult-themed visual novel created and published by EroticGamesClub, part of the developer’s ongoing series of short narrative experiences built around relationship-driven scenarios. The game places the player in the role of a bar owner attempting to assemble a team of employees for a newly opened establishment. Instead of focusing on traditional business simulation mechanics such as managing finances, scheduling staff, or expanding the venue, the game centers almost entirely on character interactions and dialogue-based storytelling. Through conversations with various characters who may potentially work at the bar, players gradually progress through the narrative and determine how relationships develop over time. The premise begins with the player character preparing to launch a new bar and searching for individuals willing to join the staff. Rather than simply hiring employees through a menu system or management interface, the recruitment process is presented through a sequence of narrative scenes. Each potential employee is introduced through dialogue and story events that allow the player to learn about their personality, motivations, and circumstances. These conversations form the backbone of the gameplay, as the player chooses how to approach each character and decides which responses to give during key moments. Like many visual novels, the gameplay is built primarily around reading dialogue and selecting occasional response options. The player advances the story by progressing through text boxes that reveal conversations between the protagonist and the characters they encounter. When choices appear, they typically present different conversational tones or approaches that slightly alter how the scene unfolds. While these decisions can influence the mood of interactions and the reactions of characters, the overall narrative path remains relatively structured and linear, guiding players through a predetermined sequence of encounters. The characters introduced throughout the story represent different personalities who may potentially become part of the bar staff. Some are confident and outgoing individuals who appear comfortable in the nightlife environment, while others show hesitation or uncertainty about joining the establishment. Through dialogue and player choices, the protagonist attempts to convince them to accept positions within the bar. This setup creates a loose sense of progression as each encounter adds a new member to the team and expands the small cast of characters involved in the story. Although the game refers to itself as a “simulator,” its mechanics are closer to those of a traditional visual novel than a management simulation. The player does not actively operate the bar, manage resources, or handle day-to-day business activities. Instead, the experience focuses entirely on narrative scenes related to recruiting staff and interacting with the characters involved in the bar’s development. As a result, the gameplay emphasizes story presentation rather than strategic decision-making. Visually, the game relies heavily on high-resolution rendered images that depict characters and environments throughout the story. These renders form the primary visual component of the experience, with characters appearing in staged scenes that resemble still illustrations. Backgrounds typically portray locations connected to the bar setting, such as interiors of nightlife venues, lounges, and private rooms where conversations take place. The visual style follows the format commonly used in many adult visual novels, where static images serve as the central method of presenting scenes. The game includes a large number of these images that are gradually revealed as the player progresses through the story. Each scene introduces new visual elements that accompany the dialogue, helping to convey the tone and atmosphere of the interactions. While the images themselves remain static for the most part, their detailed presentation contributes to the overall aesthetic and provides a visual context for the narrative. The user interface is straightforward and familiar to anyone who has played visual novels before. Players advance through the dialogue at their own pace, allowing them to read and absorb the conversations without time pressure. The interface typically includes options for reviewing previous dialogue lines, skipping text that has already been read, or quickly progressing through scenes. This simplicity ensures that players can focus entirely on the narrative without dealing with complicated controls or menus. Sound design in the game is relatively minimal but still contributes to the overall atmosphere. Background music accompanies many scenes, often providing a subtle ambient tone that fits the nightlife setting of the story. Occasional sound effects may appear during certain interactions, though the audio presentation remains secondary to the visual and narrative elements. The primary focus remains on the dialogue and the images displayed during each scene. Because the game is structured as a relatively short narrative experience, the story unfolds over a limited timeframe. The emphasis is on introducing characters and exploring the central premise rather than building a complex, branching narrative with numerous alternate outcomes. Players can complete the main storyline in a fairly short amount of time, making the game more suited to brief play sessions rather than long-term engagement. One of the strengths of the game lies in its accessibility. The straightforward structure allows players to begin experiencing the story immediately without learning complicated mechanics. Anyone familiar with the visual novel format will quickly understand how the game operates. However, this simplicity also means that players looking for deeper gameplay systems or extensive narrative branching may find the experience somewhat limited. Despite these limitations, the game successfully delivers what it intends to offer: a short visual novel centered on character interactions within a bar-themed setting. The dialogue-driven format allows players to explore conversations with different characters and see how the story progresses as the bar staff gradually comes together. For players who enjoy narrative-focused experiences that emphasize dialogue and character encounters, the game provides a straightforward example of the genre. Overall, Sex Simulator – Bar Staff is a compact visual novel that prioritizes storytelling and character interactions over traditional gameplay mechanics. Its presentation relies on high-resolution renders and dialogue sequences to convey the narrative, while the recruitment premise provides a framework for introducing new characters and scenarios. While the game’s limited interactivity and short length may restrict its appeal for some players, it still serves as a typical entry within the adult visual novel genre, offering a brief narrative experience focused on dialogue and character-driven scenes. Rating: 5/10
可以
单纯喜加一,无中文,建模丑,毫无可玩性,鉴定为垃圾
нет
不错
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