
Begin your new job as a servant at the mysterious Vanderboom estate. Solve puzzles, serve the family and uncover their dark alchemical secrets in Servant of the Lake, a new upcoming single-player point-and-click adventure in the Rusty Lake series.
Most likely between $994.5K and $2.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $7.99 | 98% | approximately $1.7M |
| App Store | $4.99 | 99% | #41 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.36 on Steam · Ukraine (−45%). Compare 29 prices in 15 markets →
Reviews
Themes across 1520 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mildly disturbing and great puzzles as always! Looking forward to the next one already!
love it
For anyone who knows rusty lake, it might be a bit underwhelming. After playing lots of puzzle games, you don't just play Rusty lake for them, but for the creepiness, the slight jump scares, the ambiance... and the effed up family story. It's all there, but I also feel like I waited years for "just this"... It wasn't much of a challenge compared to the other games. I still liked it, but I would replay other past games before this one.
老蒋仆人模拟器名不虚传
叙事太烂,解谜弱智,简直能直接判定为穷举器和小游戏模拟器,每一关卡重复度极高且毫无特色,尤其是巡夜章(绣湖的怪诞和不安定靠这样表现是真的有点太低劣了)和打猎章(其实我很震惊于开枪打威廉居然不是官方答案),请问对剧情和氛围刻画的作用是______,剩下的弱智章节诸如夜间勤务、唤醒俩兄弟好歹还有点剧情上的作用,所以流程、玩法和演出是否都有点太偷懒了,换个画风这些东西放进微信小游戏毫无违和感(此时我们可以强调画风也是锈湖的核心竞争力,别急我们后面再议)这些总结起来就是这一作的根本问题:解谜内容基本上没有对剧情和人物刻画有作用,道具元素、操作步骤、谜题本身乃至于为什么会有个谜题任务感都太强了(或者这就是打工人的宿命吧悲),且氛围营造极不成功,与《天堂岛》《根源》完全没法比,这一作直接跳到最后一天中午也不会对整体感受有任何影响。 《天堂岛》每一章至少在元素上和谜题设计上都呼应十灾中的某一灾,而且本身完整的剧情理解也必须依赖游玩中心理体验而不仅仅是看剧情梗概;《根源》中的某些解谜更是有直接的、强烈的心理作用,外加出彩的人物设计,比如占扑、对弈和星座;跟其他短流程的作品相比,《悖论》这种精彩至极的本作完全没法比,早期的《逃离方块》九作氛围引导和解谜设计好得多,《白门》的叙事有创新,《地铁繁花》的情感表现强上一点,餐馆那一作指引性做的非常好,感觉绣湖把自己变成谜语人之后完全丧失了这个优点,总是故意不说人话好保留神秘感而不是让人明白难解的东西就是难解的。。。。 而且这一作的指引性也不好,让人极其烦躁,一部分指引清晰的解谜属于玩烂了的小游戏,剩下的全都是刻意的反 UI 设计,把正常的意图判断和批处理取消掉就算个解谜步骤了。我能理解平面解谜这一形式的表现已经很难创新 + 游戏这一媒介本身就是会有许多增加游戏复杂度/丰富游戏体验or说的更难听就是纯纯水游戏时长的操作性内容,这些内容一般很难和叙事上产生什么比较好的结合(此事在我们RPG游戏中亦有记载),此作就是典型的游戏内容和叙事表现美有没一毛钱关系,考虑到我们绣湖本来就是一个有着某种美学选择和风格表现也是游戏内容的IP,那么这一点就相当不可原谅了。而且尽管游戏性是个玄学各人有各人的看法但这一作仅从游戏性上来说我觉得是相当中规中矩的(强调) 可以看出是想回归初心地在餐馆那一部上更进一步,但是每一天内的叙事划分极不清晰,三天的时间线没把一个人物讲清楚,如果按照绣湖一贯的风格其实应该是一天写一个人,但是可能想做点高级的叙事设计,那么我们也可以结合《悖论》作闪回叙事或者好好想想剧本作比较精彩的交叉叙事,但是这需要高超的现实主义功底可以看出来制作组其实不会。于是我们得到的剧情除去谜语人部分其实和新三没啥差别。并且此作的恶俗程度也大大降低(虽然我本来就觉得锈湖系列没有那么怪诞),改头换面为抓马,but游戏的氛围刻画、操作指引还是没啥对应的更改,导致观感极其割裂,谁玩锈湖是期待看无穷无尽的对话啊!台词啰里啰嗦毫无特色,你要么就写的舞台剧一点要么就少写点,多做场景暗示不好吗,哈维做的跟新三袁绍一样🫠 而且这一作明明是逃离方块形式的,但是制作组已经懒得填满画面了,从五个平面变成长条,很无聊啊,完全丧失了做空间解谜的可能;这也导致解谜的表现力大大降低,能藏道具的地方太少,于是房子也不像个真实的房子,游戏中也有样板间了属于是。
Another fantastic addition to the rusty lake series, answers some questions from previous titles.
With 3.5 hours recorded on my profile—around 2 hours of actual gameplay and the rest spent idle in the background—I managed to unlock 100% of the achievements. However, compared to previous entries in the series, Servant of the Lake turned out to be a major disappointment that falls short in almost every aspect. The storyline is tedious and completely fails to hook you, offering no emotional connection or intriguing mystery to keep you invested. To make matters worse, puzzles are shoved into almost every scene, even where they look absurdly out of place. Instead of challenging your logic, they simply pad out playtime through mechanical repetition and manual note-taking—like the harp puzzle, which merely requires writing down and repeating Alexandra’s movements rather than actual problem-solving. On top of that, iconic elements like the Crow and dark cubes have zero connection to this specific story and feel shoehorned in just to reference the broader universe. Completing the game takes only about two hours of active play, but it feels more like routine work than an enjoyable experience. Fans looking for the atmosphere and sharp puzzle design of earlier games will likely be left disappointed. (Note: This review was written with the assistance of a translation tool.)
I mean who would not like this game. If you have been following rusty lake games since the beginning then you already know you will love this game. The puzzle and story were amazing and I can't wait for the next game to be released.
兄弟互殴,妹妹在后,一家人800个心眼子;还是一如既往的重口味食品添加剂。很好~这很锈湖! What a loving family! 解谜难度中等,隐藏关卡的部分线索联想有一些难度,需要建立在对前面关卡非常熟悉的前提下,现在知道为什么游戏里给配置了笔记本和记录功能了。
好玩