
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
In the near future, during their first interstellar travels, humans encounter a great evil that has been roaming the galaxy for the last few eons. This evil being is an incarnation of the last ancient immortals called Notorious Mental. Mental has set forth to wipe out the Human Race, just for fun, as it has with all the other civilizations in galactic history. But the enemy has underestimated Earth’s defenses, a secret weapon left by the Sirians, an ancient race which fought against Mental on Earth in ancient times. This device, called the Timelock, will enable Special Forces veteran Sam 'Serious' Stone to return to the time of ancient Egypt and assassinate Mental, saving Mankind from extinction. In a world where cyberpunk meets fantasy and hi-tech devices are mixed with black magic and psychic powers, Sam travels from the beautiful world of ancient Egypt through many diverse planets, confronting hordes of Mental's hideous minions on his way to the final showdown at Notorious Mental's lair. Fight off wave after wave of countless cannon fodder and save mankind Addictive, fast-paced gameplay topped with cheesy, Duke Nukem-style one-liners Good level design with items, bottlenecks and cover in just the right places
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 18 → 0.14/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best RU #109, worst US #149 · 7 markets collected
US · last 30 days
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 778 | 90% | $1.19 | |
| — | 489 | 68% | $1.49 | |
| — | 297 | 86% | $19.99 | |
| $405.1K | 3.5K | 96% | $5.99 | |
| — | 266 | 82% | $9.89 | |
| — | 59 | 76% | $19.99 |