
A virtual reality experiment that aims to promote awareness on the benefits of self-knowledge to our brain. We present a series of tasks based on real-world psychological theories that collect and interpret your data while playing, providing you with insights about yourself that you can further explore.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
I like the game, it is simplistic but it makes you think! Rare now a days!
👍
Игра «Self-knowledge VR» — это уникальный опыт для тех, кто ищет инструменты для самопознания. Визуальная атмосфера и звуковое сопровождение создают глубокое погружение, а задания на рефлексию помогают раскрыть скрытые установки. Однако сюжетная линия слабо проработана, а некоторые механики кажутся шаблонными. Несмотря на это, игра достойна внимания для любителей психологии и медитативных форматов.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
simplistic but could be good for beginners
Thanks for this interesting experience. -played on vive cosmos
Played on Oculus Quest via Virtual Desktop I enjoyed this game. Very simple. Good enough cor a free game. Makes you think. I enjoyed the rowing part as much as it made my arms ache. The ice part got me ...apparently I am VERY persistent haha
I'm not exactly sure what the outcome is supposed to be. Couldn't hit the hole in the ice, received an "Oh."-comment at the animal question, and got so hecking nauseous on that boat. Which of these outcomes were test results and which was me just breaking something with my own inaptness? I don't know. See for yourself. It's a free game.
⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀Play it! ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ Juegalo! ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇It's good ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇es bueno ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇ ⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
"Self-knowledge VR" is a garbage non-game bit of snake oil pretending to be able to psychologically analyse you based on your interactions with a crap VR tech demo. What utter garbage. What do you do in the game? All you do is minimal interaction with some low poly assets... but in VR! It's garbage. Trying to address serious issues such as mental and emotional health through the medium of video games is misguided and can be harmful. While it's plausible to suggest the intention was noble, this can do more harm than good. The "developer" here is not a professional in areas of mental health and social problems, and when they use video games to pretend they are, this is not only utterly ineffective, it can be harmful. It's my opinion that it's improper to use video games to address mental health issues. Apart from the harm such hamfisted attempts at addressing social problems can cause, this offers zero benefit to PC gamers. People suffering from health issues or other social problems should seek out professional help rather than going to crap shovelware video games attempting to get attention/fame by exploiting such problems for their own benefit, as is the case here. Trying to address serious health issues through the medium of video games is misguided and can be harmful. While it's plausible to suggest the intention was noble, this can do more harm than good. The "developer" here is not a recognised, qualified health practitioner, and when they use video games to pretend they are, this is not only utterly ineffective, it can be harmful. People suffering from medical or health issues or other social problems should seek out professional help rather than going to snake oil products attempting to get attention/fame by exploiting such problems for their own benefit, as is the case here. Visually, the game looks pretty bad (and decent visuals are a must, gaming is a visual medium), we can be sure this is not an asset flip. This is because the game assets look so bad, no self respecting asset creator would publish them. That's a fail. There's also the old adage that those who lack the budget and talent to make their own game assets of any level of quality usually lack the budget and talent to do the rest of the job of game development properly, too. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. This game is fairly dated at 7 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Even as a free game, this couldn't find an audience. With a peak of [b]only 14 players[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time playing this. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.