
A PSX-style psychological horror game. Search for your missing child in a decaying world of memories and dread. No jumpscares. Just a slow descent into something far worse.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
“When you’re finally there for yourself… will you be able to shoulder it?”
Self-Indulgence is a PSX-style psychological horror game that drags you deep into a decaying world where memories rot and truth is a shifting shadow.
Guided only by fading memories and desperation, a father searches for his missing child—only to uncover something far more disturbing than he ever imagined. What begins as a rescue turns into a descent into the unknown.
🔸 Retro survival horror, reimagined – tank controls, fixed camera angles, gritty textures
🔸 A story-driven nightmare – every clue pulls you deeper
🔸 2 major free updates coming post-launch
🔸 No jumpscares. Just dread.
If you loved the eerie silence of Silent Hill, the tension of Resident Evil, and the mystery of Lost, you’re going to feel right at home—and very, very uncomfortable.
Are you ready to remember what you’ve tried to forget?
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
"self-indulgence" is an action adventure/horror game that's basically a lightweight ripoff of the OG "Alone in the Dark" game where you get a camera looking down at each room you're in and you move awkwardly around, interact with stuff, sometimes shoot stuff, and plod through a rather poorly written fan-fiction tier narrative. I know the purpose is to pretend to be a 20 year old Playstation game lookalike, but the problem is, it's not 20 years ago, and we're not console peasants. Developers should at least try to read the room before publishing garbage on Steam... or better yet, before they waste all the effort on making garbage nobody wants (I'm not kidding, either, check the player counts below). The graphics here are particularly awful, godawful low poly pixelcrap garbage, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. A peak of [b]4 concurrent players[/b] (according to SteamDB) for a "free" game is a disastrous public reception. Out of 130 million potential players here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the game. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 38 reviews with recorded playtime.
mindless self indulgence
Reversebarrow
dude died of thirst in a 7-Eleven
☀️
I'm not sure how I feel about this game. I think there's issues with the controls: while using my gamepad, I had a lot of problems because I couldn't close dialogue boxes so I switched to keyboard, but it still felt really unnatural to play. I'm not 100% sure what was going on most of the time. I think the story is really confusing. I understand the fixed camera, but I don't think it was implemented well because it didn't always show up how I expected. I think also the distances between cameras is bad because there was a lot of time I'd be walking and not know where the camera had put me in the new scene. Some of the things that might be scary were kind of funny or weird not on purpose. I think there's a lot of promise here though, and RIP to my man who drank the ocean water, I would pour one out for you but that might be considered mocking
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Гайс, если вы захотите поиграть в эту игру - ждите релиз. Игра в данный момент сырая, но имеет неплохой потенциал развития, если игру не забросят. Графон и управление весьма специфические, но привыкнуть можно
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.