
Seeking Light is an action adventure game in isometric perspective with a focus on boss fights. Fight your fears as Sunny and overcome the demons of your past. Explore your inner world, facing the personification of your phobias, and discover the story behind them.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was having fun, even with the bugs. The clown boss had a massive bug-out which helped me beat him, but later, after beating Igor, I got locked out of progressing by a wall respawn. If the bugs can be sorted this is a game I would love to come back to finish, but in it's current state, I'm not interested in starting again.
This is an early release by a small group. Still needs a lot of gameplay and programming polishing, but the art and atmosphere are top notch. I'd love to see a full release.
great graphics good control terrible music not good story
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
oyun ♥♥♥ güzel olmuş
Jogo todo bugado! To preso em um dos chefões depois de matar ele. não configo voltar.
eu amo esse jogo pqp
[h1]Before I played Seeking Light, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Most student games have one thing in common: strong visuals. Not just in-game, but even the Steam store page and capsule art are done really well, which attracts a lot of players. So as for Seeking Light, the game concept and visual are good, cool story for a student short game project, especially the cover art are really cute. However, things fall apart the moment you actually start playing the map design is poor and the controls feel clunky. Worst of all, the bugs make the game practically unplayable. There are bugs everywhere getting stuck when opening the menu, the mouse disappearing when picking up rocks, the screen freezing when collecting notes. Unless you are really resilient and want to experience a short story game, I cannot recommend this game since it's more bugs than game, the bugs will only frustrate you instead of letting you enjoy what should have been a short experience.
O jogo é bonito mas o som não ajuda, musica muito parada, vale a pena reavaliar. Também reajustaria a animação de impacto, tudo muito leve; precisa de impacto entende? Teve momento que ao pegar um objeto e solta-lo , o objeto sumiu. Que tal pelo menos legenda em portugues??? Jogar sem saber o que esta fazendo é horrivel! No mais eu curti o game. Espero melhoras.
This game would be amazing as an MMORPG.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.