
Every time you die, a new story begins. In this prologue to Security: The Horrible Nights your job is to monitor the hospital and fix problems when they happen. Every night, a new horror tale based on fans’ ideas will unfold.
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Languages: English*, French, Italian, German, Spanish - Spain, Danish, Simplified Chinese, Japanese*, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +5 more
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excelente game é bem divertido.
Super fun game, really neat idea. Can't wait for the finished product. Day one purchase for me.
Darmowa gra grozy w stylu pikselowym z koreańskim wsparciem. Gra oferuje historię, która rozwija się za każdym razem, gdy ginie strażnik. Początkowo szukasz dziwnych rzeczy za pomocą monitoringu, aby sprawdzić odpowiednie piętra, a dzięki różnym dziwacznym zjawiskom i reżyserii, gra idealnie nadaje się na luźną rozgrywkę! Security: Stories by the fans to dobra, casualowa gra grozy, ale teraz fabuła. W szpitalu strażnik ma za zadanie obserwować monitory i radzić sobie z typowymi problemami: pacjentem upadającym na podłogę, czyjąś ręką utkwioną w automacie, okazjonalnie demonicznym bytem, złym kultem lub obłąkanym mężczyzną z miotaczem ognia. Wiesz, po prostu typowy dzień w biurze. No dobrze, a potem to wszystko, rozgrywka jest w porządku – zasadniczo obserwujesz ekrany i kiedy widzisz coś strasznego na jednym z monitorów, idziesz i to rozwiązujesz. Nic skomplikowanego, a każde zadanie ma swoje wariacje, które to utrudniają. Fabuła nie jest skomplikowana – jesteś po prostu strażnikiem w strasznym szpitalu. Pikselowa grafika jest bardzo dobra, przypomina mi trochę Hrabiego Lucanora, z doskonałym wykorzystaniem kolorów, wzorów i scenerii. Poziomy są dobre, szpital to ciekawe miejsce, każda lokacja jest inna, dzięki czemu gra nie jest nudna i nie gubi się. Potwory są dobre, każdy ma przyjemny, upiorny wygląd. Dobra, czy gra jest straszna, nie bardziej niepokojąca i przerażająca niż naprawdę straszna. No dobra, a teraz minusy: niektóre części gry mogą być trochę frustrujące, jak odcinki 2 i 3. W odcinku 2. próba zdobycia osiągnięcia dla jednego gracza była trochę irytująca, bo nie wiedziałem, co robić, a dziewczyna potrafi być dość szybka, co wymaga szybkich ruchów, a w rozdziale 3 obserwowanie wskaźnika. Poza tym gra kończy się dopiero na rozdziale 4. Nie wiem, ale wydaje mi się, że zakończenie mogłoby być bardziej definitywne. To znaczy, wiem, że to swego rodzaju prolog do Security: The Horrible Nights, które ma się ukazać, ale wydaje mi się, że zakończenie tej gry powinno być przynajmniej trochę bardziej rozbudowane. A więc teraz, kiedy Security: Stories by the Fans jest ukończone, to dobra, casualowa gra grozy, z niezłą rozgrywką, bardzo dobrą pikselową grafiką i fajnymi potworami, więc polecam tę grę, oczywiście, że jest darmowa, więc jeśli szukasz czegoś na zabicie czasu, to nie możesz się pomylić.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
takie se ale troche sie stresowalam jak gralam balam sie ze mi cos zaraz wyskoczy :O
я ловлю жоский трип
666
"Security: Stories by the fans" is a rather weak 2D retro pixel (ugh) thematic ripoff of FNAF, but with a twist, gamers can suggest stories for future content for the game. Here's a suggestion; A developer is so completely unhinged they think it's okay to dump 2D retro pixelcrap on Steam in 2024. The thought of it gives me chills. What do you do in the game? The gameplay loop is weirdly shallower than FNAF... scroll cameras, find something bad, try to stop it (or, mercifully, die), rinse and repeat. It's boring. And probably a key reason the game failed. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 8 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Що можу сказати, гра варта того щоб її пройти, та купити основну.
"Security: Stories by the Fans"offers an intriguing mix of entertainment and frustration, but the frustrations tend to overshadow the overall enjoyment. While the stories have their engaging moments, certain design choices and mechanics significantly detract from the experience. One of the most glaring issues is the navigation system. The game often requires players to backtrack to the office to trigger subsequent events, even when the next chapter occurs on the same floor. This became particularly exasperating during the final chapter, where I found myself needing to repeatedly cross the same floors, since staircases only go from a single floor to the next. I needed a tablet or smartphone app that would let me access the cameras remotely (tip for the developers, you could have this as an unlock in the full game), but such arbitrary requirements create unnecessary obstacles that disrupt the flow of the story and diminish the sense of immersion. The controls also contributed to the overall frustration. When the mouse moved behind the character, it resulted in a slowdown that made it difficult to move quickly during critical moments. This slowdown can cause your death in the final chapter, leading to feelings of annoyance rather than excitement. Moreover, the ambiguity regarding success and failure is both intriguing and confounding. There were moments when I questioned whether I had actually won or lost, particularly in the first chapter when I wasn’t sure if the death was scripted or avoidable. The game’s ambiguity is especially punishing in sequences with timers you can’t pause. The presence of a dark shadow timer added a sense of urgency, yet it often felt more frustrating than thrilling. And while I appreciated the intensity of the boss chase sequences, they still stressed me out. So, is "Security: Stories by the Fans" worth your time? Yes, particularly since it's a free offering that presents a unique concept and narrative. However, there needs to be significant improvements before the paid full version. Essential features like a pause function and the ability to exit the camera view with the escape key would enhance the overall gameplay experience. Finally, the developers wanted to know my favorite story. It was the girl’s story, because it made sense and frustrated me the least. If you want to see my playthrough and hear more of my thoughts, visit: https://youtu.be/RQpVKIvhjnc
крутая игруха
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.