
"Seal: WHAT the FUN" is an omniverse multiplayer party royale game that allows up to 10 players to enjoy a range of compact plays in 10 minutes. Players can customize their characters with variety of effects and features, making the game more interactive and unpredictable.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
"Seal: WHAT the FUN" is an omniverse massively multiplayer party royale game that allows up to 10 players to enjoy a range of rounds in less than 10 minutes! Sign up now!
Run, Jump, and Win!
Reach the finish line and stand on the podium by any means.
Compete, Cooperate, and Betray!
Be aware of everything near you. The are unpredictable obstacles and exciting items!
One-of-a-kind Rounds!
Various unique rounds from shooting, racing, climbing, surviving, and matching puzzles. Non-stop excitement, no idle moments!
Play with style!
Dress up your characters and express yourself with fantastic emoji, visual-effects, and other special features.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Update after playing in many hours : -This game still has a bad optimization. -Many bugs still not being fixed, for the example a bug that made your character move by it self. -Few player base and need more player(a lot) ngl. -DC/Shutdown suddenly in frequent time. The point is : -This game really needs a lot of improvement. >there are no players. if you buy it then you are unable to find any match. this crap should be free to play . and yet it has a premium currency to buy skins . what developers really thinking? 장점: 1. 캐릭터의 반응 속도나 조작감이 괜찮음. 1-1. 캐릭터가 귀여움. 2. 밀기 시스템 덕분에 색다른 느낌을 줌. 3. 맵의 가짓수와 종류가 굉장히 많고 컨셉이 다양함. 4. 유저들이 이모티콘을 사용하여 감정 표현을 할 수 있다. 5. 화면 전환과 이동이 무척 부드러움. 단점 : 1. 매칭이 없음 2. 한국인 보다 외국인이 훨씬 많음[잼민이들아 겜좀 하지말고 영어 공부나 해라..] 3. 맵이 적음 4. 브금에 저작권 있음 [음소거 해라]
[quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] [quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] This was a complete and utter ripoff of Stumble Guys, the usual PvP obstacle course race, with slightly better graphics, but designed for console peasants and infested with a toxic mobile app like cash shop, the kind of thing that's sure to deter PC gamers everywhere. If you don't want people to play your crappy ripoff of someone else's game, design it for consoles and put a cash shop in it. It's sure to fail. Just like this did. So, Seal: WHAT the FUN is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. On pricing: this is only superficially free. The real purpose for this game is for the developer to farm and exploit Steam Inventory items that drop through the game. They can then sell these items in bulk on the Steam Community Marketplace. This kind of Steam abuse, combined with a minimum-viable-product non-game, does no service to gamers whatsoever. This is pollution... it's harmful to everyone. It hurts genuine indie devs, who have to compete with this pollution to get visibility for their sincerely made games. It makes indie devs look bad. It makes it harder for gamers to find those genuinely made games. It's important to note that, despite this being such a low quality product, there's a number of positive reviews that all appeared immediately after the game launched, from suspiciously inactive Steam accounts that have reviewed almost no other games apart from this. Take the review score of this game with a grain of salt. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
Related
Related
Trends
Modeled estimate over time.
Languages: English, French, German, Korean, Turkish, Simplified Chinese, Traditional Chinese, Indonesian, Thai, Portuguese - Brazil, Spanish - Latin America, Japanese +1 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Just like Stumble Guys but a bit simplified. Run and jump but don't fall off the platforms. Might be a bit exciting on multiplayer, sadly it's hard to find anyone playing. [/h1]
⠀
人おらん
Buen juego y buenos gráficos. He jugado a varios juegos casuales y este ofrece mayor competitividad. Lo recomiendo a quienes buscan refrescarse en los juegos casuales; te motiva a jugar entendiendo los niveles para ganar. Además, los gráficos son más modernos, con énfasis en las texturas, lo que hace que los trajes y objetos se vean muy bien y adorables. El tiempo de fiebre te permite remontar si pierdes, una gran idea para evitar la frustración en este tipo de juegos. Tengo grandes expectativas para este juego y su futuro contenido. También participé en la prueba de beta cerrada y el traje de Zeus era realmente hermoso; me encantó.
Game is really fun- please download, I'm begging you. There are hardly any players in this game nowadays and I can't find lobbies.
Tempo de jogo: Perdi a noção. Tempo de vida perdido em quedas idiotas e empurrões injustos: Também. Seal: WHAT the FUN é o tipo de jogo que te faz pensar: “Olha que gracinha esses selinhos pulando!” 5 minutos depois: Você tá gritando, sua mão tá suando, e você quer quebrar o teclado porque levou uma rasteira de um boneco rosa com chapéu de bolo. 🎉 Por que é melhor que Stumble Guys? - Porque aqui tudo parece ainda mais errado. - Os mapas são mais criativos, mais insanos e mais cruéis. - Aqui você sente na alma cada queda. - E, claro, a física é feita por um demônio com senso de humor duvidoso. 🎮 Minha experiência foi assim: Entrei achando que ia dar risada. Caí na primeira plataforma. Fui empurrado por uma cenoura. Fiquei preso numa parede invisível. Cheguei em último. Risos? Sim. Ódio? Absoluto. 😤 O que mais irrita (e você vai fingir que não liga): - Ser jogado pra fora no finalzinho da corrida. - Levar uma “voadora” de outro jogador aleatório do nada. - Ficar 3 segundos parado e já ser atingido por um canhão com cara feliz. - A animação do boneco te zoando depois que você perde. 🔁 Ciclo emocional de Seal: WHAT the FUN: “Que jogo engraçado, vamos jogar só uma.” “HAHAHA, olha isso aqui!” Primeira eliminação injusta. “QUE?! COMO??” “TÁ BUGADO ISSO.” “Última partida, juro.” Entra de novo. “Dessa vez eu ganho.” 🔊 Trilha sonora imaginária: Música fofinha, gritos internos, barulho de corpo escorregando e o som distante de um teclado sendo batido com ódio. 🤡 Frases que definem essa experiência linda e torturante: “EMPURRARAM EU!!!” “Cara, esse mapa é impossível.” “Ah não… É aquele do pêndulo de novo.” “EU VOU PASSAR!!!” é eliminado “... ok, mais uma.” 💬 Veredito final: Seal: WHAT the FUN é um lembrete diário de que a fofura também pode ser cruel. É divertido? Sim. Viciante? Com certeza. Irritante a níveis surreais? Absolutamente. E mesmo assim, você vai continuar jogando — com raiva, com amigos, ou sozinho no escuro, xingando um selo roxo com olhos esbugalhados. Nota: 10/10 Motivo: Me odeio por amar tanto esse caos. 🍿 E pra manter a glicose depois de tanto estresse, uma receita de Pipoca Caramelada da Fúria: Ingredientes: - 1/2 xícara de milho para pipoca - 3 colheres de sopa de óleo - 1 xícara de açúcar - 1 colher de sopa de manteiga - Uma pitada de sal Modo de preparo: Estoure a pipoca. Derreta o açúcar com a manteiga até virar caramelo. Misture tudo e coma tentando ignorar o fato de que caiu no último segundo da fase.
hashtag save seal what the fun
网络不行,进不去
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.