
From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Most likely between $7.9M and $22.3M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 1250 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What I love most about this game is that it doesn’t feel like a pay-to-win game at all. You’re not forced to pay just to level up, unlock new content, or save time. Instead, you can jump in from the very beginning and experience a ton of awesome content without feeling limited. And the thing I enjoy the most? **The missiles.** They are incredibly satisfying to use, and the way they work makes the combat feel much more realistic and tactical. The game offers a huge variety of warships, including battleships, frigates, destroyers, submarines, and aircraft. Everything feels detailed, realistic, and well-designed, and the tactical depth makes every battle exciting. Honestly, this is one of the best naval warfare games I’ve played. If you’re into realistic and tactical naval combat, **I highly recommend giving it a try!** ------------------------------------------------------------------- أفضل لعبة حرب بحرية ، واقعية تكتيكية ومليئة بالتفاصيل ، فيها دول عربية وإسلامية مثل مصر وسوريا والعراق وليبيا وإيران وباكستان. فيها الكثير من البوارج والفرقاطات والمدمرات والغواصات والكثير من الطائرات ، أكثر شيء عاجبني فيها هي الصواريخ ، انصح بها محبين المعارك البحرية.
i looked through the bad reviews and they were all about bugs and the balance of the game (THE GAME IS EARLY ACCESS) "the balances of the russian and amercian ships are bad" which i understand somewhat and i came to an conclusion this game is good and its early access it WILL have bugs and balance issues the devs just need to keep it modable and try to balance soviet and amercian forces more
12 Ту-22М2 с тремя X-22 их 10
What makes this game great is what makes all the best sandbox games great: mods. The base game is good fun regardless, but it can get stale after a while. Thanks to mods, though, and a workable (but not perfect) editor, you have near endless possibilities to keep playing how you want. Want to recreate a historic incident or a recent event? Do it. Want to see how Star Wars vehicles would fare against Cold War equipment? You can do that too. Want to mod a vehicle to be so outrageously goofy and overpowered it's not even funny? Why not.
Thank you for the developers creating this remake and extension. That is Exactly what we are used to do with Dangerous waters. Stop developing the AI nonsense. It is good as it is. = commanders do the job in real life. Add controll to both sides from one login and I will create aarcade where the commands spoken in th eroom will ben executed in the game. Real fun! Thank you again! Real fun! Stop alowing community mods = they are far off from reality. Create as realistic models as possible based on real accurate information that is availabe now 40-50 years later. Also maybe check the hight / speed behaviour = it is suspitious that you guys modelled the IAS (Indicated Air Speeed that is the airflow arounfd an airframe) We need teh SOG (Speed Over Ground (Surface) becouse that is INCREASINg by the altitude next to IAS decreasing. Also the bearings and courses are TRUE in the game not MAGNETIC :) you did not modelled the Compass (PSC) - Magnetic - Ture in the game. FIX the save bugs inmediately! Do not develop anything until the basic things does NOT WORKING!!! SO yes basic functionality does NOT WORKING.... why it is so difficould to save a set of variables? The development is not a fancy how good the thing looks like task! The controll IS ANOYING from the begining and an inheritance of the original game. WHO THE F thinks that the order for a fromation should be given INSIDE a formation? THANK YOU FOR THIS GAME
Game crashed six hours into a campaign and then I find out the game doesn't have autosave.
海权底子很好,亡羊补牢为时未晚,总之希望这个没有替代品的游戏能好好的走下去吧。毕竟能玩到高清无码冷战大规模海战的独此一家了。
这是一个很有潜力的游戏,希望开发团队不会再犯这样的错误
Nuclearstonk与bluedot团队多次调整游戏底层架构与核心玩法机制,长期未对玩家反馈的各类游戏漏洞进行修复,也未针对游戏卡顿、数值失衡等游玩核心问题开展优化工作,玩家基础游玩体验无法得到保障。官方未充分参考社区的大量合理建议与反馈,擅自调整模组制作相关底层规则,且未做好适配衔接工作,致使大量现有模组无法正常使用,严重影响了游戏模组生态的稳定发展与玩家创作环境。同时,在美苏两大阵营的版本平衡调整中,更新规则存在差异化判定,在无对应平衡性调整铺垫的前提下,单独对美国阵营进行数值与机制加强,打破了游戏原本的阵营平衡体系。此类侧重机制改动、忽视bug修复与体验优化,阵营调整标准不统一的更新方式,持续影响游戏整体品质,降低玩家游玩粘性,是核心玩家群体流失的重要因素。 The Nuclearstonk and bluedot teams have repeatedly adjusted the game’s underlying architecture and core gameplay mechanics. For a long time, they have not fixed various in-game bugs reported by players, nor optimized core gameplay problems such as game stuttering and numerical imbalance, failing to guarantee players' basic gaming experience. Without fully referring to a large number of reasonable suggestions and feedback from the community, the official team arbitrarily adjusted the underlying rules related to mod production without adequate adaptation and transition, rendering many existing mods unavailable and seriously undermining the stability of the game’s mod ecosystem and the player creation environment. Meanwhile, the version balance adjustments for the US and Soviet camps adopt differentiated criteria. The US camp alone has received numerical and mechanical enhancements without supporting balance revisions, breaking the original camp balance of the game. Such updates that prioritize mechanical changes over bug fixes and experience optimization, and apply inconsistent standards for camp adjustments, continuously affect the overall game quality, reduce player stickiness, and become a major factor in the loss of core players.
Bad optimization, constant crashes, underperforming hardware, and frame drops I can almost forgive—but why mess with the core code so often? Player-made content has added so much to the game, so how come none of the updates ever seem to account for that?