
From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Most likely between $7.9M and $22.3M. How we estimate →
Median error on 8 reported games ·
Reviews
Themes across 1250 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩
great
Who remembers and has played any Microprose games 30 years ago, will love this game. Anybody else.. well, it's a good simulation of naval combat using 1970-80 weapons, radar and sonar technology.
很难得的模拟器。
Неплохая игрушка,в освоении без перевода сложновата только.
优化纯一坨
Been playing for a month or so now. This game strives to be the perfect marriage between Harpoon and Fleet Command and its about as close as your going to get. Graphic detail is excellent paired with mechanical detail that will impress you every time you notice a cool little aspect of a moving aircraft or ship. The learning curve was a little frustrating as is with most new games, considering ive been out of the loop for so long. The interface gets easier and more comfortable with every mission. THE SOVIET VS NATO DYNAMIC ...... CAN BE FRUSTRATING It dosent take long to figure out that the soviet air defense is damn near mechanically perfect and can be unbeatable without a flawless execution by your NATO strike groups. On the flip side, the NATO air defense seems lethargic and sloppy unless perfectly mirco managed which can be impossible unless your constantly stopping game play. Im trying to give the balance of game play a fair judgement, but at times it is just ridiculous, you can sneak in an angled attack to focus on one soviet surface unit and sync 15 cruise missiles for the perfectly timed strike and at best one mayyyybe two get thru the air defense if your lucky. There have been times zero get thru. This wouldnt be an issue if the same balance was given to the NATO air defense, but it is not. Ive read elsewhere that the equalizer is in the air power projected by NATO carriers, and that is true for the air picture when considering enemy aircraft, but not incoming missile defense or missile delivery from NATO aircraft to Soviet surface units.... It can be just silly at times..... Anywhos, overall the presentation of this game is amazing and bridges the gap between Harpoon and Fleet command. Looking forward to a patch that might make Soviet air defense a little more realistic or at least balanced.... Im still playing and would buy again.....
Really enjoying this game!! Even in it's early stages it plays well
Had no clue to begin with, but once it clicked, but of fun. Takes thought and understanding. Still needs a lot of work, but, hope they just really go ham on the visuals, game should be blowing me away more
This game is worth the price tag in its current state, but I am waiting for the 1.0 release before I dig into the huge meaty flanks of this impressive game.