
From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Most likely between $7.9M and $22.3M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $18.97 on Steam · Russia (−62%). Compare 15 prices in 15 markets →
Reviews
Themes across 1250 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I want very much to like this game, but it is NOT ready for sale and is HIGHLY pre-alpha. Basic coding issues lead to deeply frustrating gameplay loops. To give you an idea of just some of the things currently not working: Auto-save desyncs constantly, when set to every 3 minutes, normally the only 'auto-save' is from a completely different play session. Restart mission does not work if you save during a mission bug report menu often fails to work and has basic coding errors (ie text box gets longer with text but the window doesn't, hiding the 'send/ok' button making it impossible to send bug reports explaining your issues and even when the button isn't hidden, it often fails and deletes the report. AI ship behavior is broken. There is fun to be had, but the learning curve is steep and requires a working understanding of IRL cold war naval tactics and the patience to constantly micro manage several units as the game decides once again that the FCS can only detect the enemy for the 1 missile so you have to pause, select the ship, right-click to select cease fire, select the missile again, then select the target again, and MAGICALLY, they can find it again! They called this 'playable'. This game is playable the way the strait of Hormuz is passable. Technically, but not really. You can turn the game on and load a mission, but the systems within the game to not work for very long. A shame, when it does, it's quite unique, but given how they consider this build, 'playable' I am extremely concerned with the capacity of the team to get this game to a more acceptable state.
u can blow up whales with torpedo
不错,好玩,上瘾,但问题是能不能再优化一下,这游戏出了正经有段时间了,依然能自己卡死,然后 顺便把我的STEAM也卡死,经常性的游戏崩溃是真的很影响游戏体验。
Le falta bastante, cada actualización es más inestable
Interface is buggy and poorly designed. Feels VERY early access. Developers do not seem responsive to community. Example: People complaining about individual ship rudder position not being visible in controls for years. Still nothing. Just a minor thing in a huge list of minor things. Make in $20, and ok ... But asking close to full price for something like this is crazy.
哎,比勾八窝窝屎有意思
Bin raus hier. Für künftige Käufer : ihr kauft nicht Sea Power sondern Air Power ( dieses Game ist so Luftwaffen lastig ----- die im übrigen nicht anständig funktioniert ) Die US Navy sollte sich schämen , , , solch miese Piloten auszubilden ( natürlich Game bedingt ). Die Kirov scheint nie leer zu werden und fängt mal locker 28 Harpoons, aus verschiedenen Vectoren, ab. An Schwachsinn nicht mehr zu überbieten. Von den U-Boot Missionen will ich gar nicht sprechen. An die Entwickler : RNG hat noch jedes Game kaputt gemacht, so auch dieses. 8 Rims für ne Jak 38...klar doch. Na dann...
WHERE'S THE ♥♥♥♥♥♥♥ SUBMARINE?! ARE THEY EVEN REAL? AM I JUST SHOOTING TORPEDOES AT SOME KIND OF WHALE? THERE ARE SONOBUOY'S EVERY 2 MILES ON THE DATUM AND THIS VICTOR 3 IS STILL YET TO BE SEEN. in all seriousness, i love this game, AI needs some work, especially aircraft, otherwise this is great.
披着硬核外衣的意识形态宣传品,Triassic请停止夹带私货! 先说结论:不推荐。 如果你想玩的是冷战海战模拟,这游戏底子还行;但如果你想玩的是一个公平、客观的游戏——快跑。 槽点主要有三: 一、选择性失明的“历史模拟” 游戏标榜自己是冷战海空战术模拟,但制作组Triassic对阵营的刻画充满了双标。北约装备数据“合理”甚至美化,华约装备则各种“幽默”阉割。说好的“基于可信公开数据”呢?原来“可信”的标准是看合不合你们的口味?这种夹带私货的“模拟”,本质就是披着硬核外衣的意识形态输出。 二、扼杀社区,打压多元声音 更离谱的是对MOD社群的态度——扼杀和禁止。这游戏本体内容匮乏,全靠社区MOD撑着。中国玩家费心费力做中国海军MOD,你们非但不支持,反而各种设限。怎么,怕玩家做出太强的中国装备,戳破你们“游戏强国”的幻梦? 三、搞双标就别怪玩家不买账 我花钱是来玩游戏,不是来上课的。制作组有立场可以理解,但请光明正大写在商店页面上,别打着“硬核模拟”的旗号搞意识形态渗透。把政治私货包装成“历史真实性”,把不同声音打压成“不专业”——这一套,玩家看得太清楚了。 游戏可以偏颇,但玩家不瞎。差评奉上,好自为之。 --- English Version: Title: A Propaganda Piece Disguised as a "Hardcore Sim" — Triassic, Stop Pushing Your Agenda! Bottom line: NOT RECOMMENDED. If you want a Cold War naval sim, the foundation is decent. But if you want a fair and objective game — run. Three major issues: 1. Selective "Historical Simulation" The game claims to be a Cold War tactical-strategy sim, but Triassic's portrayal of the two blocs is blatantly double-standard. NATO equipment gets "reasonable" or even buffed stats, while Warsaw Pact gear gets ridiculed and nerfed. You claim to rely on "published data from trusted sources" — guess "trusted" just means whatever fits your narrative? This isn't simulation, it's propaganda dressed up as "hardcore." 2. Crushing the Mod Community, Silencing Diverse Voices Even worse is your treatment of the mod community — suppression and bans. The base game is content-starved and survives on community mods. Chinese players put in the effort to add PLAN content, and instead of support, you throw up barriers. Afraid that players might make China too strong and shatter your "game superpower" fantasy? 3. If You're Going to Play Favorites, Don't Expect Us to Pay for It I paid for a game, not a lecture. You're entitled to your bias — but be upfront about it on the store page. Don't hide your political agenda behind the label of "hardcore simulation." Don't gaslight players into thinking your bias is "historical accuracy" and dissent is "unprofessional." We see right through it. Games can be biased. But players aren't blind. Negative review. Do better.
Game is really good but the AI is so incredible stupid its insane its so bad that complex missions are not playable because units do not follow commands.