
Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.
Most likely between $6.2M and $17.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $34.99 | 88% | approximately $10.4M |
| PlayStation | $34.99 | 94% | — |
| Xbox | $34.99 | 90% | — |
| GOG | $17.49 | 86% | #40 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
great game with enough story and gameplay to feel full but not bloated, and it feels like a modern take on chrono trigger with its own great gameplay and fun story.
El juego está espectacular. Tiene el punto justo de nostalgia que te retrotrae a tu infancia, donde los videojuegos no tenían las pretensiones de grandeza que muchas veces parecen tener hoy en día. Un juego sencillo en concepto, magistralmente ejecutado.
สนุกมากๆ
Higly reccomend.
fun game
Bacana
This game is everything I want in turn based combat with an amazing story. There also is no achievement locking for making the game easier or harder, besides one achievement. I do not like most turn based combat games but this one is amazing.
Belíssimos gráficos. Trilha sonora espetacular. Me divertir demais nas 48h que levei pra fazer o final verdadeiro. Não espere um RPG com mecânicas complexas ou uma história densa e memorável. Acho que Sea of Stars se propõe a entregar uma experiência simples e faz isso muito bem! Recomendadíssimo.
技能更替太少,战斗流程繁琐,游戏是以音乐和画面为助推的剧情驱动向游戏,但是剧情又是一种意料之内传统王道的,诙谐幽默的风格如果无法戳中玩家笑点,也像小人书里的童话一样只是看个乐呵,但我依然会给星之海不错的评价,因为其音乐和美术的长板太长了,关卡设计、战斗动画都比较到位,这是一款能治好我电子ed的游戏,尽管下了班每天我只能玩两个小时。
Ok so it's a very conventional JRPG so far. Combat is like E33 basically. Time your attacks to deal more damage, parry attack during the enemies turn to receive less damage. Attacks are mostly well telegraphed, with only some Elden Ring syndrome here and there (overly delayed attacks to a comical degree). So the parrying is quite engaging. An extra layer comes form enemy magic attacks. Unlike your magic, enemy casting takes multiple turns, and you can interrupt it by 'unlocking' their spell. To do this you have to deal damage using a specific combination of elements. So, moon + blunt + slash, for example. This requires you to plan out all your turns and use the right spells and attacks if you want to dispel enemy magic before they can use it. I'm raving about the combat because there isn't really anything else here so far. Character's don't exist, except Garl. And Garl sucks. Your two main heroes stay silent 90% of the time, and it's Garl who mainly speaks. But Garl is a boring, basic shounen protagonist. Ultra wholesome chungus guy who likes food and adventure. Bleh. Levels are fine. Nothing really to say. It's a 2D pixel game, there isn't much you can do within these limitations to make levels fun to explore. But it's not like they're bad, just completely unremarkable so far. I'm enjoying my time with this right now though, despite my criticism.