
Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.
Most likely between $6.2M and $17.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $34.99 | 88% | approximately $10.4M |
| PlayStation | $34.99 | 94% | — |
| Xbox | $34.99 | 90% | — |
| GOG | $17.49 | 86% | #40 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $6.74 on Xbox · Türkiye (−81%). Compare 45 prices in 15 markets →
Reviews
Themes across 1169 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
after 12 hours of playing…. i will give you the honest take and lyk that if you like deep characterization and fun combat i think this game will fall flat for you p quickly. it’s visually stunning but that’s about the only outstanding thing about it. the combat starts off strong and once you do it enough times it loses the shine it has and there’s really no deviation.
The combat is redundant and boring. The story is very basic and bland. The characters are cookie-cut and forgettable. I should have returned the game sooner.
Sea Of Stars is really really really ♥♥♥♥♥♥♥ good + The story is really good and with many plot twist and turn + Loveable characters and their design is good, and the 2d cinematics scenes are good + The OST is really really good + fishing and the mini game is fun THIS GAME IS SO PRETTY I TOOK SO MANY SCREENSHOTS I JUST COULDNT HELP IT i was at awe the entire game, this is one of the most beautiful 2d rpg games ive played thank you so much for this amazing gift [url=https://steamcommunity.com/id/hersharan] xena [/url] its a 9/10 for me [h1] I highly recommend this game [/h1]
The characters, sprite art, music, exploration, and story are good, but the combat and surrounding systems really get in the way of reaching these experiences. There are lots of options to customize your difficulty, and the baseline difficulty can be fairly unforgiving; it feels like the combat mechanics were designed for single-target fights so trash with 4 enemies is far more dangerous than most boss fights (can easily die to random monsters if you aren’t careful). Beyond difficulty, the battles can be very repetitive and slow-paced, which doesn’t take long to start making the experience feel like it is dragging. To make this even worse, there is about 8 hours of gameplay before you unlock any new basic abilities beyond the ones you start with, and there is quite a bit of FOMO with stat selection on level-up. Maybe the DLC areas are better, but I got bored with it long before reaching these.
Shut up, Garl.
um dos melhores jogos que já joguei! segunda vez zerando, dessa vez cheguei a platinar e não me arrependo de um segundo sequer. grandes batalhas, grande história, grande trilha sonora e ainda tem um modo coop absurdo de bem pensado e interessante. não posso recomendar o suficiente essa obra prima. <3
Jogaço do caramba, pqp
Это было не просто душно. Это было КАПЕЦ как душно. В игре потрясающий арт, красочные и богатые на детали локации. Приятная музыка и интересная боевка. Сюжет местами даже понравился, местами он был уровня Телепузиков, собственно как и диалоги. Но в целом я не буду ставить игре негативную оценку, так как она оставила после себя довольно приятное и теплое послевкусие. НО. Из игры можно смело вырезать 10, а то и 15 часов геймплея. Потому что, в какой-то момент, она просто перестает предлагать что-то новое и захватывающее. Динамика боев не меняется, враги тоже не составляют особого труда при прохождении, но битвы с боссами занимательны и только они спасают от зевоты. В остальном - нет интересной прокачки, нет шмоток, нет какого-то увлекательного процесса. Во второй половине игры, ОЧЕНЬ много бэктрекинга и филлерных поворотов сюжета. Бегать туда-сюда просто мучение. Под конец я уже скипал диалоги, чтобы побыстрее пробежать историю и играл по инерции. А чтобы пройти игру на ИСТИННУЮ концовку, необходимо потратить еще 10-15 часов на повторный пробег. Не с самого начала конечно, т.к. игра любезно предоставляет сохранение перед последним боссом. Но я настолько сильно устал от проекта, что нет никакого желания больше в него возвращаться. Поэтому, пожалуй для меня это 3 с минусом. Исключительно за графоманство которое испортило впечатление.
writing leaves alot to be desired. they constantly reach for the lowest hanging fruit with naming and dialog.
I feel like they leaned far too heavily on marketing this as a "love letter to Chrono Trigger" or a "spiritual successor." The combat timings are horrendous because you rarely encounter the same enemies again after clearing an area, so there's barely any opportunity to develop a learning curve. The timed attacks are also poorly implemented. The hitboxes don't seem to match what feels like the actual sweet spot of the skill/combo attack, and some enemy positions can even end up partially screwing you over when timing them, some skills like serai venom flurry can go outside of your screen depending if the enemies are positioned top and your party below relying on sound cue instead of the visual one. That makes judging distance difficult in a 2.5D environment, instead of just having every encounter with the same distance between your party and the enemies, usually just positioned diagonally. (Sure feel free to call it skill issue instead of bad game design) Zale and Valere are among the blandest JRPG protagonists I've ever seen. [spoiler] Honestly, I was glad when Garl died; it was the only memorable moment of my entire playthrough, f@ck that guy lol [/spoiler] The puzzles are terrible. Nearly all of them boil down to pushing an object in 2 or 3 directions or activating a few switches until a platform moves into the correct position. There's little challenge, experimentation, or satisfaction involved, there is 0 actual puzzle-solving elements. I also hated the fishing. There's no real mechanic, strategy, or skill to it, just press A, then hold A when the indicator lines up. At this point, I'd rather recommend playing almost any turn-based RPG from Square than putting your trust in another Kickstarter-funded JRPG marketed on nostalgia alone. Sure there is no grind because the enemies scale with you (kinda like the junction system in FFVIII), THEN WHAT IS THE POINT OF COMBAT ? I can just skip the enemies knowing is not gonna affect or punish me in the long-term. After beating Erlina the final boss is literally a bullet hell shoot 'em up with no difficulty whatsoever, you just keep pressing the fire button and you even get a free shield with barely cooldown so you don't even have to move, what a ♥♥♥♥♥♥ ending for the story beating this ''world eater''. Then apparently you find out there is actually a true ending, I ain't gonna look up the internet to tick a list of activities I needed to do for it. I think it's a brain-dead design decision that some developers still lock the true ending of a game behind collecting every collectible. I'm really not a fan of that.