
Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.
Most likely between $6.2M and $17.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $34.99 | 88% | approximately $10.4M |
| PlayStation | $34.99 | 94% | — |
| Xbox | $34.99 | 90% | — |
| GOG | $17.49 | 86% | #40 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $6.74 on Xbox · Türkiye (−81%). Compare 45 prices in 15 markets →
Reviews
Themes across 1159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
### 本来说是玩点精品 结果这个游戏甚至加重了我的电子ED
Started out nicely. Then I came along some enemies which had a duplicate option. The problem is... they can duplicate infinitely. So if they spam the ability before you could get your AOE off... it's game over. Died once... fine. Beat the foe. Then i came across the same type of foe again and they duplicated like hell before i got a proper move off. Never played the game after this. Such a ♥♥♥♥♥♥♥ huge design flaw.
I really wanted to love this game. I tried and tried, booted it up again, left it, picked it up again multiple times. But I just cant play it. The visuals are amazing, the designs really cool, the music is both nostalgic and really good, the combat is fun and sometimes challenging, it has good QoL. So then, what is the problem with this game? The writing. Its horrid. It makes visually appealing characters feel hollow and generic. It makes an interesting premise fail to hook the player's attention. It makes the world feel shallow. It makes the game go from a gem of its genre to a forgettable one. And it frustrates me a lot, because it feels like they genuinely put so much love on this game, on every aspect of it... Except the writing. Would it have killed you to take a writing class? Did you try your best to make the story and dialogues as boring and empty as possible? I dont understand it, how nobody on the dev team looked at the final product and thought "wow, this kinda sucks". Dont' wanna get much into specifics, but two moments pissed me off so much I think I have to mention them (I'll try to not spoil anything). - When you get to a certain city, a character starts continuously breaking the 4th wall with terrible, and I mean TERRIBLE jokes about RPG game tropes. On a main story cutscene. It broke my inmersion so fast and so hard I got genuinely angry. What a genuinely obnoxious and dumb character. But she is a supporting character. She sticks with you for a good while. Incredible. - More or less halfway trough the game, after an important event, and when the truth starts to be revealed to the players, you get a random encounter with two mysterious villains very important to the plot. The dialogue goes like this: + ITS YOU!!!! > Calm down heroes, we dont want to fight, we just want to talk. + Oh, you scared? > Oh, you feisty? > Anyway, we want you to retrieve the [THING]. + No > Oh, okay, then we fight you. [ Boss battle ] > You win this round. We leave. Dialogue ends. You retain control. ..... What the heck. The heroes get jumped by TWO PLOT RELEVANT ANTAGONISTS, and after surviving they act like nothing happened? Not a single comment???? Nobody?!??! A perfect opportunity to show the characters interact, express their oppinions, build their characters, wasted, like many others, just thrown into the trash. I cannot recommend this game, sorry. I would love to, but I can't.
DO NOT PLAY THIS HONEY TRAP It looks great but has a terrible story; it starts off with a 1h tutorial at some magic school that no one cares about and only then tosses you in the world. The world is full of fake liveliness, stuff like boulders closely missing you falling from mountains or stone cracking, walking over ropes and along cliff faces; however, none of these are failable and can all be done with eyes closed. There is also this stupid sidekick that literally no one cares about yet for some reason is so central, like maybe this game just isn't made for grownups and targeted at kids, or I'm just getting old.
This game is nothing but annoyance and a waste of time, it might be good fit for some people, but I would rather go and eat crayons than play any more of this. It looks good and it's fun at first, but after 13 hours and 0 new skills (combo skills does not count), same repetitive combat and that annoying music.. I'll just go and watch YT video to see the rest of the story..
This game took me a year to finish because there's so many moments I had to just put the game down and just walk away. I really wanted to like it because I like all the games it's clearly inspired by but I just can't. The story is not very well written, there's so many deus ex machina and Garl is like the DM PC who you just have to love and has all the answers and solves everything yay! There's so many characters that just show up once or twice and then just leave for the rest of the game, or they show up to solve a random 'issue' before leaving like what. The art and music is amazing but everything else about this is just bad. Oh, if you're going to do super mario rpg style combat please please please give us more mechanics than just the three or so that characters share. Combat was such a slog towards the end.
The game is utterly gorgeous, but the story unfortunately doesn't grab me enough to want to invest anymore time into it. Likewise I enjoy the combat system ideas, the timed blocks and attacks, but find that neither the attacks nor the skills are telegraphed well enough to reliably do either. It just feels kind of pointless and frustrating when you have no idea when you're supposed to be pressing a button for a skill to get that extra damage.
特筆すべきは圧倒的に「一本道」だという事。ここまで「一本道」なRPGも珍しい。 想定されたルートを通り、想定された敵を決められた倒し方で倒していく。 道中の敵はほぼ避けれないので敵が居れば戦闘になる&逃げられないので倒すしかない、 その結果、レベル上げもほぼ必要無い。 さらに戦闘中はアイテムが全く使えないのでメンバー入れ替えの無い序盤は戦い方も固定される。特にボス戦は「この勝ち方以外は無いよね」って感じになる。 (難易度を下げれば回復アイテムが使えるので何を自由にやっても倒せるようになってる) 「マリオRPG」と同じく攻撃も防御も回復も、すべてジャストタイミングのボタン入力で効果が上がるので 戦闘中にヒマな時間が無く忙しくて「戦闘してる感」を演出してくれる。 難易度を自由にいじくり回せるのは善し悪しだと思う。 難易度をいじれる部分はかなり多くてめっちゃ簡単にも出来るわけだが これをやられるとプレイヤーのほうで勝手にちょうど良い難易度を探してね、って感じになってしまう・・・ 難易度調整をプレイヤーに丸投げするのは「ゲームバランス調整の放棄」だと思うのよね。 飲食店に食べに来たのに最後の味付け、塩加減を自分でやらされてる気分。 出来れば作り手側が調整した、固定された難易度であって欲しかった。 寄り道の全く無い「一本道」のゲームなので なおさらそう思う。 自分のHPを倍にしたり、被ダメージを減らしたり、敵の守備力UPを無効化したり・・・ そんな事して勝てても嬉しいのかな・・・ 難易度調整でいじれる部分にいまいちセンスが無くて、 それが「ゲームバランス調整の放棄」の悪さに拍車をかけてる。 戦闘中に回復アイテムが使えなくなる、とかは難易度を上げてるというよりも縛りプレイっぽいんよな。 もちろん回復アイテムが無くても戦えるようになっている・・・というか デフォ設定の回復アイテム無しだとボス戦は勝つか負けるかのギリギリの接戦になり非常に楽しめるようになっているので 回復アイテムが戦闘中には使えない事を想定して敵の強さが調整されている。 逆に言えば回復アイテム有りにしてしまうと戦闘がめちゃくちゃ簡単になりすぎて面白さ半減どころじゃ済まないんじゃないかと思う。 最高難易度だとボス戦等はギリギリで勝つように上手く調整されているのに・・・ この接戦をほとんどの人が見る事なく適当に難易度を下げた状態でダラダラ進んでるのかと思うと非常にもったいない。 ※秘宝で難易度を下げないと進めない、と書いてる人が結構居るけどそれは大きな間違いで むしろ難易度を下げてしまうと戦闘が簡単になり過ぎてこのゲームの魅力を大きく削ぐ事になる 追記:エンディングまでプレイしたが真エンドの条件に「巻き貝60個コンプリート」が入っているのは 超大きなマイナス点。クリア時点で30個ぐらいしか持って無くて 各地に戻って集めれば良いだけなのだがやる気が全くおこらない。 難易度調整の件もそうだったけど真エンドの条件にもセンスが無いなぁ・・・
QTE回合制玩法,不能逃跑不能加速跳过,触发时机得自己上网查。没有任务系统,易迷路找不到目标。有类似马里奥系列在大地图上行走选关机制,但关卡是串联,你在岛中央想出岛得先穿越关卡。又是一款偏科美术的作品。 主观评分 6 还行 https://steamcommunity.com/sharedfiles/filedetails/?id=3796308543
Um dos jogos indies mais lindos e bem feitos q eu já vi, Sea Of Stars é um exemplo doq o zelo e o carinho por um projeto pode fazer bem para um jogo, vc consegue ver nitidamente q qm faz, faz com muito cuidado e atenção e nos minimos detalhes, a direção de arte e a sonora é de outro nivel. Tanto em promo como fora, vale 100% do seus lulinhas, acredito q nem cheguei na metade ainda, mas me apaixonei pelo jogo desde os primeiros 30 minutos de gameplay