
Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.
Most likely between $6.2M and $17.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $34.99 | 88% | approximately $10.4M |
| PlayStation | $34.99 | 94% | — |
| Xbox | $34.99 | 90% | — |
| GOG | $17.49 | 86% | #40 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
人家复古是旧瓶装新酒,你复古就是82年出土的雪碧
冷知识,看见弱智剧情不用绷住,直接差评伺候
Ребят, ну я поиграл всего 4 часа и... Не могу рекомендовать игру, ну ОООЧЕНЬ скучная прокачка. Ну вы серьезно, повышать уровень, чтобы вкачать одно очко в характеристики которые итак сами повышаются? Ни навыков, ни разветвлений, при повышении уровня. Я даже задался вопросом, не уж то и дальше такая прокачка останется, так и есть... Бред.
I wanted to love it. I played for more than 20 hours waiting for something interesting to happen, but unfortunately this game is boring, mainly because of writing, which is simply weak.
Sea of Stars is an amazing game. A true masterpiece with wonderful music and a lovely artstyle. Or it could have been. In so many areas, Sea of Stars is fantastic. The music and visuals are absolutely great and the combat is an interesting spin on the usual formula. But the problem is that Sea of Stars just wastes all the potential it has. The combat becomes repetitive and frustrating because there aren't enough moves and the 'lock' system is far too random or character specific. The game punishes you massively for not being able to do the impossible at times. The combat has problems, sure, but that alone isn't reason enough for a negative review. Not in my opinion. But the writing, oh god the writing. It is beyond bad. Some of the worst i have ever seen, and i have played some games with awful writing. The characters are either dull, cringe-inducing, straight up stupid, or perfect-never-can-do-wrong types. The story has so many holes that i could not list them all even if i tried to do so here. Sea of Stars is an amazing disappointment, a game that looks so good but feels so bad that i have been unable to stop thinking about it since the day i first played it. That's the greatest praise i could ever give this game.
[h1]楽しさとストレスでギリギリ楽しさが勝ったゲーム[/h1] 戦闘のパズル性やドット絵の美しさといったプレイフィールに関する完成度は高いが、成長の気持ちよさや移動・探索のインセンティブ設計などに不満あり。 終盤は「早く終わらねーかな」という気持ちが勝り、リタイアこそしなかったものの秘宝(公式チート)で難易度を下げまくってクリア。 値段を考えるとギリギリオススメできるかな、、、という感じ。 ■良かった点 [b]戦闘のマンネリ回避[/b]: 単なるコマンドバトルではなく、技ごとにアクション要素(タイミング入力)が求められたり、敵のスキル妨害のためにこちらの技やキャラを調整したりする工夫が面白い。「強い技を覚えたからそれをブッパしていれば進める」というJRPGあるあるを上手く回避している。 [b]グラフィックと物語[/b]: 非常に綺麗なドット絵。ストーリーも王道で「古き良きJRPG」の雰囲気をしっかり味わえる。 [b]適切な難易度のパズル[/b]: ダンジョンのパズル要素はほどよい難易度(やや簡単め)で、おまけ要素で詰まって進行が止まるストレスは無かった。 [b]ミニゲーム[/b]: 息抜き要素としてのミニゲーム(ホイールズなど)も地味に面白い。 ■不満点 [b]移動がひたすら面倒(一番の不満点)[/b]: 収集物や寄り道などで過去のマップにも通うことになるが、敵は基本的に回避不可な配置。さらに場所によっては、クリア済みのギミックを再度解き直して進む必要がありストレスが多い。世界各地にある収集物の提出先NPCがダンジョンを1つ超えた先にいることもあり、後半は収集物を見つけても持っていかずに溜め込んだままクリアした。 [b]隠し宝箱の配置[/b]: 優秀なゲームは「宝箱は見えているが、どうやって行くか分からない」という設計なのに対し、本作は宝箱の数が多い上に「そもそもどこにあるか分からない(死角に隠されている)」というものがチラホラある。結果、町中の死角をすべて身体でなぞって移動する羽目になった。おまけに宝箱の中身がしょぼい…。 [b]育成の幅が無い[/b]: レベルアップ時のステ振りは後半につれて選択肢が絞られ、最終的なステータスは画一化される。武器種も少ない。 [b]スキルのバリエーション不足[/b]: 使用スキルは1人3つと少ない。コンボ技は一見豊富だが、敵のロック(ブロック破壊)に使う属性が固定されているため、結局使用率に極端な偏りが出る。
首发买的,忘记打差评了,游戏没特色
Playing through this game’s story is like watching samwise gamgee cuck you and having everyone watch with mirth
I really wanted to love this game. I tried and tried, booted it up again, left it, picked it up again multiple times. But I just cant play it. The visuals are amazing, the designs really cool, the music is both nostalgic and really good, the combat is fun and sometimes challenging, it has good QoL. So then, what is the problem with this game? The writing. Its horrid. It makes visually appealing characters feel hollow and generic. It makes an interesting premise fail to hook the player's attention. It makes the world feel shallow. It makes the game go from a gem of its genre to a forgettable one. And it frustrates me a lot, because it feels like they genuinely put so much love on this game, on every aspect of it... Except the writing. Would it have killed you to take a writing class? Did you try your best to make the story and dialogues as boring and empty as possible? I dont understand it, how nobody on the dev team looked at the final product and thought "wow, this kinda sucks". Dont' wanna get much into specifics, but two moments pissed me off so much I think I have to mention them (I'll try to not spoil anything). - When you get to a certain city, a character starts continuously breaking the 4th wall with terrible, and I mean TERRIBLE jokes about RPG game tropes. On a main story cutscene. It broke my inmersion so fast and so hard I got genuinely angry. What a genuinely obnoxious and dumb character. But she is a supporting character. She sticks with you for a good while. Incredible. - More or less halfway trough the game, after an important event, and when the truth starts to be revealed to the players, you get a random encounter with two mysterious villains very important to the plot. The dialogue goes like this: + ITS YOU!!!! > Calm down heroes, we dont want to fight, we just want to talk. + Oh, you scared? > Oh, you feisty? > Anyway, we want you to retrieve the [THING]. + No > Oh, okay, then we fight you. [ Boss battle ] > You win this round. We leave. Dialogue ends. You retain control. ..... What the heck. The heroes get jumped by TWO PLOT RELEVANT ANTAGONISTS, and after surviving they act like nothing happened? Not a single comment???? Nobody?!??! A perfect opportunity to show the characters interact, express their oppinions, build their characters, wasted, like many others, just thrown into the trash. I cannot recommend this game, sorry. I would love to, but I can't.
### 本来说是玩点精品 结果这个游戏甚至加重了我的电子ED