
Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.
Most likely between $6.2M and $17.7M. How we estimate →
Median error on 8 reported games ·
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $34.99 | 88% | approximately $10.4M |
| PlayStation | $34.99 | 94% | — |
| Xbox | $34.99 | 90% | — |
| GOG | $17.49 | 86% | #40 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1169 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Awfuly designed maps, colors overlap together way too often. I got stuck in the wind mine after the old fart took the elevator. There literally is no indication that you can jump in the hole left after the elevator goes up. I had to watch a video of someone playing and they jumped there by accident! If the map design is so bad early on in the game, I cant even image how much of a pain in the ass later stages get. The fighting mechanics are bad, and I feel like im tickling the enemies. Interrupting enemy skills is one of the worst mechanic in the game. Maybe someday I`ll have the inspiration to pick the game back up, but today is not the day. There is nothing about the story that makes me want to ignore everything I dislike about the game. I thought its gonna be similar to Expedition 33 but I was dissapointed. The conversations between the characters feel hollow and way too short. The music is just some background noise that is not memorable, The movement around the map in some portions is way too slow and tedious. The characters having 2 skills maximum is dissapointing, fighting enemies feels bad and I would preferably skip them. The game even on 50% off is not worth it.
In terms of singleplayer mode, it introduces fun minigames into magic skills (such as timing attacks to achive more damage out of the spell cast) However, because I bought it for co-op via remote play, I would have to give this a thumbs down because you can't control just your own character, you can freely control both. I understand remote play is just split-screen co-op and hence the technical limitations, but it would have been nice to have a online co-op with friend pass.
For reference, I've likely finished "Act 1" and in the beginning of "Act 2". Unfortunately I am losing interest in continuing my playthrough. Visually, Sea of Stars is absolutely the best looking pixel-art style game I've ever seen. The game boasts beautiful sprite work and animations. The visual effects are stunning and really enhance the environment and combat. Enemy visual design is superb - from bosses to the fodder. This is undoubtedly the game's biggest strength. In my opinion the other components of this game fall very short of the high-bar that the visuals set. The 2 major areas I found lacking are the writing and the combat design which are critical in JRPG-style games. The main characters are devoid of any personality and, up to this point, do not see any character development. There are no interesting conversations or interactions between characters. You will probably hate [spoiler] Garl [/spoiler], who is given a lot of dialogue. The combat is similar to Mario RPGs like Super Star Saga and Thousand Year Door. Sea of Stars puts their own spin on it, and it seems refreshing and novel at first. But I found myself using exactly the same strategies for every fight - including bosses. Character stat distribution felt meaningless as I was forced into the same choices every combat encounter. If you are looking for a JRPG-lite or casual couch co-op experience, you might enjoy Sea of Stars though!
not sure why the map movement is so slow. i can see comments going back to 2023 saying that. otherwise, not bad so far. it's basically wasting my time.
I gave up really close to the end because the combat system with the "locks" was so bad. It was a great idea but very poorly implemented making the boss fights frustrating where you feel like you aren't fighting the boss. You're just trying not to get cucked by the locks.. but because there is no turn order, you can attack with your sun character then the locks are all suns and theres nothing you can do but watch the timer go down. This game had the vibe of golden sun and thats why I stuck with it through the frustrating combat and mechanics but i just cant be ♥♥♥♥♥♥ anymore. I got to the Elysan'darëlle fight and alt+f4 half way through. If theres a sequal ill buy it but if there arent obviuos combat changes immediately ill refund it
Самая безвкусная жвачка из безвкусных жвачек Игра геймплейно не имеет каких-либо проблем Но из-за унылого сюжета со всеми клише жанра играть неинтересно Как первая игра в жизни человека может Быть пойдет, но если вы играли в другие игры хоть 15 минут, игра вас ничем не удивит 4,5/10
一开始的时候我对这个剧情其实是不太满意的,完全不像现在的主流JRPG那种细腻的感情,角色们人设感觉很随意,而且故事发展也很随意,感觉哐哐哐的都是新设定。 不过最近跑去看《龙枪正典》,突然意识到把这个剧情当做跑团小说就舒服了。主角两个是比较功利性的战斗性跑团玩家。而加尔是那种比较会玩的走魅力交友流的老登。剩下的装逼刺客,dm的oc炼金术师,以及最后才到的玻璃人。 龙枪编年史那种跑团小说也是这样一群乱七八糟的人凑一起,一直在一个地图上跑来跑去,很多信息都不怎么交代,情感上有点缺陷玩意,看的就是那种乱糟糟的一团人冒险的感觉。 只要能接受星之海的写法是跑团小说,整个剧情理解就舒服了
A return to my youth, really enjoyable so far. It was able to capture the feeling from the good old days, the story have a good pace and is being a nice one as well. For the ones that like Chrono Cross, classic Final Fantasy for sure.
太沟八无聊了
单单说这个游戏基本没有大的毛病,游戏性可以,解密难度算比较简单的,基本不用查攻略,需要攻略的就是海螺、隐藏商店谜题了,给不推荐就是因为单机游戏为什么要给这种多人才能完成的成就