
Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.
Most likely between $6.2M and $17.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $34.99 | 88% | approximately $10.4M |
| PlayStation | $34.99 | 94% | — |
| Xbox | $34.99 | 90% | — |
| GOG | $17.49 | 86% | #40 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $6.74 on Xbox · Türkiye (−81%). Compare 45 prices in 15 markets →
Reviews
Themes across 1169 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
um dos melhores jogos que já joguei! segunda vez zerando, dessa vez cheguei a platinar e não me arrependo de um segundo sequer. grandes batalhas, grande história, grande trilha sonora e ainda tem um modo coop absurdo de bem pensado e interessante. não posso recomendar o suficiente essa obra prima. <3
all style no substance if it was a game 5/10 its really just meh
Jogaço do caramba, pqp
我才是主角吧,这么懒直接默认男主角呗,还让人选什么性别?
writing leaves alot to be desired. they constantly reach for the lowest hanging fruit with naming and dialog.
Sea of Stars is definitely a great successor to Chrono Trigger. It's also somewhat accessible for people who never played turns based games before.
Visually gorgeous, addicting gameplay, and pure entertainment. Easily one of the best experiences I’ve had recently
Это было не просто душно. Это было КАПЕЦ как душно. В игре потрясающий арт, красочные и богатые на детали локации. Приятная музыка и интересная боевка. Сюжет местами даже понравился, местами он был уровня Телепузиков, собственно как и диалоги. Но в целом я не буду ставить игре негативную оценку, так как она оставила после себя довольно приятное и теплое послевкусие. НО. Из игры можно смело вырезать 10, а то и 15 часов геймплея. Потому что, в какой-то момент, она просто перестает предлагать что-то новое и захватывающее. Динамика боев не меняется, враги тоже не составляют особого труда при прохождении, но битвы с боссами занимательны и только они спасают от зевоты. В остальном - нет интересной прокачки, нет шмоток, нет какого-то увлекательного процесса. Во второй половине игры, ОЧЕНЬ много бэктрекинга и филлерных поворотов сюжета. Бегать туда-сюда просто мучение. Под конец я уже скипал диалоги, чтобы побыстрее пробежать историю и играл по инерции. А чтобы пройти игру на ИСТИННУЮ концовку, необходимо потратить еще 10-15 часов на повторный пробег. Не с самого начала конечно, т.к. игра любезно предоставляет сохранение перед последним боссом. Но я настолько сильно устал от проекта, что нет никакого желания больше в него возвращаться. Поэтому, пожалуй для меня это 3 с минусом. Исключительно за графоманство которое испортило впечатление.
I feel like they leaned far too heavily on marketing this as a "love letter to Chrono Trigger" or a "spiritual successor." The combat timings are horrendous because you rarely encounter the same enemies again after clearing an area, so there's barely any opportunity to develop a learning curve. The timed attacks are also poorly implemented. The hitboxes don't seem to match what feels like the actual sweet spot of the skill/combo attack, and some enemy positions can even end up partially screwing you over when timing them, some skills like serai venom flurry can go outside of your screen depending if the enemies are positioned top and your party below relying on sound cue instead of the visual one. That makes judging distance difficult in a 2.5D environment, instead of just having every encounter with the same distance between your party and the enemies, usually just positioned diagonally. (Sure feel free to call it skill issue instead of bad game design) Zale and Valere are among the blandest JRPG protagonists I've ever seen. [spoiler] Honestly, I was glad when Garl died; it was the only memorable moment of my entire playthrough, f@ck that guy lol [/spoiler] The puzzles are terrible. Nearly all of them boil down to pushing an object in 2 or 3 directions or activating a few switches until a platform moves into the correct position. There's little challenge, experimentation, or satisfaction involved, there is 0 actual puzzle-solving elements. I also hated the fishing. There's no real mechanic, strategy, or skill to it, just press A, then hold A when the indicator lines up. At this point, I'd rather recommend playing almost any turn-based RPG from Square than putting your trust in another Kickstarter-funded JRPG marketed on nostalgia alone. Sure there is no grind because the enemies scale with you (kinda like the junction system in FFVIII), THEN WHAT IS THE POINT OF COMBAT ? I can just skip the enemies knowing is not gonna affect or punish me in the long-term. After beating Erlina the final boss is literally a bullet hell shoot 'em up with no difficulty whatsoever, you just keep pressing the fire button and you even get a free shield with barely cooldown so you don't even have to move, what a ♥♥♥♥♥♥ ending for the story beating this ''world eater''. Then apparently you find out there is actually a true ending, I ain't gonna look up the internet to tick a list of activities I needed to do for it. I think it's a brain-dead design decision that some developers still lock the true ending of a game behind collecting every collectible. I'm really not a fan of that.
This game really suffers from bad writing. The game looks really good, but the story, characters, and combat should have been thought out more. It was such a slog to get through, and this is coming from someone who loved the games this is based on. Also the lack of wrap up with the ending is sad.