
Deep within a secure underground facility, a sudden containment breach allows many of the secured anomalies to escape from their chambers. Assist the Foundation in re-securing the facility, help the Insurgency in their goal to capture it, or wreak havoc as an SCP in a frantic bid to escape.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Deep within one of the SCP Foundation’s emergency containment sites, a catastrophic containment breach leads to multiple SCP subjects being released from their cells. With containment compromised, facility personnel rush to evacuate while waiting for Mobile Task Forces to arrive and restore order, but with the Class-D population running amok in a desperate attempt to escape, along with the involvement of the Chaos Insurgency, the fate of Site-02 remains uncertain.

SCP: Secret Laboratory (SCP:SL) is a free-to-play multiplayer horror game where you must escape from fearsome entities, or fight to secure a facility under the control of the SCP Foundation, an organisation which seeks to secure and contain anomalous items and creatures in order to protect humanity. These objects, or SCPs, range from mundane-looking items with extraordinary effects, to horrific abominations capable of bypassing the most impenetrable containment methods the Foundation puts in place.

Throughout the game, you will witness the perspective of the 5 different human classes, each trying desperately to survive. These include:
Scientists: Foundation personnel caught in the midst of the chaos, they must work with Facility Guards and the Mobile Task Force while using their equipment and wits to escape.
Class-D Personnel: Prisoners and test subjects using the breach to their advantage, they start with nothing and will do anything it takes to escape from the Foundation.
Facility Guards: The woefully unequipped first responders who must help the Scientists escape, prevent the Class-D from escaping, and hold back the SCPs for as long as possible until the Mobile Task Force arrive.
Mobile Task Force: Specialised re-containment agents sent into containment breaches to restore order and eliminate threats, they are tasked with assisting in the evacuation of Scientists and taking down anything that poses a threat to the Foundation.
Chaos Insurgency: Soldiers of an unknown directive, who are ordered to attack major Foundation sites and terminate all Foundation personnel. They also aim to rescue Class-D Personnel in order to gather useful information from them.

Site-02 is a sprawling maze of different zones. Light Containment Zone, where Scientists and Class-D Personnel reside. Heavy Containment Zone, where the SCPs are contained. Entrance Zone, where Facility Guards are stationed, and Surface Zone, where the evacuation point is located, along with the insertion points for Mobile Task Forces and Chaos Insurgents. The site is prepared for these breaches, containing numerous emergency measures — from Tesla Gates able to electrocute anything caught in the blast, to emergency bulkheads able to temporarily hold back threats from a fleeing target, or even the on-site nuclear warhead capable of vaporising the entire underground section of the site.

Despite all the security precautions and safety measures, Site-02 is not impenetrable. Fight alongside and against other players in order to help the Foundation restore containment and order, sabotage the site as the Insurgency, or kill everyone as a SCP in a murderous rampage.
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Languages: English*, Polish, Italian, German, Spanish - Spain, Czech, Russian, French, Traditional Chinese, Korean, Simplified Chinese, Spanish - Latin America +6 more
Engagement
Reviews
Themes across 2800 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра прикольная, меня поимел весь комплекс. Рекомендую тем кто любит БДСМ :)
нет
гавно тупое а не игра
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Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Помню времена, когда игра не была похожа на мог против пх. Жаль, что разработчики решили выбрать вектор кс... Да и оптимизация сильно хромает.
Really great but with the state of the community I'd only play if you have friends to play with.
傻福游戏 队友串原神和初音未来
Cine.
PINK CANDY BOOM!!!!!!!!!!!!!!!!!!!!!!!!
Это игра как жизнь: По началу всё кажется интересным, необузданным, загадочным. От каждого момента получаешь эмоции - первая встреча с scp, первая смерть, первая игра за сам объект. После этого становится мало, нужно что-то более значимое - первый побег из комплекса, первый фраг в перестрелке, первая выйгранная игра. С каждой сотней часов требуется всё больше и больше - первый убитый scp, первый перебитый отряд. В какой-то момент приходит осознание, что ты не можешь превысить какую-то планку из-за чего не выходит получить столь желаемую дозу дофамина и тут имеется всего 2 пути: 1. Остаться на прежнем уровне и довольствоваться тем, что имеешь. 2. Начать размышлять почему так. Если пойти по 2 пути, то можно понять, что есть люди, которые играю сильнее среднего и сильнее тебя. Это нормально. Если захочется стать им ровней, то придётся углубляться в игру, углубляться в механики, да и в целом начать тренироваться. После достижения их уровня за счёт большого труда, приходит осознание - это лишь верхняя часть подводного айсберга... Лишь изредка получится достигать убийства 2 и более scp за раунд, перебивания всего комплекса за человека. Конечно можно играть на серверах менее 20 онлайна или со слабыми игроками, но от осознания того насколько будет велик разрыв это не сильно то и утешает... Больше болтайте с людьми, трогайте траву в перчатках, без них можно порезаться, а я продолжу дальше пытаться залезть хоть чуточку выше. P.S: Депресии нет, психологических заболиваний у меня не нарыли, игра 7.5/10, хорошего дня.
谁玩谁傻逼
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $112K | 648 | 40% | $7.99 | |
| $6.4K | 61 | 34% | $3.99 | |
| $18.4K | 53 | 58% | $6.99 | |
| $830 | 12 | 92% | $1.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | $11.99 |