
Scauage is a short horror experience where you play as a scavenger looting an abandoned house, uncovering its dark secrets and collecting hidden treasures while facing what lurks within.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
You take on the role of a scavenger, searching for valuables in the ruins of an abandoned town. Entering a house to loot, you quickly realize you've stepped into a nightmare about to unfold.

A unique short horror journey driven by an unnerving sense of paranoia and claustrophobia.
Multiple endings based on the decisions made throughout the game.
Realistic movement/flashlight mechanics that offer complete immersion.
Unconventional puzzles that require thinking outside the box.
Atmospheric 3D sounds, enhancing the experience and instilling dread.
PS1/PSX retro era pixelated aesthetics, supporting the feeling of 1960s America.

The town of Prefield was once a bustling hub, built to support the nearby mines and the promise of rich mineral resources. Over time, though, the mines ran dry, and the town began to fade. Families left in search of better opportunities, leading to a slow socioeconomic decline.
What was once a lively community turned into a ghost town, notorious for marauders and scavengers who now roamed the area in search of a fortune. Prefield became a place where few dared to stay, except for those who had nowhere else to go — squatters and the homeless found shelter in the abandoned houses.
You take on the role of a scavenger, looking for valuable items hidden away in the remnants of Prefield. One building stands out to you: an old two-story country house that seems to hold something worthwhile. You decide to explore and see whether there is anything of value that you can take for yourself.
Genres
Stats
Languages: English*, French*, Italian*, German*, Japanese*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The atmosphere is crazy, i always feel like being followed. though the puzzle for the door lock is kinda hard to know, matter of fact i dont even know both of the door lock puzzle and decide to watch the gameplay playthrough on yt, and still can tell how the door lock combinations be 232 or smth. my suggest is make the character talking about the objective so that we dont get confuse on what to do next.
Прикольный (хоррор) с отсылками на культистов и на всяки крип моменты. Прикольный дизайн и графон. Постоянное напряжение и чувство что вот вот на тебя кто то напрыгнет это круто, говорят даже полезно
我TM一推门就卡,一推门就卡,无语了
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[strike] Потертость [/strike] Что‑то вроде квэструма, скримаки в основном светошумовые — Привет эпилептикам! 5/10 Роскомнадзор момент
good
Простенький хоррор. Порадовало, что не было орущих скримеров, лишь нагнетающие и объёмные звуки. Перед сном самото 👍
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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