
A game where you play as a slightly confused bear trying to assemble the ultimate meal no matter who tries to get in your way. Relax and fish, visit the grocery store, escape bureaucracy, and more on your way to achieve enlightenment via sandwich.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English*, Spanish - Latin America*, Spanish - Spain**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amazing game so far, cannot press romance button help
S A N D W I C H mmmmmmmm bread
10/10 would make another sandwich I miss my bee homies
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My groceries started floating 😭 what do I do I can’t get them The game is good but u just softlocked myself I think edit: I tried redoing the game and everything was fun and easy up until I was taking the basket to the house, I kept dropping it without doing anything, kept getting it pushed by the traffic, and it started floating again. I don't know how people complete this game.
This is yet another student project, one of literally thousands self-published on Steam Direct. It's from UCI. Student projects might look better than amateur shovelware, but they aren't real games. This is just a glorified homework assignment. It lacks the depth and value you get from professionally developed product because it was made for a grade, not for players. Schools, colleges and universities shouldn't be using Steam to show off student projects. It might be fine for the school's marketing, but it clutters the Steam store with pollution... we have to sort past all these short student tech demos just so we can find real, full games from professional developers. This is a case of a game dev college putting its own interests before the interests of gamers. The students made a very poor tech demo where you take on the role of a bear and you have to break into stores and eventually make a sandwich so you can chill out and relax. This is a terrible idea for a game, implemented terribly. The graphics aren't great, inconsistent, mismatched low poly game assets and hideously lazy textures. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. Let's talk about price and the value this represents for us gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 5 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. This student project/tech demo/glorified homework assignment provides no Steam profile benefits, no +1 to your game count, and little value to gamers (because it's just a small, unpolished student project), so I can't recommend this over the thousands of full, professionally made games on Steam. The achievements paint an unflattering picture of how the game landed with players. The most attainable achievement is "Escape", This is for playing the game through, yet only 30 percent of players picked it up. Most people who own this apparently had no interest in playing it for any real length of time.
Very low quality, I do see potential. Do play it, I did get bored fast but. Note for Dev: keep making games!
Peak sandwich gameplay, 11/10 would pinball the bear again
ITS CRAZY BUT I LOVE IT
It's a cruel world...
Sandwich
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $58.4M | 92K | 94% | $24.99 |
| BMX Streets | $3.3M | 4.4K | 80% | $24.99 |
| gogh: Focus with Your Avatar | $2M | 5.3K | 91% | $11.99 |
| Drunken Wrestlers 2 | $2M | 18.7K | 87% | $3.99 |
| Sub Rosa | $1.8M | 3.4K | 69% | $14.99 |
| Blazing Beaks | $1.1M | 2.6K | 83% | $14.99 |