
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Most likely between $4.6M and $13M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Reviews
Themes across 2054 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its ok
Its a great game. Early release, having a war with cheaters right now, so play with this in mind. When the cheats are not working, the gameplay is awesome!
Really like this game but, the cheaters are everywhere people sniping you from across on a cannon the map this will kill the game. This is also after the anti cheat update.
overall very good game. road map looks very good. and only a few bugs so far. 100+ HOURS. SOLO
I bought this game and have been playing it ever since its a great game and I only have a old laptop it runs perfect theres only the little things all early access games need to fix its great
Viele Hacker und camper...
Was really fun until the devs decided to majorly over react to hackers and remove the best part of there game.
the best pirate game without being a pirate game
The server stability issues and the hacking that most of the negative reviews bring to attention have long since been fixed. A robust anti-cheat has been implemented, no more cheating, no more DDoS attacks. The devs have been insanely diligent at rolling out updates, not just bugs but game balance issues (looking at you 70mm smoke shell) are fixed not long after the community makes note of them. With that preface out of the way, this is a game that scratches a particular itch. It is an extraction shooter, you can enter either a battle royale mode or a persistent map that doesn't have a timer, loot, kill, raid, and extract with what you can. Another part of it is Rust style base raiding, blowing open doors and entering an enemy camp in search of loot and slaughter. Except that base has legs and you might need to ram it with your base before you can board it. And that's where this game shines, the ship to ship combat. It has been superficially compared to Sea of Thieves and Guns of Icarus, but how it enthralls you is hard to put into words. The sound design is impeccable, cannon fire sounds satisfying to unleash, distant explosions actually sound distant, but not faint. The art style isn't so cartoonish as to break immersion, and might actually be preferable to realistic graphics. The compartmentalization of tramplers implicates everything: construction, combat, even the aforementioned raiding. Use empty compartments to create standoff between your reactor and enemy shells, put doors between enemy raiders and the captain's quarters. On the other hand may your aim be true, because the difference between hitting an empty compartment and hitting their reactor could cost you all your spoils. This game isn't for everyone, but then again, the best games never are.
keep getting kicked after a few games trying to play