
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Most likely between $4.6M and $13M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Reviews
Themes across 2054 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
外挂横飞,休闲模式都到处是人,排位模式全是不公平匹配,别人铁船,你就只有个发动机,甚至还有单人模式组队堵撤离的,这些都处理不了,千万别入坑,不管是单人还是和朋友一起都不推荐
7/10
esp, teleport whole tramplers behind u, can be soft locked out of the game if ur solo. very very very dumb.
10 Minuten gespielt, abgestürzt
Way to may cheaters don't recommend getting this game.
I think the core gameplay can be very fun with friends. Solo gameplay isn't the worst, it just seems like it's meant to farm resources and not much else. Ship design is fun and interesting, and the game really seems to excel when your crew is engaged in a good landship duel. The bad, however.....well, it's quite bad. Hacking is a pretty atrocious issue. On top of that, bugs are a-plenty (my personal favorite being no raid-start animation, so you watch your character fall to their death from the sky). That's a great way to start a raid: running to grab gear you were set to spawn in with. While the naval guns feel fairly smooth and fun to battle with, the hand weaponry is quite janky. It feels slow and rather unresponsive. You can still get kills with firearms, but it's nowhere near as polished as the naval guns. I think my biggest critique is the matchmaking. You may be using an early-tier, dumpy walker because you've played less than 20 hours. Better armor? Better weapons? Better mobility? All of that is unlocked behind quite a bit of resources grinding, as you chip away at a tier-based research tree. The natural consequence of a tier-based research system, and a grind to unlock those tiers, would seem to be...tier-based matchmaking. Why put early-tier dumpy walkers in the same raids as late-tier, fully armored walkers that vastly outgun the early walkers? The easy fix would be a free-for-all mode (for all tiers) vs. a tier-matched mode. As the game currently stands, I ultimately do recommend this game to either (a) those with a dedicated group of friends who will invest hours together, to get a decent walker, or (b) someone who wants to grind away in rat-mode solo play. When the game gets significant updates, cheater protections, and alternative matchmaking - if the multiplayer base survives that long - I think it'll be an absolute gem.
SAND OF THEIEVS
Oyunda gelmişmek tam bir izdirap adam full charge atıyor direk patlyıorsunuz.Sizden üstün adamlardan kaçamıyorsunuz ek olarak eğer süresiz olarak map girerseniz battleroyal değil diğeri insanları çevrenizde spawn etmeye başlıyor yani aslında adam sizi görmüş olmuyor adamlar dibinizde doğduğu için saldırıyor. Developer bilgi : Aq oyununu bok gibi geliştireceksen hiç yapsan daha iyidi gemi patlayınca gemileri hala ele geçiremiyoruz senin mantığına sokayım
not a bad concept but needs a lot of work and the game is riddled with hackers
bom