
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Most likely between $4.6M and $13M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Reviews
Themes across 2044 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
way to many problems for 25$, no good matchmaking, super buggy, alot of cheaters etc.
I really wish I could recommend this game, I want this to be the inheritor of the Guns of Icarus legacy. Unfortunately, at least with the current state of the game, this game is not worth playing. As of 8/2/2026 there have been minimal changes to the balance or exploitation of this game's systems with updates being delayed repeatedly and communication being sporadic from the development team. My Main issues currently are as follows: -Gameplay imbalance: This for me is the one issue that will result in the death of this game. Currently there is no balancing in the matchmaking, meaning that new players will face players with hundreds of hours and gear well beyond their capability to match. Most matches I find myself against players with end of tech tree items and highest grade cannons and small arms, most items I have nothing of comparable quality to match, or ability to play around. This game exclusively rewards people who put in hundreds of hours in, to the detriment of all other players. You NEED to play this game as a full time job to have a chance to compete. (Truly what am I supposed to do when I have a tier 2 trampler and I'm being chased by a tier 4 with seemingly infinite speed boost?) -Cheating & exploiting: Much has been said about the teleporters, duplicators, and trampler thieves. I have only been a victim of obvious cheaters a couple times, but the system to enforce it is weak and ineffective, often kicking players when they experience an in game glitch. This has been present for a couple weeks as of writing Final Summation: I think this game blew it's load too early, and and releasing in this state will ultimately lead to a large fall off of the player base. However, it is early access, and there's time for them to turn things around, but with the pace of updates and lack of communication by the dev team it will probably be a year or two before this game is worth touching. Save your hairline and your money and wait on this one.
I wanted to love this game. The concept is fantastic, the atmosphere is unique, and when everything works, SAND can be incredibly fun. That's exactly why I have 94 hours in it. I didn't keep playing because I thought the game was perfect—I kept playing because I genuinely believed each update would fix the problems that were ruining the experience. Instead, I've reached the point where I can't recommend it. The biggest issue for me has been cheating and the systems meant to stop it. Even after the anti-cheat update, I continued running into players doing things that shouldn't have been possible. What's even more frustrating is that the anti-cheat has, in my experience, also punished legitimate players. One of the worst experiences I had was after destroying another player's Trampler. The destroyed Trampler bugged into the ground. When I interacted with it, the game's anti-cheat suddenly flagged me for "suspicious activity" and removed me from the server. I wasn't cheating. I simply interacted with a bugged object that the game itself created. I wasn't permanently banned, but the only way to continue playing was to abandon my expedition. That meant losing hours of progress and well over 100,000 Crowns worth of loot because of a bug completely outside of my control. Experiences like that make you question why you should invest time into another expedition if everything can disappear because the game mistakes you for a cheater. Unfortunately, that wasn't an isolated incident. Server instability has been another major problem. I've had expeditions end because of freezes, disconnects, or extraction failures. Sometimes you'll reach extraction, see a connection warning appear, and then get kicked from the game, losing everything you spent the last hour collecting. There's nothing more discouraging than surviving a difficult run only to lose it all because the server failed. Ironically, after the recent update, many parts of the game actually feel more buggy than before. I've personally experienced: Loot containers that sometimes won't spawn loot unless I crouch before interacting with them. More unreliable extraction sequences. Ladders becoming inconsistent, making climbing on and off Tramplers feel awkward or broken. General interaction bugs that seem worse than they were before the update. More technical issues than I remember having prior to the patch. The game has enormous potential, and that's honestly what makes this so disappointing. I wanted it to succeed. I kept giving it another chance after every update because I thought these issues would eventually be resolved. These also don't appear to be issues unique to me. The official Discord is filled with players reporting many of the same bugs, false anti-cheat detections, Trampler problems, server instability, and extraction issues. Even the official support bot acknowledges several of these as known issues that are still being worked on. After 94 hours, I don't feel like I spent that time enjoying the game as much as I spent it hoping the next update would finally fix it. I hope the developers succeed because the foundation is genuinely great. But in its current state, I cannot recommend purchasing this game. Until the cheating is better controlled, the false anti-cheat detections are resolved, and players stop losing hours of progress to bugs and server issues, I don't think it's worth the frustration.
I cannot for the life of me recommend this game. It has so much potential with its solo, duo, small, and large crew servers. Unfortunately, toxic players from larger crews team up inside solo and duo lobbies, leaving everyone else without a chance to fight back. Despite multiple community posts—and players not even hiding it anymore—the developers are doing nothing to fix the issue. Bug reports on Discord go completely unacknowledged, yet they claim they are fixing it with every patch. Each run is just a repeat of the last. Only buy this game if you can't play on even footing and need to abuse lobby systems to win.
Game is ruined by hackers, shame, it had a great potential.
When the devs meant by 'Gear Based Matchmaking' is they calculate Your gear and match You with people that have better gear.
I really would love to recommend this game, but the current build that exists, the direction and quite honestly bad decisions from the developers have gut the player base and it feels very empty now. Do not buy the game right now, wait for a major content patch or a lot of sweeping bug fixes.
why the ♥♥♥♥ do you not have a singleplayer mode
Update this trash. Balance the game. Punish exfil campers. Bullet recognition is terrible. Great concept of a game ruined by toxic players and a dev team that caters to cheaters and toxicity. WASTE OF TIME AND MONEY YOUR ARE NOT REWARDED FOR YOUR TIME.
das manche mit einem mikro penis einen abfarmen und man als anfänger keine chanse hatt das spiel zu genisen da alle gefühlt maxt sind