
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Most likely between $4.6M and $13M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Reviews
Themes across 2054 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
das manche mit einem mikro penis einen abfarmen und man als anfänger keine chanse hatt das spiel zu genisen da alle gefühlt maxt sind
Вірю в цей проект,але недостатньо награв щоб розписати про плюси та мінуси
170 hours in this game. It is so unbalanced that it's nearly impossible to progress unless you already had the chance to early. Sure many will just claim "skill issue". But it's hard to agree when you are constantly being beaten as a tier 2 trampler by tier 3 and 4 tramplers. After 170 hours I can't progress past tier 2, and 90% of the PVP battles I've lost because they have been against players that are better outfitted than I am.
Update this trash. Balance the game. Punish exfil campers. Bullet recognition is terrible. Great concept of a game ruined by toxic players and a dev team that caters to cheaters and toxicity. WASTE OF TIME AND MONEY YOUR ARE NOT REWARDED FOR YOUR TIME.
I really would love to recommend this game, but the current build that exists, the direction and quite honestly bad decisions from the developers have gut the player base and it feels very empty now. Do not buy the game right now, wait for a major content patch or a lot of sweeping bug fixes.
game is fun but the moment you decide to extract, no touch grass players just bomb the ♥♥♥♥ out of you.
Recently cheaters are force crashing players and destroying tramplers before they have time to re-launch the game. Prior to this, the developers disabled capturing tramplers because cheaters were teleporting aboard enemy ships and stealing them. Amazingly sh*t game design. Why even bother with anti-cheat software when it doesn't even work in this game. Aside from the cesspool of blatant cheating this game becomes very stale with most aspects of it. Combat tends to be the most exciting and fun time you will have. [b]Everything else in this game is a giant snoozefest.[/b] AI intelligence is laughably dumb with such tactics as: run in circles, and run into walls from poor pathfinding. Loot feels remarkably unrewarding. Trampler building/upgrading tends to favor players who have sunk more hours into the game than you -> newer players do not have access to more powerful parts/shop items/ship compartments. A few other things worth noting: - character creation is practically non-existent with the only option is choosing between 3 random-gen characters - Progress is only saved on the region/server you choose to play on (e.g. switching from US Central to US East will reset any progress/inventory/trampler upgrades you make)
why the ♥♥♥♥ do you not have a singleplayer mode
fix your ♥♥♥♥♥♥♥ game, cheaters on cheaters. id refund if i could, do not buy!
four hours of gameplay and I haven't been able to manage an extraction because the exits are always camped, and I'm always outgunned. what a waste of time.