
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Most likely between $4.6M and $13M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Reviews
Themes across 2054 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good game
Touching tips with the enemy and shotgun does not hit them. Combat is mediocre at best.
Positive review for now to help a bit because of the ideas put into the game and its superb atmosphere and aesthetics. The downsides would be the buggy states of the game, the cheaters (but it is everywhere in online gaming...) and the unability for small guys to flee big guys because of speed having no correlation to weight for the tramplers. Since they have put back the ability to capture others' tramplers, the unbalance of pure gear has been a bit reduced. The game relies a lot on the tech tree which is quite slow to develop for an average (if not below average) player like me. But I encourage people to try it.
its not a bad game but if u play solo and go to extract there is a suuuuper high changes some rando just tps to ur trampler and kills u and takes ur stuff
we got a plant, its one of the most legendary items, lets go , any chance we can adjust items needed to progress through the trees. we black box should be gone, 1500 people across 6 regions , we be better off lobby loading and killing each other at this point to get them .
Great Game, lot of bugs have been addressed. I hope the game makes a come back, I wanted to leave this review to help combat the negs.
Killing Grumpies since release. 10/10
Its great
Many of the issues people have complained about here have been resolved, trampler capture is back, so even when your trampler is destroyed you always have a chance for recourse, even for the little guys who may not have most of the tech tree unlocked, a little c4 and good tactics can go a long way, the only issue left unresolved is teaming in solos, some duping players here and there, however i know these issues exist, and i have experienced several teamers for myself, ive been fortunate enough in 300 hours to not run into a duper, or full blown cheater, atleast knowingly, since the last update added the beta version of the gear based matchmaking, I’ve noticed the teaming issue go down quite a bit in my personal experience, the main issue I’m having with the game right now is player count, the 24 hours peak as of right now was around 8k players, peaking around 8-9am US central time, with each passing week it dwindles a little lower, to the point where it’s impossible to get a game with any other players, mostly because even when another region may be populated, you can’t go play on it because for some reason your progression/inventory doesn’t carry over between regions, if you’re in the US and are looking for a pve looting simulator with little to no risk this would be the game for you right now, I understand there are some who are actually glad for this, players who have struggled with progression finally can loot freely, however this steals the last bit of fun I was experiencing in the game, I don’t find it enjoyable to play an extraction shooter where there is zero risk and for that reason I will have to put this game down until either US servers are merged, progress and resources carry between regions, or player count is quite a bit higher