
Sanctum Breach is a Hardcore top down ARPG in the vein of games such as Diablo 2, Path of Exile and Grim Dawn. With a heavy focus on Endgame content and build customisation.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You need to support ultrawide resolutions or fix your character selection by having other selection inputs besides LMB clicking them. Other games, sometimes, allows left arrow (←) & right arrow selection (→) + Enter. I can't play the only 2 characters I am interested in playing because they're not selectable for me (Demonologist & Warden). Every other character highlights on mouseover in weird places outside of their character model with the exception of the Elementalist who highlights in the tiniest center of his chest.
At this point in time all I can say is "Bad, very bad". I hope this changes. I will try it again in a couple years.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A bit rough around the edges but it's early access still pretty fun.
I like this game, I really do. Sam (the creator) has put a great amount of work into it and it is reflected in it even though it's in Beta. What has me keep coming back is that he takes the time to listen to everyone and responds and is constantly building these little details inside of the game. Take for example the original passive skill tree. It was a huge collection of bonuses that were in a circle around the screen and it gave you no big bonuses to look forward to. Enter the new passive tree and everything has changed. At this time, he made three separate trees, two of which are accessible (Combat, Defense, while utility is being worked on). With this massive change, you get general buffs which tie into the framework of the skills your class uses. Say you chose the hexblade, a class that focuses on chaos damage and poison, you can find the corresponding skill trees with keystones that buff up all of your skills of that type. It's a great system and am really happy with it. This ties is in with the skills that we use. Using great ideas from other games, each skill has its own skill tree, which was a huge deal for me to fall in love with. Each skill has multiple keystone skills that change the way the skill itself works. It's a great idea and the way it ties into the passive trees means your character becomes powerful with exactly the skill and elements you want to use. It's wonderfully done. Graphically it's great as well. Even though the game is still early on, the game uses the UE4 engine which is the same that Wolcen uses. People's thoughts on Wolcen differ but most can agree that Wolcen is a beautiful game. The way that Sam has set everything up, Sanctum Breach has the ability to surpass Wolcen graphically as he has already laid out the framework for everything. He actively shows the character model updates he will be switching to, which is pretty cool because you can see the direction the game is headed. Overall the game is amazing even in the early stages of development that it's in. If you like ARPGs, you should check it out! Note: I had signed up for a giveaway on the discord but I intend to buy the game because I want to support Sam in his efforts to make an amazing game.
After I have playes 225 hours in the game i want to make some words about it. Its an hack and slash game inspired by Poe and Grim Dawn. Its made by 1 man. Its an impressive job done by him. There are 3 acts to get through after that there is some end game content. Pros. Gameplay is great. Nice atmosphere. Nice community on Discord regarding the game. Have constant contact with developer and and give feedback since its an Alfa, and these things help. He is very fast to respond and fix things that pop up when he have the funds to it. He listen and make changes to what we suggest if its reasonable. Overall its a great experiense of an Alfa game. So you cant expext a perfect polished game. But im sure when it gets finished it will be great. Cons: I want more of it all (but its how an Alfa is) and consider its 1 man then ofcause it will take time. The only really bad thing I can say is, After playing 225 hours im tired of the music in the game tbh I dont think its good. But it can be solved by turn it down, and put on some mp3 in the back. Last words. I think its worth spend money on if you want to help him develope the game. Im sure he wont cancel it, it just takes time and money to finish. Its not an expensive game, and think all who like this genre should give it a try. If you dont like it its to bad, but still a cheap loss. If you want to hear more about it You can try catch me on Discord: name is Mitrell1977
I was forced to collect red mushrooms - this game is designated for children not for adults
Dificil de recomendar este juego. No es malo, pero tampoco estará entre los mejores; mas bien le daria un cinco debido al gran trabajo que hizo la persona. Quiso abarcar demasiado y se quedó a medias. Con mucho mas pulido y un mejor acabado este juego ganaria bastante mas. Su principal problema es que en pleno 2022 se ha abandonado (incluso antes) Actualmente esta el "Rebirth" en acceso anticipado que es donde esta invirtiendo el tiempo y solucionando los problemas de esta entrega. ¿Lo recomendaria? a buen precio y para echar un rato... vale, pero que los bugs y que el juego no está del todo pulido en todos los aspectos lo deberian de tener en cuenta antes de elegir.
Ive been burned so many times supporting alpha games i honestly lost count.I would have to tell the regular joe looking for a new arpg to stay away from this game as it still not very polished lots of skills and passive nodes still do not work.This is a big project and as far as I know its 1 guy who is making it run.Ive ran into at least 1 crafting recipe that doesnt work everything is unfinished some bugs are hard to reproduce which means they dont get fixed.If you can look past all that plus more Alpha version woes the developer is fast to respond to detailed bug reports and fixs them.There is a decent theory crafting process for skills and builds and you can take the same skill 5 times if you want which I really like.The game does have uniqueness at endgame with different ways to loot and level.Its an unfinished dream of a game now and I hope that the dream gets bigger and reroll gaming keeps working on it.I am an ARPG fan and have enjoyed every minute ive logged on this game bugs and all.
I love the aspects of this game. It would be awesome if it actually worked. but it freezes your character at weird points and then the ui is not very intuative like useing esc to get to options menu. The part that made me return it :( was that I killed a bear boss at the beginning and it litterally froze my character! I couldnt move and it did it 4 times so it deffinately a glitch. if this ever gets better I will purchase the game and love playing. when it is acctually playable!
The game is in it's early stages of development but I quite enjoy it. It has a similar feel as Reign of Darkness except it's a diablo-esque top down rpg. There are a few issues now and again but nothing game breaking which is surprising since It's in Alpha. Personally I think the Creator has done a wonderful job with how far along the game is being in the very beginner stages of Alpha and all. I'm looking forward to future updates. :)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.