
Fire the Cannon Shot! It's the evolution of eccentric Japanese-style shooter! With online rankings!
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Languages: English, Japanese
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Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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뭔가 기존의 사이쿄 슈팅게임에 가지고 있던 이미지와 너무 달라서 기존 케릭터들을 사용한 동인게임으로 생각되는 게임이었습니다. 첫번째 스테이지 외에는 인간형 소형 보스만 나온다거나, 탄으로 움직일 공간을 제한해 압박하는 게 아니라 몸으로 비비려는 적들이 자꾸 나온다거나 하는 게, 기존 사이쿄 게임들에 가지고 있는 이미지와는 너무 동떨어져 있네요. 어설픈 3D배경은 괜히 빙빙 돌려대기나 해서 눈만 피곤하게 만들고, 적들 공격은 너무 단순해서 딱히 위기감이 느껴지질 않습니다. 보스조차도요. 적들 패턴이 같은 게 반복되는 점도 별로였구요. 그리고, 모아쏘기를 별로의 버튼으로 할당했는데, 이게 쿨타임도 없고 일반공격과 같이 사용할 수 있어서 사실상 버튼 두 개를 공격할 때 연타하게 됩니다. 그런데 모아쏘기를 전작처럼 틈틈이 사용할 걸로 생각했는지 우렁찬 기합소리를 내지르도록 해놨네요. 플레이 내내 조작케릭터가 기합소리를 고속으로 연발하는 걸 들어야 했는데, 이거 굉장히 거슬렸습니다. 상당히 실망스러운 게임이었습니다. 슈팅게임이 재미없는 건 둘째 치고 지루하다고 느껴지는 건 또 처음이네요.
STEAMではもう購入できなくなっているので、あまり意味はないがレビュー。 これはおすすめできない。 なぜ彩京が衰退したのかがよくわかる一品。 3Dの背景を取り入れたかったのだろうが、チープなうえにキャラクターの動きとは関係なしにぐりぐりと動き回るので敵弾の見極めや自機の動きを惑わされる。 全体を通して敵が異様なまでに硬く、通常のショットでは倒しきることができない。 今作から高威力のキャノンがあるのでそれを使わせるためなのだろうが、それをもってしても倒すのに時間がかかる。 しかも1発で倒せる敵がほとんどいないので爽快感が皆無。 加えてステージが長めだが背景ぐりぐり以外は変化がないので冗長。 ボス、中ボスともにまた硬いうえに体力バーを複数持っているためやたらと時間がかかる。 ストーリーもフレーバーにすぎず、しかも薄味のなので盛り上がらない。 BGM,SEともにチープ感がぬぐえず。 一言でいうなら「全体的に出来が悪い。」 同人ゲーなら頑張って作ってるといえるのだが、作られた時代を考慮してもヒット作を輩出してきたデベロッパーの人気シリーズ最新作がこれでは…。 デベロッパーのファンだとしても、よほど思い入れがなければ繰り返しプレーするのは厳しい。
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Busty Koyori & Baldy Tengai are back in this third installment. Gameplay is similar to the classic Psikyo titles so don't expect major changes. Not as good as Sengoku Blade (which I consider as the best in the series) but worth playing if you're a fan of arcade shoot me ups. As of writing there's only a few days left before this game will be de-listed. If you plan to buy, buy it now.
评价:💖🖤🖤🖤🖤 通关剧情只有文字描述,再加上锁30帧导致的部分角色的集中射击判定丢失,这已经不是制作水准如何的问题了,甚至连完整的游戏体验都称不上。
les attaques des ennemis sont novatrices, et certaines sont très originales par leurs déplacement je ne connaissais que samurai aces 1 et 2 (le style anime est intemporelle) La 3d a mis fin a de nombreux shmup... dommage le jeu tourne a 30 fps (2-3 passages été difficile a 30fps, je me suis quand meme bien amusé a etre allé jusqu'au boss final (avec tv oled et scanline c'est quand meme tres jouable...) (il y a des tv samsung qui ont du motion plus sans ♥♥♥♥♥♥ d'affiche, je ne voit que cela pour que le jeu soit meilleur)
極度不推薦 1.畫面過度閃爍,畫質很差 2.音效爛透了 3.打擊感歷代最差 除非是為了收藏,完全不建議購買
Mit der PSP-Grafik verliert das Game seinen ganzen Charme der Vorgänger. Die Gegner sind recht hässlich. 1x mit unlimtierten Credits durchgespielt und deinstalliert.
需要给移植这些游戏的工作室鼓励以及支持,每一座都买了,但是这一作品当年没有在街机厅玩过,同时也庆幸没玩,它已经不是彩京风格的stg游戏了,节奏拖沓画面简陋并且有时看不清,弹幕也不是彩京的风格,真的是2000年后无彩京。 随着龙之怒和太阳表决的上架,彩京的移植也进入尾声,很期待Zero Gunner 1和2代,另外是不是有可能打击者1945plus也可以移植呢,拭目以待。
Samurai Aces III: Sengoku Cannon, developed by CITY CONNECTION and Zerodiv and published by CITY CONNECTION, marks a bold but uneven evolution of the classic Psikyo shoot ’em up lineage. As the third entry in the Samurai Aces series, it shifts the formula from the traditional vertical format of its predecessors into a horizontal-scrolling shooter, an uncommon direction for Psikyo’s games. While this change brings with it a few new ideas—most notably the Cannon Shot system and 3D backgrounds—it also alters the fundamental feel of what made the earlier titles such tightly crafted arcade experiences. The result is a game that both pays homage to the studio’s bullet-hell roots and simultaneously struggles to replicate their mechanical precision and visual charm in a new dimension. At its foundation, Sengoku Cannon retains the hallmarks of Psikyo’s design philosophy: brisk pacing, challenging enemy waves, and a scoring system built around mastery rather than mere survival. Players can choose from a diverse roster of characters, each equipped with unique weapons, movement speeds, and special attacks. These characters are drawn from the series’ distinctive fusion of Japanese mythology, fantasy, and steampunk aesthetics, creating a world where samurai pilots and mechanical demons coexist in a bizarrely cohesive setting. The game’s defining mechanic, the Cannon Shot, adds a layer of strategy that distinguishes it from the earlier Samurai Aces and other Psikyo titles. When enemies are destroyed using this special attack, their bullets are converted into bonus items, rewarding players for taking calculated risks and timing their shots carefully. It’s a satisfying twist that ties the scoring system directly to the player’s skill, adding a rhythm of buildup and release that keeps the action engaging. However, the transition from vertical to horizontal gameplay introduces both strengths and weaknesses. The change allows for a greater emphasis on environmental detail and stage variety, but it also highlights limitations in camera movement and depth perception. The shift to 3D backgrounds, combined with 2D character sprites, gives the game a layered visual style that can be striking in moments but often feels inconsistent. The environments, while colorful and dynamic, can occasionally obscure incoming bullets or blend too closely with projectile effects, making it difficult to maintain the precision that Psikyo’s shooters typically demand. The frame rate, which is locked at 30 frames per second on many ports, further detracts from the sense of speed and responsiveness that genre veterans expect. This technical constraint dulls the edge of what should be razor-sharp gameplay, giving Sengoku Cannon a slightly sluggish feel compared to its predecessors’ crisp, arcade-perfect execution. The level design maintains the brisk tempo of Psikyo’s usual formula but shows signs of compromise. Stages are longer and more visually diverse, yet they lack the tightly structured escalation that made earlier games such adrenaline-fueled experiences. Enemy patterns and boss encounters often repeat similar ideas, and while the visual flair of the bosses is impressive, their mechanical design rarely evolves beyond predictable attack patterns. Still, the presence of multiple difficulty settings and adjustable options—such as continues, lives, and screen filters—ensures that players of all skill levels can enjoy the game at their own pace. The inclusion of online leaderboards also gives score chasers a reason to return, adding a modern layer of replayability to the nostalgic structure. Aesthetically, Sengoku Cannon carries forward the series’ colorful, eccentric identity. The mix of feudal Japanese motifs and sci-fi weaponry gives it a distinctive flair, enhanced by the quirky character designs that combine humor and heroism in equal measure. Each pilot has a short narrative thread that adds flavor to the campaign, and the voice acting gives personality to what might otherwise be silent avatars. Unfortunately, the audio design doesn’t quite reach the same heights. The soundtrack, while functional and occasionally catchy, lacks the punch and memorability of Psikyo’s earlier compositions. The sound effects, too, are serviceable but fail to deliver the visceral satisfaction of more polished contemporaries. In short bursts, the presentation is charming, but it struggles to maintain energy across repeated playthroughs. The most divisive aspect of Samurai Aces III is how it fits into the legacy of its predecessors. Fans of Psikyo’s earlier shooters often point to its predecessor, Tengai (Samurai Aces II), as a near-perfect blend of visual creativity and mechanical balance. By comparison, Sengoku Cannon feels like an experiment that never fully settles into its own identity. The Cannon Shot system is clever, but the game’s pacing and technical shortcomings prevent it from reaching the same rhythmic intensity that defines Psikyo’s best work. It’s not without moments of brilliance—certain stages burst with visual energy, and the character-specific weapon systems add genuine variety—but these flashes of excellence are offset by inconsistent execution and dated production values. Still, as a piece of the series’ history, it’s a fascinating look at how a studio known for vertical shooters tried to reinvent its formula in a changing arcade landscape. For those who appreciate the heritage of Japanese shoot ’em ups, Samurai Aces III: Sengoku Cannon offers enough to justify a visit. It’s a flawed but intriguing entry that demonstrates both the strengths and limitations of Psikyo’s experimentation. The game captures the essence of its lineage—fast, expressive, and unapologetically arcade-like—while revealing how delicate the balance of the genre truly is. Its imperfections are visible, but so too is the ambition behind them. For longtime fans, it’s a nostalgic extension of a beloved franchise; for newcomers, it serves as a colorful, if uneven, introduction to the world of Psikyo shooters. Though it may not stand among the studio’s best, Sengoku Cannon remains an important reminder of an era when shoot ’em ups dared to evolve without losing their spirit. Rating: 5/10
个人评分:5 很喜欢小夜
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