
Lilim, a lazy cupid exiled from Heaven, accidentally makes a human girl fall in love with her while trying to steal a free cup of coffee.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
The arts are pretty, for sure, it has potential, really, but the story... I mean, don't get me wrong, it's not all bad, there are really funny dialogue, but most of it... Most of it is kinda cliché, from the character developpement for the romance options to Sakura's thinking who's kinda typical for boys harem main characters. And Mitsuki's emotional rambling about how Sakura should leave her here when the CG is LITERALLY a PANTY SHOT of her tied with ropes... Please, don't do that if you want to make things emotionals... AND, the main NO thing for me is that except for the harem ending... There is no ending CGs !! For the two girls ending, we only get a CG we already unlocked earlier in the route !! It's really frustrating... Maybe I'm just not the target audience, but I feel like there is so much wasted potential... Despites my negative comments though, I encourage the developers to keep going !!
GABRIEL I AINT A BAD GIRL :( 10/10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
Bought this game for the emoticons. We need more point shop items. The characters are super cute.
Probably the only visual novel I liked.
Sakura Cupid — это радостный калейдоскоп романтики, где ты метаешь стрелы любви, чтобы соединять сердца в школьной жизни. Ясные персонажи, смешные диалоги и трогательные признания делают каждый выбор важным и светлым. Особенно запомнилась сцена, где единственный неверный удар превращается… в фантастическую дружбу.
Not very good game but also not worst.
为什么没有粉毛蓝毛一起被珈百璃调教的结局(恼
A good story, good characters and good endings.
10/10 would love to eat that pancake
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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