
The Meme First-Person Shoot em' up in a Cyberpunk/SteamPunk world. Find Memes, Fight Enemies such as mutants and goons. Pick up your gun, shoot anything that moves and you'll be fine
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Игра 'SaiBorRai' — это настоящий праздник для глаз и ума. С первых минут погружаешься в детализированный киберпанковый мир, где неоновые огни и мрачные переулки создают неповторимую атмосферу. Геймплей сочетает в себе стремительные бои с элементами стелса, заставляя игрока постоянно адаптироваться к меняющимся условиям. Каждый враг — это вызов, а каждый босс — грандиозное испытание навыков и стратегии. Сюжет интригует, постепенно раскрывая тайны главного героя и его противостояния с могущественной корпорацией. Визуальный стиль игры — отдельная тема для восхищения, а саундтрек идеально дополняет происходящее, усиливая эффект погружения. 'SaiBorRai' — это не просто игра, это целое приключение, которое оставляет после себя яркие впечатления и желание вернуться в этот мир снова.
Większego gówna to ja nigdy nie widziałem. Zdecydowanie odradzam.
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Looks like ♥♥♥♥ Gamplay feels like ♥♥♥♥ Everything is ♥♥♥♥ But game contains some asses 5/10
免费 没中文 没成就 赛波莱 游戏设定 《赛波莱》是一款以网络梗为核心的第一人称射击爽游,敌人强度超模离谱、全网梗元素遍地都是,角色自定义内容丰富,还附带酷炫专属技能。 游戏世界观融合赛博朋克与蒸汽朋克架空风格。 向所有移动的目标开火,尽量活下去,搜集趣味梗元素,挑战 BOSS、游玩迷你游戏,尽情放肆玩乐。 游戏特色 随时随性简易自定义改装武器 满屏玩梗,梗元素无处不在 内置多款小游戏:二次元点击器、3D 双弹珠台等 可自定义角色侧身倾斜角度,夸张幅度近乎扭曲身形 死亡次数过多自动开启新手模式 该模式下可给手枪加装 16 倍狙击镜、支持爬墙,角色受伤掉血更少 注:后续会新增跑酷专属关卡,想要爬墙玩法必须开启新手模式 二次元专属系统 WeebOS,堪称全网最二次元的操作系统 画面质感亮眼,场景墙面质感精致炫酷 奇葩设定:在马桶上就能维修武器 击杀敌人可拾取战利品,缴获对方武器免费自用 可调节敌方 AI 智商,能调到极度呆萌,也能调成疯狂难缠级别 BOSS 与精英小怪都掳走了主角的泰迪熊 猫耳少女的尾巴竟是 Type-C 充电接口,随性脑洞设定 解密模式:实际无实质功能,但视觉效果酷炫 可透视察觉墙后敌人,还能切换第三人称欣赏主角帅气造型 主角中野・赛波莱 故事背景 2032 年,主角中野重返流光之城,踏上复仇之路。 一伙恶徒在她七岁时抢走了最珍爱的泰迪熊,还绑架了她的父母索要赎金。 当时她手里只有大富翁玩具纸币,赎回小熊与家人的请求惨遭拒绝。 为了终有一天能够团圆,她在流光之城顶级道场刻苦修行,获评年度武士。 鼠王掌控所有恶徒成为首领后,她深知仅凭一己之力难以抗衡。 二十岁那年,历经多年苦修武学,她求助于中本先生寻求助力。 耗费巨额大富翁游戏币,经过精密改造手术,她的关键身体部位被替换为义体机械: 超强机械利爪、高清强化听觉与视觉,赋予她超强战力,化身致命女武士。 手术历时数日圆满成功,中野成为史上首位义体改造武士,拥有离谱的 360 度盲狙、花式嘲讽特技,已然整装待发。 现在,轮到你来协助中野击溃恶徒,夺回心爱的泰迪熊。
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SaiBorRai is an eccentric first-person shooter that builds its identity around chaotic combat, cyberpunk imagery, anime influences, unconventional mechanics, and a deliberately ridiculous sense of humor. Developed and published by Hyrax Games, it does not attempt to deliver a grounded science-fiction adventure. Instead, it embraces the feeling of an experimental indie project where almost any strange idea can become a gameplay feature. The result is a shooter aimed primarily at players who appreciate irreverent comedy, internet culture, exaggerated characters, and games that are willing to sacrifice seriousness in favor of personality. The story establishes this attitude immediately. Players take control of Nakano, a cyborg samurai whose unusual journey begins after criminals steal her favorite teddy bear and kidnap her parents. What might have been the foundation for a grim revenge narrative quickly becomes absurd, particularly once the ransom and monopoly money enter the situation. Nakano eventually trains as a samurai and receives extensive cybernetic modifications, transforming her into a powerful fighter equipped with enhanced strength, claws, heightened senses, and other technological advantages. Her mission against the RatKing and his increasingly dangerous followers gives the game enough narrative direction to keep the action moving without pretending that storytelling is its primary attraction. Combat revolves around first-person shooting combined with Nakano's enhanced capabilities. The enemies are designed to provide substantial resistance, and encounters can become hectic when several threats are attacking simultaneously. Rather than emphasizing realistic gun handling, the weapon system encourages experimentation and ridiculous combinations. Firearms can be modified with attachments, including configurations that would make little practical sense in reality, such as putting an enormous magnification scope on a handgun. That freedom fits the overall design perfectly because experimentation and entertainment are valued more highly than authenticity. Difficulty can also be adjusted in interesting ways. Enemy intelligence can be changed so that opponents range from relatively incompetent to much more aggressive and dangerous. NoobMode offers another method of reducing frustration by slowing health loss while also enabling wall climbing. Giving an easier mode an additional traversal ability is an unusual decision, but it illustrates how little interest the game has in following conventional rules. Players who mainly want to explore the environments and experience the comedy have options for making progression more forgiving, while those seeking greater resistance can push the opposition toward more challenging behavior. Several secondary mechanics give SaiBorRai much of its individuality. Decypher mode helps detect enemies through walls and provides another way of observing the protagonist, while defeated opponents can be searched for useful equipment. Even mundane actions are turned into jokes, with weapon maintenance and other interactions presented through intentionally bizarre situations. Nakano's cybernetic design is similarly playful, including the amusing idea of using her tail as a USB-C charging connection. These details rarely add enormous strategic depth, but they constantly reinforce the game's refusal to take its futuristic world seriously. The experience also extends beyond shooting through assorted distractions and minigames. Activities such as WeebClicker and Pinball 3 double-D provide breaks from combat, while the WeebOS interface pushes the anime and internet parody even further. Memes appear throughout the game as part of its exploration and comedy, making the environment feel like a mixture of cyberpunk parody and online humor. Whether this is enjoyable will depend heavily on personal taste. Players comfortable with intentionally immature jokes, anime references, suggestive material, and meme-heavy comedy are far more likely to appreciate what the game is trying to accomplish. Its visual identity follows the same excessive philosophy. Futuristic technology, cybernetic enhancements, anime-inspired character design, mutants, armed goons, and science-fiction environments are combined without much concern for subtlety. The presentation can feel inconsistent compared with larger and more carefully art-directed shooters, but that roughness also contributes to the impression of playing something genuinely unusual. The world exists primarily as a stage for strange encounters and jokes rather than as a carefully constructed vision of a believable future. The biggest weakness is that many of the same qualities responsible for its personality can also limit its appeal. Meme-based comedy can become dated, while relentless absurdity leaves little room for emotional investment. Players expecting sophisticated storytelling or disciplined world-building may find the narrative superficial. Combat balance can similarly feel unpredictable when powerful enemies and intentionally excessive mechanics collide. Anyone who values precision, realism, polished cinematic presentation, or consistently serious storytelling should therefore temper expectations. Steam Deck compatibility is less straightforward. SaiBorRai does not have an official Valve Steam Deck compatibility rating displayed as Verified or Playable, so it should currently be regarded as unrated rather than officially confirmed for the handheld. Its Windows-focused requirements also mean that operation through SteamOS may depend on Proton compatibility. Players interested primarily in Steam Deck use should therefore expect that manual configuration or compatibility experimentation could be necessary rather than assuming a completely seamless handheld experience. Ultimately, SaiBorRai succeeds more through character than refinement. Its mixture of customizable weapons, cyborg samurai abilities, adjustable enemies, wall climbing, unusual interfaces, minigames, meme hunting, anime parody, and deliberately nonsensical storytelling creates an experience that is difficult to confuse with a conventional shooter. It is clearly made for a particular audience, and players who connect with its humor are likely to forgive many of its rougher qualities. Those who do not will probably find the constant eccentricity overwhelming. Rating: 6/10
absolute cinema, f*ck juice, f*ck snickers, the austrian painter was right, not ohnepixel btw
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111 | 6 | 83% | $0.99 | |
| $0 | 45 | 67% | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | 62% | Free | |
| $2.7M | 2.6K | 72% | $39.99 | |
| $31.9K | 80 | 94% | $14.99 |