
Enter the Chornobyl Anomalous Zone — a vast open world where anomalies, mutants, and rivals stand in your way. Explore, scavenge, and try to survive in this brutal and dangerous land. Evolving with every update, now overhauled and crowned with UPDATE 2.0.
Most likely between $89.7M and $254M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 80% | approximately $149.4M |
| Xbox | $59.99 | 68% | — |
| PlayStation | $59.99 | 89% | — |
| Epic | $59.99 | 90% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $29.61 on Xbox · Türkiye (−51%). Compare 30 prices in 14 markets →
Reviews
Themes across 3290 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Best game ever. 9.99/10 ( Some bugs ) w8 new content and multiplayer
好玩,氛围感市面独一份
Patch 2.0 was released less than five days ago, and I've already had to download **two separate 100+ GB patches** for what are supposed to be relatively small hotfixes. That's an absolutely ridiculous amount of data to use for minor fixes, especially when I barely played the game after the 2.0 release — **less than 30 minutes of playtime** before uninstalling it. And it's not just the download size. Steam has been taking **over an hour to patch the game** after downloading these updates. Waiting 60+ minutes for a small hotfix to finish installing is completely unreasonable. I'm not wasting that much of my internet data and time on patches that should be a fraction of the size. Until the game's patching system is fixed, it's a no-go for me. **Uninstalled.**
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B站上经常能看到一些《潜行者2》加了滤镜之后的视频,看起来确实非常惊艳。荒凉的废土,压抑的天空,仿佛现实生活的光影,再配上游戏本身优秀的武器动画,第一眼看上去确实有一种顶级作品的感觉。 但真正玩了之后,你会发现,它很好看,但不一定好玩。 玩潜行者2玩到最后给我的感觉,有点像玩半条命2。刚开始的时候,各种新鲜的环境、武器和敌人设计都很吸引人。但玩到后期,我甚至有一种感觉——射击已经让我有点麻木了。 究其原因,就是这个游戏提供的正向反馈实在太贫瘠。玩家在游戏过程中,很难感受到自己真正成长了。没有明显的技能升级,没有丰富的装备成长,也没有什么能够改变玩法的能力强化。你打完一场战斗,获得的东西很难转化成下一次游戏体验的提升。所以战斗打到后面,就变成了单纯的找到敌人→开枪→搜刮→回去卖东西。循环本身没有产生变化。 我尝试了几乎所有类型的平衡Mod。经济平衡、负重平衡、武器耐久度平衡……但最后依然觉得游戏循环有问题。不是因为系统太少,而是因为游戏里的系统极其繁琐却毫无价值。 出去探索。打几个敌人,捡一堆垃圾,因为负重回来,卖东西,修枪,然后发现钱又没了,继续出去。整个流程像是在不断维护角色状态,而不是推动角色成长。 其实这种游戏的正反馈循环并不难设计。比如赛博朋克2077就是一个很简单的例子。玩家战斗之后捡一堆垃圾,然后卖掉换钱。赚到的钱又可以直接转化成新的体验。升级更好的武器。安装更强的义体。购买新的载具。玩家能够非常直观地感受到,我刚才的努力,实际转化成了我新的游戏体验。这就是正反馈。 但《潜行者2》反过来,负反馈倒是做得非常成熟。捡一点东西就超重。本身赚钱效率又不高。负重之后移动速度下降。跑图跑半天,路上可能突然被特异点吸进去。或者踩到辐射区域。或者被几条狗追着踹。再加上流血机制。这个流血速度实在太快了,最基础的医疗道具甚至无法有效处理。结果就是玩家必须消耗更高级的资源,而不是慢慢积累物资。某种程度上,它反而限制了玩家建立自己的资源循环。 另外一个让我比较难投入的问题是剧情。游戏里很多角色会不断和你聊天,讲述自己的故事和理念。但问题是,很多人物缺少一种非常直接的戏剧冲突。不像一些作品中,角色第一次登场,你马上就能感受到,这个人值得信任,这个人很危险,或者是这个人一定有问题。 《潜行者2》很多角色更像是在不断输出信息。结果就是玩到后面,我名字记不住。设定记不住。很多剧情也没有留下太深印象。到了后期,我已经完全理解这个游戏的优势在哪里。它的环境氛围非常优秀。武器动画甚至可以说是同类顶级。单纯站在那里,看这个世界运转,都很有魅力。 但是问题是除了欣赏这些,我不知道自己还能为什么继续投入。最后,我已经疯了,甚至开始使用无限负重、降低维修成本之类的Mod。不是因为我想作弊,而是因为我需要绕开那些不断消耗精力的部分,让自己重新获得一点游戏动力。 说到底,《潜行者2》的工业素质非常强。它证明了开发组确实有能力创造一个令人信服的世界。但问题在于,我知道这个世界很棒。我知道它值得被体验。 可是我不知道,怎样修改它,才能让我真正享受这个世界。
Супер, гра коштує своїх грошей
you literally walk around a empty game with nothing in the game same characters pasted everywhere there is no life to them the ai shoot through walls they also walk into the water and just die got to a certain point where its like cross the zone in the swamp and the game just repeatedly kills you there is no satisfying life to the game the previous games had more values than this game
There are definitely issues with the game, and it's not the same as the original trilogy. But as just a game experience it is pretty solid. The graphics and animations is really nice, the gunplay is good. The semi-branching story is kinda neat but wished there was more. Things that was bad that stood out to me (I played on Master difficulty) AI could definitely use more work even after the latest 2.0 update. Bushes can block bullets?? And the game kinda like 1/3rd running, maybe even more. Kinda becomes mindless sometimes with nothin going on.
I really enjoy Stalker 2. This game is a seriously enjoyable experience for people who enjoy a dangerous world, grounded science fiction, and being a massive packrat. Though it launched in a poor state, the bugs have since been cleaned up to a large degree, performance is quite reliable, and the various QOL updates since launch have made the game feel more than complete. The devs have also added new equipment, quests and weapons for free since launch, which has helped to make the choices in game feel more expansive. The recent 2.0 update has taken a world that was already quite beautiful at times and beautified it even more so. And the DLC that launched alongside it, Cost of Hope, adds a very good storyline that genuinely is well told, taking you to interesting places, both new and old. If you enjoy looting, shooting, and exploring, and you think what I've written sounds good, I recommend you buy the game.
Atmosphere and story is amazing. Also love gameplay.