
Enter the Chornobyl Anomalous Zone — a vast open world where anomalies, mutants, and rivals stand in your way. Explore, scavenge, and try to survive in this brutal and dangerous land. Evolving with every update, now overhauled and crowned with UPDATE 2.0.
Most likely between $89.7M and $254M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 80% | approximately $149.4M |
| Xbox | $59.99 | 68% | — |
| PlayStation | $59.99 | 89% | — |
| Epic | $59.99 | 90% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $29.61 on Xbox · Türkiye (−51%). Compare 30 prices in 14 markets →
Reviews
Themes across 3290 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mir macht das Spiel Spaß. Die Story ist in Ordnung, bietet einigermaßen interessante Sidequests und man kann ohne Druck durch die Gegend laufen und erkunden, oder einfach ein paar Landstreicher oder Gruppen schlachten, wenn man gerade keinen Bock hat. Die gesamte Atmosphäre ist schon gut gelungen. Mal ist es düster und "mystisch", hier eine Anomalie, die man im Freien noch nicht gesehen hat - und in den nächsten 5 Minuten ballert man wieder gegen irgendwelche bösen Buben, sammelt PDAs / Questitems und spielt später in einer Base am Lagerfeuer mit der Gitarre herum, als wäre nichts gewesen. Klar, vieles wiederholt sich und manchmal sind die Kämpfe lästig. Einige Mutanten sind für mich aktuell noch unsterblich, habe es bei Begegnungen schon so oft versucht, mal schauen. Ich hatte anfangs meine Probleme, bis ich nach dem 176. Tod gemerkt habe, dass ich auf Veteran+ spiele, obwohl es fett im Menü steht. Aber irgendwie bockt es, von einem verstrahlten Straßenköter totgebissen zu werden und keine Zwischenspielstände speichern zu können. Leider wird das ganze aber auch "überschattet": Das Spiel ist dunkler als mein aktueller Gemütszustand. Deswegen hab ich es auf sRGB / HDR AUS umgestellt und die Helligkeit hochgedreht. Ich sehe wieder etwas, aber nach Sequenzen oder Toden ist es, als wären an manchen Orten und Blickwinkeln die Modi wieder anders, also Spiel neustarten. Ändert aber alles nichts daran, dass ich innerhalb von Gebäuden beim Blick nach draußen geblendet werde, als hätte ich gerade 'ne Zykloplegie vom Augenarzt bekommen. Auch ist es seltsam, dass alle bei einer Emission reinrennen, außer so ein paar Heinis, die halt einfach draußen vor der Tür stehen bleiben und Schmerzgeräusche von sich geben. Solche Feinheiten finden sich überall und mir treten die immer sehr ins Empfinden. Aber ich spiel weiter. Gut diese. Bzgl. Performance kann die Bewertungen nicht nachvollziehen. Ich spiele auf "Episch" in 3840x2160 mit einer RTX4080S und DLAA mit circa 60-80% Auslastung auf 60 FPS fixxed am TV. Was mir gegen Drops geholfen hatte, war lediglich Haare auf "Hoch" statt "Episch". Außerdem erlebe ich vor allem in Unreal Games, dass mein BT-Controller nach Standby und Reaktivierung wohl Drops auslöst, merkt man dann im Spiel. Keine Ahnung ob das vom BT Treiber kommt, ist ein originaler Xbox-Controller. Nehme dann kurz Akku raus und wieder rein und läuft wieder flüssig.
No, no, no, no, no, no, no. Call of Pripyat is one of my favourite games ever. Seeing what they've done with this - all the million and one annoyances they've added and the all the fun they've stripped out of it - none of this can be fixed, even with mods. A great large open world ruined by frustrating design decisions. Enjoy exploring for no good reason because there's nothing of interest to find except unfair deaths. Imagine a whole game full of moments like the roof archers from Dark Souls. No thanks.
Right at the first hour I was hooked on this game. After roughly 85 hours of gameplay I just found the abandoned legendary town of Pripyat and I simply can not put the game down. It's amazing. The story, the characters, the world. Ah yes, the world. Everything in the zone can kill you. You have to get used to being the least dangerous though around and adapt to that. While I am in no shape or form a fan of jump scares, this game contains them, but it's somehow managable and goes so well with the enviroment that I don't mind it. If you enjoy single player RPGs (no stats like STR and DEX though, just weapon and armor-tweaking with things you find in the zone) with really amazing storyline and characters that are so well written that it feels like you are there with them, this is the game for you. The graphics are post-soviet rusty and dusty -amazing and the soundscape is phenomenal. The music is a combined effort of drone / dark ambience and orchestra which marries together surprisingly well with the aesthetics. So grab a bottle of water, a sausage and a loaf of bread, get a good nights sleep and get ready to your heart rythm being just about as quick as the crackling sounds from your geigercounter. It's time to explore. It's time to stalk.
Stalker 2 more like Walker 2, could I at least get a bike or something? This game is good fun but it has the environmental distancing and design of a game that's trying to exponentially increase your play time by removing bridges, adding killzones in random places, and making every single POI 4000 miles apart with one of the WORST "fast travel" systems I've seen. There are usually a total of 4 places you can "fast travel" to, which REQUIRES YOU TO BE IN ONE OF THOSE PLACES TO DO SO. The number of times I have had to backtrack because I've found that the route I took in an open world led to an unavoidable cliff, or river, or wall which forces me to travel 4x the distance back around to the "correct" entry has taken years off my life due to blood pressure alone. Most of the other stuff is fun but getting anywhere is a complete slog.
This game is exactly what I wished it to be. When the game was in development I was dreaming about playing stalker and was dreaming about how the graphics could look like. And the picture I see is exactly how I would like it to be! The story itself is mid-quality, I don't really find it fascinating. But I love wandering the Zone, exploring its hidden parts - actually developers created a miriad of small hidden places that are super interesting to explore, some places have their small background story which can be revealed by attentive players. The game preserves (at least as far as it can in modern reality) the vibes of original trilogy. The Zone is still dark in places and friendly in some other places. But again the picture is beautiful and the overall perception of the Zone doesn't differ much from the original trilogy. Though, I experience some bugs from time to time, they are: 1. Lighting artifacts in dark areas, lighting artifacts of NPCs hair (Faust and Strider had their hair shine in some cutscenes) 2. NPCs behave oddly sometimes. For example, suring monolyth attack on Zalissya the monolyth soldiers hanged and stayed still until I provoked them (even though I know from previous experience they should have attacked Zalissya by themselves without provoking). Overall I love the game
Sadly, the game is not worth the money or the time. Better play Gamma or... I dont know... go to the STALKER Airsoft Event
Одна из самых крутых игр в мире.
The game's immersion, environment and sound design is brilliant, the graphics are beautiful and over all the actual gun play is quite rewarding - however, this is totally blind sided by the AWFUL AI. They are given cheats, will beam you within seconds of spotting you and sometimes will begin firing through walls. It totally ruined the game for me as every conflict felt unfair. Bushes? Useless. Trees? Useless. Broken car? Useless in terms of cover. I found you're better off sprinting in circles to dodge bullets that duck behind cover. Until there's a mod that improves the AI, or there's some sort of update - don't bother buying the game. It reminds me of EFT, where shotgun scavs would head eyes you across the map.
1/5 - 30 Minutes just to download shaders every time you play...
The more I learn about this game, the better it gets.