
The party game nobody asked for, but everybody needs. SOYF is a local multiplayer competitive brawler for 2-4 players! Assume the role of adorable creatures and attempt to poop on your friends to find out who reigns aerial excrement superiority.
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About
The party game nobody asked for, but everybody needs.
SOYF is a local multiplayer competitive brawler for 2-4 players! Assume the role of adorable creatures and attempt to poop on your friends to find out who reigns aerial excrement superiority.
Features:
Classic, competitive and chaotic 4-player same-couch multiplayer like the good ol' days
Easy to pick up and play, approachable control scheme so everyone can play
Classic Game mode - Everyone has 3 hit points and competes for 3 rounds to crown the poop champ
Dingle Mode - Get heavier each time you're S#!T on. Race toward the top, try not to fall off the bottom! Last S#!TTER standing wins!
1S#!TKill Mode - One shot, one kill mode. Don't play s#!tty or you'll die quick!
Single Player Target Challenges - Tune up your crappy aim in this single player shooting gallery.
Familiar Faces (Crossover Characters) - Guest appearances by Kinda Funny's Greg Miller, Isaac from Binding of Isaac, Fish from Nuclear Throne and Puglie Pug! ∠(◉♔◉U 」∠)_
Soundtrack by Hyper Potions
Genres
Stats
Languages: English**languages with full audio support
Reviews
Great party game, funfast pace , you can get a lot of quick games going in just a few minutes, if you love poop jokes, cartoony games, and a good ol take that type of game this is definitely for you
fun game wish you could play online though
wish there was better online multiplayer, but we got it to work with steam remote coop
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Пойдет
SOYF: S#!T ON YOUR FRIENDS, developed by Egonaut Games and published by Ghost Vibes LLC, is a deliberately outrageous local multiplayer party game that fully commits to crude humor, chaotic physics, and the kind of laughter that only really works when friends are sitting on the same couch. From the moment the title screen appears, it’s clear that this is not a game interested in subtlety or restraint. Instead, it embraces juvenile absurdity as its core identity, building an experience that thrives on embarrassment, surprise, and the sheer joy of doing something utterly ridiculous together. At its heart, SOYF is a physics-based competitive brawler designed for up to four players in split-screen. The objective is as simple as it is ridiculous: maneuver your character through small arenas and literally drop feces on your opponents to knock them out. Movement is floaty and unpredictable, with characters bouncing, drifting, and tumbling in ways that make precise control difficult by design. This lack of strict precision is intentional, as it ensures that every match quickly devolves into frantic scrambling and improvised tactics rather than calculated play. Success often comes less from mastery and more from opportunistic timing and exploiting moments of chaos. The controls are extremely accessible, allowing anyone to jump in and start playing within seconds. Characters are functionally similar, placing emphasis on player reactions rather than character-specific advantages. This design choice reinforces the game’s role as a party experience rather than a competitive fighter, ensuring that no one feels left behind due to unfamiliar mechanics. The learning curve is shallow, but the unpredictability of the physics keeps matches lively and tense, especially when multiple players are airborne and desperately trying to avoid becoming the next target. Variety is introduced through several game modes that tweak the basic formula just enough to keep sessions from feeling identical. In classic rounds, players battle across multiple matches with limited health, encouraging aggressive play and quick eliminations. Other modes introduce twists such as increasing character weight with each successful hit, making movement more difficult the better you perform, or one-hit elimination rules that demand precision and patience. These variations don’t radically change the experience, but they do add short-term freshness and allow groups to adjust the tone of competition depending on how chaotic or skill-focused they want their session to be. Visually, SOYF adopts a colorful 2D cartoon style that contrasts sharply with its crude premise. Characters are deliberately cute and exaggerated, which helps soften the gross-out humor and keeps the tone playful rather than offensive. Arenas are compact and readable, ensuring that players can always see the action unfolding even when the screen fills with movement. The visual simplicity works in the game’s favor, as it keeps attention focused on the ridiculous interactions rather than environmental detail or polish. Sound design and presentation further support the game’s comedic intent. Sound effects exaggerate every hit and mishap, reinforcing the slapstick nature of each encounter. The overall presentation feels intentionally scrappy and self-aware, as though the developers are in on the joke and expect players to laugh just as much at the game’s premise as at their own failures. This sense of shared humor is critical to the experience, as the game is far less engaging when played alone or without an audience. The true strength of SOYF lies entirely in its social context. With friends in the room, the game becomes a catalyst for laughter, taunting, and spontaneous moments that linger far longer than the matches themselves. Victories feel hilarious rather than triumphant, and defeats are usually met with laughter rather than frustration. Without that social energy, however, the game’s limitations become more apparent. Solo play and extended sessions can feel repetitive, as the core mechanic is intentionally shallow and designed for short bursts rather than sustained engagement. Community reception reflects this duality. Players who approach SOYF as a couch party novelty tend to praise it enthusiastically, highlighting how well it functions as an icebreaker or a quick group activity. Others note that its appeal is narrow and highly dependent on having the right group of people willing to embrace its humor. The game makes no attempt to broaden its scope beyond that niche, which can be seen either as a weakness or as admirable focus, depending on expectations. Ultimately, SOYF: S#!T ON YOUR FRIENDS is a game that succeeds precisely because it knows what it is and refuses to be anything else. It is loud, silly, crude, and unapologetically designed for shared laughter rather than depth or longevity. For players looking for a polished competitive experience, it will likely feel shallow. For groups of friends willing to embrace its absurdity, it delivers memorable, laugh-filled moments that are far more about social connection than winning. Rating: 7/10
Colourful levels, upbeat music and interesting power ups make this an incredibly fun game to play on the couch with friends. I'd love to see some online multplayer but it's still a great local party game.
Кооперативная аркада с элементами чёрного юмора: игроки выполняют абсурдные задания, но могут в любой момент предать союзников ради личной выгоды. Механика построена на доверии и предательстве — успех зависит не только от реакции, но и от умения просчитывать чужие действия. Плюсы: Нестандартный кооператив — возможность предавать партнёров превращает обычное совместное прохождение в игру на хитрость и стратегию; Абсурдный юмор — нелепые задания и гротескная стилистика создают запоминающуюся атмосферу, вызывают смех даже в напряжённые моменты; Короткие сессии — раунды длятся 5–10 минут, что удобно для быстрых игр в компании. Минусы: Ограниченная реиграбельность — набор заданий со временем исчерпывается, а отсутствие новых режимов снижает мотивацию возвращаться; Зависимость от компании — без вовлечённых и весёлых игроков геймплей кажется пустым: юмор и азарт пропадают; Балансные проблемы — некоторые механики дают слишком большое преимущество предателям, из‑за чего честные кооперативные стратегии почти не работают. Итог: подойдёт для шумных вечеринок и игр с друзьями — впечатляет нестандартным подходом к кооперативу, абсурдным юмором и короткими динамичными раундами. Может разочаровать из‑за ограниченной реиграбельности, сильной зависимости от настроения компании и дисбаланса в механиках предательства.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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