Most likely between $7.1M and $20M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $4.79 | 90% | approximately $11.8M |
| Xbox | $7.99 | 78% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3083 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
goo dgame, no complaining
имбулечка
好玩,几个朋友一起玩能笑死
Fun.
rvty top
podczas jazdy kamperem mozna pic piwo i jarac fajki
Меня съел медведь
It should be noted right away that the game is purely cooperative. While it is possible to play PEAK solo, it will be very difficult to play alone due to certain mechanics. Now, let's talk about the rest: this is not a simulation game or a survival game. It is difficult to define the exact genre, so it is simply a game where you need to drive a car through mostly linear levels (with a few alternative routes) from checkpoint to checkpoint. No procedural generation, no building mechanics, just a car with a rather peculiar control system (hello manual transmission), its breakdown and repair, and various challenges along the way, from climbing up rocks to scripted cave bears. Of course, the travelers will often have to get out of the car to move boards, set up winches, press buttons, and have fun with the results (which sometimes turn out to be quite different from what they expected). In short, this game is primarily about having fun.
КОНЕЧНО ВЕСЕЛАЯ ИГРА ЧТОБ ПОИГРАТЬ С ДРУГОМ ИЛИ ДРУЗЬЯМИ
круто