
Just another boring day in the hospital? Not on your watch! Take on the role of Grandpa, grab your best slippers and embark on an epic race for freedom in a rocket-powered wheelchair.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
RUN! GRANDPA! RUN!, developed by Egutidze and published by My Way Games, is a fast-moving, humor-driven platformer that thrives on its absurd premise and energetic pacing. Putting players in control of an elderly man speeding through chaotic environments in a rocket-powered wheelchair, it immediately establishes itself as a game that doesn’t take itself seriously. The tone is playful from the outset, leaning into exaggerated physics and unpredictable movement to create an experience that is as much about spectacle as it is about skill. The setup is simple and largely serves as a comedic excuse for the action. Grandpa has had enough of confinement and decides to make a daring escape, leading to a series of increasingly bizarre and hazardous levels. There’s little in the way of narrative development, but the game doesn’t need it—the concept alone carries enough personality to keep things engaging. The humor is visual and situational, relying on the contrast between the character’s age and the high-speed chaos unfolding around him. Gameplay centers on constant forward motion, blending elements of platforming and reaction-based obstacle navigation. Players must steer, jump, and time their movements carefully to avoid hazards that appear in rapid succession. The controls are straightforward, but the physics introduce a level of unpredictability that requires adaptation. Momentum plays a significant role, meaning that small adjustments can have exaggerated effects, especially when moving at higher speeds. This creates a sense of intensity where quick decisions are essential, and hesitation often leads to failure. A key feature of the experience is the use of boosts and environmental interactions that amplify the game’s pace. Rocket-powered bursts allow for dramatic jumps and quick recoveries, while elements like trampolines and shifting platforms add variety to the movement. These mechanics help break up the core loop, injecting moments of heightened action that keep the gameplay from feeling too repetitive. As levels progress, obstacles become more complex and densely packed, pushing players to refine their timing and control. The level design reflects the game’s chaotic nature, offering a series of colorful and surreal environments filled with traps and moving hazards. Each stage introduces new combinations of obstacles, gradually increasing the difficulty without fundamentally changing the mechanics. This approach keeps the gameplay consistent, though it also means that the experience doesn’t evolve significantly beyond its initial concept. The relatively short length of the game reinforces this, as many of its ideas are explored quickly before the experience concludes. Visually, the game embraces a bright and exaggerated style that complements its tone. The environments are easy to read, ensuring that players can react quickly to incoming hazards, while the character animations add to the comedic effect. The overall presentation is simple but effective, prioritizing clarity and movement over detailed visuals. Sound design supports the fast-paced gameplay with energetic cues, though it remains secondary to the action on screen. Despite its charm, the game’s limitations are noticeable. Its mechanics, while entertaining, lack depth, and the challenge comes primarily from speed and obstacle density rather than new gameplay systems. The short runtime means that it doesn’t fully expand on its ideas, and once completed, there is limited incentive to return beyond improving performance. Additionally, the reliance on physics-based movement can occasionally feel inconsistent, leading to moments where failure feels less controlled than intended. Even with these drawbacks, RUN! GRANDPA! RUN! delivers a lively and entertaining experience that succeeds in its goal of providing quick, engaging gameplay. It’s a game that prioritizes fun and immediacy, offering bursts of chaotic action that are easy to pick up and enjoy in short sessions. Its personality and energy help it stand out, even if it doesn’t offer long-term depth. In the end, it stands as a lighthearted and unconventional platformer that embraces its simplicity and runs with it—quite literally. While it may not leave a lasting impact, it provides a fun and memorable ride for players looking for something fast, quirky, and easy to jump into. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think it could be fun if there were more diverse level sections, but it just repeats itself with no sense of progression. As well as this, it can't maintain a steady frame rate and often crashes after checkpoints. It's an interesting idea, but currently I think it's only worth playing if it's free :[.
I ran... I was a grandpa... GOOD ADVERTISING!!!!! Let's go back there toDAY!!!!
NOT RECOMMENDED - requires constant pixel-perfect jumps and can randomly crash at any moment. The critical turning inputs can lock up at any moment and get ignored.
could be a fun game... if it didnt crash every other checkpoint. granted, it does start back up at the last checkpoint, it still destroys the fun that could've been and the immersion. i couldnt with good faith ever recommend this game, i have a pretty good rig, no excuse at all for such a simple and basic game to be unplayable
Do not play/buy this, the game closes every 3-5 mins and there are no in game settings. Why is this not free? bad game
The game is fun. It's too bad it crashes every 3 minutes
God Gameplay
One of the best games on the market
Kind of a lackluster game but I got it for cheap so I shouldn't have expected as much. Immediately thrown into the game with a simple WASD and space control with 0 context other than a seemingly never-ending expanse of stages. It was a buggy on my end, crashing a total of 8 times before it stopped doing so when I reached the 3rd area. Would've benefited from a stage/area menu as I played it for a good hour or two not knowing whether this had an ending in sight or just a mindless game of dashing and jumping around obstacles. The ending did surprise me a bit. I was hoping for a more insightful ending given that we were dropped into this game without knowing anything about the grandpa character and our will to escape the nursing facility, only to have the ending be that "dark" Although I did go and rethink my expectations versus what's presented and I can see what the developers were going with this so I shouldn't be as harsh Good game for people who have money to spare and like a bit of mindless, colorful fun.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $156.7K | 1.3K | 64% | $4.99 | |
| $0 | 0 | 33% | $8.99 | |
| $0 | 0 | — | $0.99 | |
| $0 | 10 | 90% | Free | |
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| $21.1K | 183 | 87% | $4.99 |
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| $818 | 52 | 94% | $0.99 | |
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| $826 | 55 | 27% | $0.99 |