
RPG Rush is a dark fantasy trading card game where every card matters beyond battle. Build 30-card decks, roll enchanted dice for mana, fight fast tactical 1v1 matches, grow your kingdom, and now brave Dungeon Mode with party drafting, room progression, relics, XP, and risk-based rewards.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
RPG Rush is a dark fantasy trading card game where strategy, timing, dice rolls, and long-term progression all collide.
Build powerful 30-card decks, roll enchanted dice for mana, summon mythical creatures, cast devastating spells, and outplay your opponent in fast-paced tactical battles.
But the battlefield is only one part of the game.
In RPG Rush, every card has value. Win battles, earn rewards, grow your kingdom, unlock new cards, and bring your stronger collection back into combat.
RPG Rush is built around an evolving progression loop where your battles and your kingdom feed into each other.
Win battles → earn rewards → grow your kingdom → unlock better cards → return stronger to the arena.
No card goes to waste. Every reward pushes your account forward.
The core TCG experience.
Roll enchanted dice each turn to generate mana, then use that mana to play cards, summon minions, cast spells, defend your hero, and attack your opponent.
Every match is a test of strategy, adaptation, and timing. Your mana is limited, your health is precious, and every decision matters.
Build 30-card decks across multiple hero classes
Roll enchanted dice for mana each turn
Use minions, spells, secrets, defensive cards, and hero powers
Master keywords like Taunt, Charge, Lifesteal, Divine Shield, and Poisonous
Play ranked, casual, or practice matches
Fight against AI opponents while testing new strategies
Climb the ladder and earn rewards
Between battles, manage and grow your kingdom.
Use your extra cards and earned resources to build structures, generate gold, unlock rewards, and expand your progression.
Cards you unlock through your kingdom can go straight back into your battle decks, giving you more options, stronger strategies, and better long-term progression.
Your kingdom is not just a side mode — it is part of your journey.
Dungeon Mode adds a new way to play RPG Rush.
Draft a party, choose your route, fight through rooms, collect relics, manage risk, and decide when to push forward or extract your rewards.
Dungeon runs include tactical combat, persistent XP, run inventory, room choices, defeat payouts, and risk-based rewards.
Every run is a chance to grow stronger — but greed can cost you.
Collect over 100 cards and craft decks using minions, spells, secrets, defense cards, and class-specific strategies.
Mana is generated by rolling dice each turn. Dice can trigger effects like Blessed, Cursed, Double Roll, and Vampiric, making every match feel different.
Turn timers shrink as the match progresses, starting at 75 seconds and dropping as low as 15 seconds. The longer the battle goes, the faster you must think.
Use status effects, minion keywords, spell combos, hidden secrets, shields, summons, death effects, and hero powers to control the board.
Spend resources, build your kingdom, generate gold, and unlock new cards that feed back into your battle decks.
Play with Warriors, Mages, Assassins, Druids, Warlocks, and more — each with their own playstyle and hero power.
Compete for rank, play relaxed matches, test decks against AI, or explore Dungeon Mode for a different kind of challenge.
Each turn has three phases:
Roll enchanted dice to generate mana.
Play cards, summon minions, attack, cast spells, and use hero powers.
Resolve effects, triggers, status damage, and board interactions.
Manage your mana, protect your 15 health, and reduce your opponent to zero.
RPG Rush is free to play and built around progression, strategy, and experimentation.
Unlock Common, Rare, Epic, and Legendary cards through gameplay, rewards, and account progression.
The goal is simple: better decisions should win games.
RPG Rush is currently in beta and is being developed by a solo developer.
The game started as a personal project to explore modern game development workflows, online systems, card game design, and AI-assisted production.
Some elements, including visual assets, music, and supporting content, may be created or enhanced using AI-assisted tools. All content is reviewed, refined, and integrated carefully to match the game’s direction.
As development continues, systems, balance, visuals, and features will keep improving based on player feedback.
RPG Rush is still growing.
Jump into the arena, test your decks, explore Dungeon Mode, build your kingdom, and help shape the future of the game.
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Stats
Languages: English**languages with full audio support
Reviews
The AI-content disclosure for this game only needs one word: EVERYTHING. Literally everything here is AI-made. Also, you can’t even start a match because you’re missing 15 cards — you need at least 30. But don’t worry, that “problem” magically disappears once you open the in-game currency shop and claim some free stuff. And apparently the game also has real-time match viewing. Wow. What an absolute masterpiece of garbage.
[h3]Good concept, implementation needs a little balance polish though.[/h3] I only really spent time on the "idle" part of the game and I found it to be very challenging. From a practical perspective it's difficult because in the First Age you can't actually make any military units but the AI can send units to attack you at a regular (and I feel too frequent) intervals. Perhaps the idea here is that you play the card game for a while to get a big stack of coins before you try the idle mode so you can blitz to the Second Age and produce units fast enough to actually protect your "base". In any event the rate enemies attack you seems a bit too aggressive in the beginning and basically get these periods of time where you just need to sit there and watch your base get destroyed a few times before you "farm" up enough coins to actually do a real run.
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Concurrent players on Steam, sampled daily since tracking started.
♥♥♥♥♥
This game has promise needs some work but please keep the create your own cards thing never seen that before
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