
Rotatex 2 is a Ninja cat with spinning, jumping puzzles and parkour!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Rotatex 2 is a compact puzzle-platformer that takes a familiar style of 2D movement and gives it an unusual twist by allowing the player to rotate the environment. Instead of relying entirely on running and jumping, progress depends on understanding how each stage changes when its orientation is altered. Developed by Dnovel and FreeAnimals_Software and published by Conglomerate 5, the game concentrates on straightforward mechanics, increasingly tricky obstacles, and spatial puzzles rather than elaborate storytelling or cinematic presentation. The player controls Rotatex, a small ninja-like cat navigating environments filled with walls, spikes, traps, doors, keys, and other obstacles. The defining ability to rotate the level changes how these elements relate to the character. What initially appears to be a wall or inaccessible platform can become a useful route after changing the orientation of the stage. This mechanic encourages players to examine the entire layout rather than simply concentrate on the next jump. Successful progression often comes from understanding where the character needs to be before rotating the environment and anticipating what opportunities or dangers the new orientation will create. Platforming remains an important part of the experience despite the emphasis on puzzles. Rotatex can jump and cling to walls, giving players additional ways to navigate the unusual layouts. Wall interaction is especially useful because surfaces can serve different purposes depending on the current orientation. Combining these movement abilities with level rotation creates situations that require both planning and execution. Figuring out the correct sequence is only part of the challenge because players must still perform the necessary movements accurately while avoiding hazards. The physics-based elements make the rotation mechanic more interesting because changing the environment is not simply a cosmetic transformation. Players have to consider how objects and hazards behave as the stage changes orientation. Keys and doors provide recognizable objectives, while spikes and traps punish careless movement. These elements gradually turn relatively simple environments into small mechanical puzzles where positioning, timing, and experimentation all matter. Failure is therefore frequently part of the learning process, as an unsuccessful attempt can reveal how a particular obstacle or rotation sequence is supposed to work. Visually, Rotatex 2 favors a colorful and uncomplicated 2D presentation. This works well for a game where understanding the geometry of each stage is essential. Important platforms and hazards are generally easier to recognize when the screen is not overwhelmed by excessive visual detail. The cat protagonist also gives the game a playful personality that contrasts nicely with some of the more demanding challenges. The presentation is modest rather than spectacular, but it complements the scale and purpose of the project. The game is most enjoyable when its platforming and puzzle mechanics work together. A satisfying stage is one where the player initially sees no obvious route, experiments with rotation and positioning, and eventually realizes how the environment can be manipulated to create a path. That sense of discovery gives the game much of its appeal. The relatively small collection of fundamental mechanics also makes it accessible to newcomers, while increasingly difficult combinations provide a reasonable challenge for players who enjoy precision-oriented puzzle games. Its focused design does come with limitations. Players looking for a deep narrative, extensive exploration, sophisticated character progression, or a huge variety of gameplay systems will not find those elements here. Rotatex 2 places most of its attention on variations of its central rotation mechanic. Consequently, its long-term appeal depends heavily on how much the player enjoys repeatedly solving spatial challenges built around that concept. Some sections may also feel more dependent on precise execution than pure puzzle solving, which can occasionally create frustration after the solution has already been understood. Steam Deck compatibility is currently best regarded as Unverified rather than officially confirmed as Verified or Playable. The game's lightweight 2D design and relatively straightforward controls suggest that it may be practical to run on portable hardware, but an absence of an official Steam Deck compatibility rating means players should not interpret that as guaranteed trouble-free support. Individual results can depend on Proton behavior, controller recognition, display configuration, and other compatibility factors. Overall, Rotatex 2 is a modest but creative puzzle-platforming experience that builds effectively around the ability to rotate entire stages. Wall clinging, jumping, environmental hazards, keys, doors, and physics give the central mechanic enough variety to produce some entertaining spatial challenges. Its presentation and scope are relatively simple, but that simplicity keeps attention focused on solving levels rather than unnecessary distractions. For players who appreciate compact indie platformers where experimentation and spatial reasoning matter as much as reflexes, it offers an appealing and distinctive challenge. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Arabic, Portuguese - Brazil, Vietnamese, Danish, Traditional Chinese, Korean, Norwegian, Portuguese - Portugal, Russian +3 more
Hours played at review time, across 24 reviews with recorded playtime.
这游戏还是比较简单的,相比于一作,加了跳跃和缓速的功能,几乎不会卡关,三块钱打折买一个这玩意儿放松下我觉得有点亏,这游戏流程顶天半小时,免费差不多。 没开声音不知道音效好没好,一代的音效太傻逼了。
Очень приятная цветовая гамма ;)
Не сказать, что дарит много эмоций...Но, на вечерок - самое то
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Players by region
Where this game's players are, estimated from review languages.
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