
Rogue Islands is a fast-paced, first-person shooter with magic & monsters set in a procedural fantasy wilderness. Explore forests, deserts, caves and mountains. Gain in power as you eradicate a demonic horde and inch closer to the Lords of Torment.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
don't bother with this game. you can bind just the moving keys, and the game will kill you at once.
g
Is there any way to make it *not* permadeath? Or at least have goodies that persist through playthroughs? Why is there a need for the hunger system? It detracts from everything else. Same question for the day/night situation. I it's distracting and unnecessary. Otherwise, this game is engaging and fun. I recommend it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Before I played Rogue Islands, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
found this game thanks to LeeSuss.
Бредовая игра, ничего интересного в ней нет, крайне беспонтовая генерация
Frustrante e sistema de fome muito punitivo.
Trochę ciężkie
[h1] [/h1]
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.