
Explore a dying megastructure with your friends as tiny robokitties. Scavenge dangerous loot, survive evil machines, and get back to the lift before the power runs out.
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Leave the cage, explore rusted junkyards, reactor hangars and decaying industrial facilities, and bring back anything that may help your tiny machines survive.
Not everything valuable wants to be carried home.
Some objects are heavy. Some make noise. Some behave unpredictably. Others can interfere with machines, attract unwanted attention, or become a threat to the crew carrying them.
Every expedition forces your team to decide how much danger one more piece of loot is worth.
The more you take, the harder it may become to escape.
Somewhere inside each location is an few active reactor cores.
Finding it is only the beginning.
Search abandoned machinery, follow the remaining power, overcome industrial security systems, and remove the core from the facility that still depends on it.
Once the power begins to fail, the expedition changes.
Finding what you came for is only half the expedition…
The lift is your Hub - the only safe place left.
It carries your crew into the abandoned sectors of a colossal megastructure - and it only works while there is power.
When its remaining electricity runs out, the entrance begins to close.
Drop what you cannot carry. Help teammates caught by hostile machines. Choose what is worth saving.
Then run through the darkness before the safe door shuts behind you.
A successful expedition is not about finding everything.
It is about returning with something.
The megastructure was built for machines much larger than you.
Many of these machines are not hunting you because they are evil.
They are simply still working.
Everything successfully extracted returns with you to the Hub.
Recycle scrap into resources, craft tools, repair and upgrade your character, and generate fuel for future expeditions to travel deeper into the megastructure.
You will never have enough resources for everything.
Decide what the crew needs now - and what(or who) can remain broken for one more expedition.
Remain close enough to rescue each other, or separate to find more.
Carry valuable loot, watch the remaining power, and decide when greed has gone too far.
Inside the megastructure, a single mistake can become the whole crew’s problem.
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Languages: English, Ukrainian
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.5M | 411.5K | 97% | $9.99 | |
| $1.9M | 8.3K | 84% | $9.99 | |
| $881.9K | 5.3K | 87% | $4.94 | |
| $4.3K | 17 | 71% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |