
Welcome to the first layer of hell! Climb out from the ever-changing abyss while you fight hordes of blood-lusting demons in this vertical platformer rogue-lite.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
设置中文方法,第2个,点进去后,第1列就是改语言,英语的英文会看吧
very fun for hack and slash, rare thing nowaday
very difficult
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Forse non è il genere che fa per me.
1.手柄太震了。2.打击感不错。3.免费的真香
haha button mash
只有第一关的说,游戏市场太短了的说
《Rising Hell - Prologue》是《Rising Hell》的序章,可免费游玩,整个游戏内容仅包含第一关,打通了就没了。 我给差评的原因是游玩时无法修改键位。明明系统里说按“2”键,但当我从开始界面进入系统,按下“2”键后,我什么都做不了。正式进入游戏时,我倒是能通过“Esc”进入系统,然后将向上的键位修改为“w”。可是那只是一个幌子,实际上没用,我还是得按方向键+“z、x、c”,再说只能修改一个键位有啥用啊……如果游戏给的初始键位合适,那我也不说啥,但它给的初始键位是方向键+“z、x、c”之类的键……这就导致我在游玩时两头堵,搞得我很难受。我不知道正式版有没有这个问题,希望没有吧。 测评时间:2026年6月15日
Игра 'Rising Hell - Prologue' - это динамичный и брутальный платформер-рогалик, где ты пробиваешься через орды демонов, восходя из глубин ада. Геймплей затягивает своей высокой скоростью и необходимостью молниеносных реакций. Сражения выглядят зрелищно, благодаря пиксельной графике и крутому металлическому саундтреку, прекрасно подчеркивающему атмосферу. В прологе доступно небольшое, но достаточное количество персонажей с уникальными способностями, дающих возможность поэкспериментировать со стилем игры. Каждый забег ощущается по-своему, за счет процедурной генерации уровней и различных усиливающих артефактов. Несмотря на то, что это всего лишь пролог, сложность может показаться довольно высокой, особенно на начальных этапах. Однако, после нескольких попыток и понимания механик, игра становится невероятно увлекательной и дарящей чувство удовлетворения после победы над сложными противниками. 'Rising Hell - Prologue' – отличная затравка к полноценной игре, демонстрирующая ее потенциал и динамичный геймплей. Рекомендую всем любителям жанра!
"Rising Hell - Prologue" is not a game. It's an advertisement for a product called "Rising Hell". Rising Hell is best described with my full review here: https://steamcommunity.com/profiles/76561198030784015/recommended/657000?snr=1_5_9__402 But this isn't completely relevant because this is not Rising Hell, it's just an advertisment for it, so it's not correct to try to review that completely distinct product. We must instead review this for what it is... an advertisement. If you enjoy advertisements, you can consume them for free on the web or on Youtube without needing to add them to your game library, download them, and then launch the advertising. It's impossible in a general sense to recommend people should do that over playing real, full games on Steam, and that applies here with "Rising Hell - Prologue" too. The purpose of this advertisement, of course, is to get you to shell out an eye watering $10 USD to buy the full game... and I don't recommend you do. No pixelcrap is worth $10 USD. If amateur developers want to get paid the same money as real developers, they need to learn how to do video game graphics first. This is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an inocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 14 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.