
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Most likely between $4.2M and $11.9M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $18.06 on Steam · Ukraine (−28%). Compare 13 prices in 13 markets →
Reviews
Themes across 1063 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
草泥马光荣!就你这优化还想五百万呢!
浅评一下,pc画质优化一坨,开放世界纯罐头,100只猫没给我累死,战斗系统很有打击感,想体验冷兵器战斗的不要错过(还有枪斗术)。后期一些怪纯疯狗,库库砍人还有霸体,点名相扑胖子,被抓取了五六次地球上投真给我气笑了。剧情方面我还是很喜欢这种在时代浪潮中扑腾的感觉的,亲身经历那些改变时代命运的事件,还能救下本会死亡的史书中的豪杰,若生能成千古大业,这么中二的成就真的会有人不想完成吗?不过剧情体验上,主角太两面派了,一三五佐幕,二四六倒幕真绷不住了,周日还要去帮洋人。不过总的下来算瑕不掩瑜,10分我会给到8分往上,如果优化好的话可以9分,可惜依旧暴力移植。还有确实结局不像结局,挺特别的
停止した状態だと、視点が勝手にぐるぐる高速回転。常に右スティックを僅かに傾けてないと固定できない。 調べたところ、同じ現象が出てる人は他にもいるが未解決の模様。 また、現象は違えど最適化不足を指摘するレビューも多いね。近年の和製ゲームって、こういうの多すぎでは? コントローラ替えたり、キーマウだけにしてみたりしたけど改善せず。2時間超えそうだったから返金リクエスト。 そこ以外は面白そうだっただけに残念。いずれ修正されたら、もう一度買うかも。
セールで安くなってたので購入。おもんなかったら返品しよ思ったけどめっちゃおもろいやん。
memory leaking! nothing help to solve this... try everything also team ninja drop the blamק on windows update that i dont have...funny...
Insanely difficult and frustrating. You have to hit the enemies way too many times. The boss has an ocean of HP and you're expected to whittle down the stamina bar, which takes forever, to get one special move, which still only does like 5% of his HP, then the whole stamina bar refills so you have to do it again. There are no I frames on dodging, it's almost useless. The enemies can just decide to give themselves hyper armor in the middle of your attacks and kill you, because you're locked in your attack animation with no options. Blocking takes a ton of your stamina, attacking takes your stamina, getting hurt takes your stamina, while the enemy has far more than you. I finally put it on easy mode, because I died over 20 times to the first boss on the ship while playing in Twilight mode. There was no difference. I was shocked. The boss still has an ocean of HP so you have to hit him for minutes straight, if you can survive. I do not believe that someone who can do this on easy mode, would be unable to do it on hard mode. There is no difference. That and the enemies constantly getting hyper armor and attacking during your animation lock makes me hate this game. I'm never playing another team ninja game. nioh 3 was already stupid and impossible too. Then what happens on the ship, a second unfair boss fight instantly after the first, and losing the other character I wasted an hour customizing, just makes me sick to my stomach. ♥♥♥♥ this game.
I wish Steam had a middle rating. Is this game bad? No, not entirely. The story, characters, art designs and the open world are competently crafted and well worth checking out. is this game good? Also... NO. Because this is clearly a game that is trying to be a jack-of-all-trades with various game systems you can interact with and none actually feel good or useful. There are factions, gambling side game, training side games, upgrading weapons and armour, map discovery with random events and capture points, various NPC characters to build a "bond" with, gift giving, and a few more I am sure I missed but in summary they all are generally extremely shallow and hardly worth engaging in. The combat is also this mix of hot and cold where one moment it feels good to parry, use a special attack and get a critical hit on an enemy, but then the next moment you are stun locked, unable to read your opponents hits for parrys and the fight just feels very stilted. Another sticking point is the optimization of this game. Just another PS exclusive title that got the fast track to PC and the port was not optimized in ANY WAY so it struggles to play at 60 FPS at 1440P while somehow still looking like a game made 10 years ago. While I wouldn't tell anyone to totally disregard this game if the designs interest you, I also would not recommend this to anyone if you want a well crafted, sword fighting game.
无语了这傻逼战斗😇 先说优点:忍者组出品动作galgame版对马岛之魂 再说槽点:战斗除了石火外无解法,想靠猛攻压制?敌人更逆天,霸体加快慢刀加精力速回,整场战斗下来只能靠石火,还难以触发,必须背板,八种武器每种最少都有三种流派,多的更是六七种,我本以为卧龙dlc的战斗已经够逆天了,忍者组极有可能18码了,这样报复玩家,就这样一直18码下去好吗,加油,卧龙2也继续这样耍起,狗屎美术加疯狗战斗,颠狗一条忍者组
本作一如既往继承了光荣的煞笔画面,整体的老引擎与撞色美术的结合导致体验下来甚至不如12年前的育碧的幽灵行动。但是在演出CG与大场面渲染时的分镜调动与情感表现却可圈可点。例如法场行刑与倒幕大战。雨天,红伞,未亡人。砍头,撑伞,伤离别。虽然对中国人来说这个人不是什么好鸟,但是整个演出却真正能感受到救国之路前仆后继地传承与从容赴死的魄力。 大世界上本作没有魄力选择更具有设计性与趣味性的设计。而是选择了最平庸的育碧罐头式设计。三步一野怪,五步一据点的设计可以说本作的大世界设计就是纯纯的败笔! 本作的情感系统略显一般,唯一值得说到的就是光荣的人物建模至少很强,景不好看但是人一定要好看! 接下来谈论的就是本作的战斗系统,可以说是整部游戏最大的亮点甚至整部游戏的基石。本作的剧情战斗与大世界战斗没什么可谈的,基本只是学前教育的级别,按住轮椅右键不放就能轻松打过。但是本作的道馆挑战却如同皇冠上的明珠。光荣通过仁王,卧龙的制作已经开发出熟练的战斗制作。本作有着十余把武器,武器之间有着相互克制关系,每个武器有着三种分支,每个分支又有着多种流派。而他们之间甚至都有着克制关系!甚至每个;流派还有至少三个技能!并且道观设置了将近百余种boss挑战!打道观时你要熟练掌握各个流派武器之间的克制关系与技能衔接技,要做到打BOss零失误的同时还要速杀,又因为速杀的时间最长只有2min,这导致哪怕你失败多次也不会有挫败感,因为时间真得很短!每个BOSS就像一个考官,向他展示你对这个构筑的全部时0失误展示自己,这个感觉几乎就像进入心流,总的来说,打得很爽!! 可以说整个流程85h的游戏,打道观有20h,剧情有5h,剩下的就全是糟粕了。 综上,整体游戏有8.5分,属于佳作范畴
Remember "Way of the Samurai" ? It's that, but with Assassins Creed and Souls-like elements.