
Draft an army and fight a battle all in 15 thrilling minutes. Opponents issue orders at the same time in this unique system of simultaneous turn-based tactics. Test your wits online today!
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a hard negative review to give, because as I think RISE is a fine little digital board game. It's clean, sharp, simple, and everything else the positive reviews assert. But in order to earn achievements, the game requires you to play online with constant pings back to a server—likely owned and managed by the developer. It appears the game has fallen into maintenance mode. This server is prohibitively slow to respond, even when playing against local AI in challenge mode on your own machine. What's worse, it seems at times that this server goes to sleep and becomes unresponsive. If you quit out of your game, you forfeit and lose hard won points towards the last 2 or 3 achievements. So you are forced to wait for the server to time out and then get the error message and "retry" dialogue box allowing you to reping the server. As a result, each game, which should last about 5-8 minutes, can easily take twice as long if not more. With the diminishing returns of points earned as you outrank even the highest level challenge AI, you can earn only 20-35 points per game. The playerbase is completely non-existent. I have one friend on my list and we occasionally get together and play RISE together. But when playing another human, the server connectivity issues persist. This means the last 7500 points needed for the two final achievements in this game represents a collassal grind. Essentially, this game feels like it has been abandoned by the developers and its once present but small player base. The online requirement and the server lag make me give this otherwise simple, cleanly designed Unity engine game a thumbs down. Sorry. :(
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Abandoned game, no updates, cannot connect to servers. Do not waste your money, you won't even get as little as an achievement for playing against an AI, because you are not connected to their servers.
Horrible horrible game with little to no content. Dead multiplayer, asking price is ridiculous for the amount of content within this game.
wont let me play tutorial or a game. crashes as soon as pick a game to play wrote several times to dev for help no reply.
战棋类游戏 上手双方在一堆共有兵种里依次选择自己想要的兵 因为兵种数量是共有的,所以先下手为强 选择完毕后就开始对决了,兵种四种属性,攻击力,生命值,防御力,移动(攻击)距离 大概攻击伤害就等于攻击力-防御力,然后每个兵貌似每个回合只能造成一次伤害 也就是第一次被攻击时能反击,但无法反击多次 总觉得玩法上有些蠢,也没啥太多的计策,因为你只能指定下一轮所有并的全部行动计划,同样对方也会安排计划 如果你攻击目标走掉了。。你就会发现这个单位就傻了一回合 而且还有个严重的问题,地图上的单位太难分清楚到底哪些是自己的,哪些是其他人的,只能一个个点过来 另外,和AI对战为什么也要loading。。。难道这个还需要联网传输数据?
A nice turn-based strategy battle game to play against opponents, friends, or the computer. Each game is fairly short (say 10 minutes) so you don't need to dedicate lots of time to each session. It is an interesting mix-up between chess with a timer, choosing troops, estimating how each troop is going to last, the randomness of your events panning out at the same time as your opponents, and so on. It's deeper than it appears from the fairly simple playing board. As each of your troops moves, so does the opponents. This makes it very different from chess, although the same type of thought processes are needed to outwit your opponent's decisions and come out on top. It's early-access, so I'd expect there to be further polish and improvements coming soon. Even so, after the recent updates (early November 2015) it is playing well. The prospect of getting to the top of the leaderboard, and also showing off your self-designed coat of arms is quite fun. Also, the fact that you can select your friends for personal sessions of combat is cool too. Recommended!
I cannot tell if it properly works for multi-player mode,but for single player, it freezes when trying to deploy your first troop on the hexgrid, with CPU toping at 100%. Clearly a disapointement.
Ive played my fair share of difficult and hard to learn games. Ive grown up with the mean games you could find on the NES/SNES and similar ones. But Ive seldomly felt as lost as when Ive clicked "issue orders" in this game. This game is just really really random and it makes you feel really bad about the choices you make because theres very little to know about what happens at what time and why. What the game taught me that I couldn't have explained to myself: - all of your units lose 1 hitpoint if your general dies - Attacking units deal more damage than defending units What the game taught me that I couldve explained to myself: - units have different place in the row (something like initiative) - units have hitpoints - units have more initiative closer to the general What it didnt tell me: - how close to the general do they have to be? - can you tell units to walk here and attack there? If not why do the crossbowmen say cannot attack after moving and the bowmen say cannot move after attacking? Like what the hell? Is that a joke? - how do you know whether your archer can do something before his archer? Is it just random? Sounds fun. And the biggest question of all - Why cant I give my units orders after one another? I cannot react to anything. Its the second unity made game with this weird restriction of giving orders pre-everything and I have no idea why. Its not fun all it does is make it random. Sure you can try to read what your opponent will do but he can counteract it by doing something differently. It all ends up being random. Especially if you add in the fact that units of the same type seemingly randomly attack after one another, which can easily determine win and loss seeing that attackers deal more damage. Overall I wanted some strategic game to play every once in a while but it looks like a mess to me. Sure if you can chew through it, maybe theres depth that will forever be lost on me. But Id rather get my refund through while I still can. It wasn't worth my 1.50 €.
Malo, tedioso y aburrido
This game caught me by surprise. It is simple and easy to get the hang of, but the random army drafts and the battle line-style offers alot of different strategies to players. For it's price,its more than worth it for quick and fun multiplayer.
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