
Welcome to Ripple Effect, a free VR gaming platform set in a wide array of different environments. Explore over 4 different environments or one of the 5 games included in launch. A new game will be added to the Universe every week! Play by yourself, or with one of your friends from around the world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
☀️
I will admit, some minigames are good and some minigames suck. There are a few that I would come back to replay, however they don't last long. If the developers fix some of the weaker minigames and increase the length or just add more stuff to the better minigames, this would be a more enjoyable experience. From -10 to 0 to 10, a 4/10. A game that needs a little touch-up here and there.
This is a neutral recommendation. It's a collection of very simple, generally quite low quality VR minigames (some of them outright broken). Its saving grace is being free, but then so is The Lab.
Some quick and easy achievements and it's free, but the minigames are horrid im gonna be quite frank
Really bad games, nothing feels intuative, difficulty ranges from way to easy and boring to not even figuring the game out before you are dead. Oh and most the games dont give anything more than the obvious for instructions. Would certainly not play again, and if i had paid for it I would be getting a refund asap.
Ripple Effect is a fun grab bag of minigames, with new options being added regularly. Although the quality of the games varies, they all have simple controls and are easy to pick up and play. Since the game is free, it’s highly recommended. Good for showing off VR concepts and introducing new players to VR. Go Tarheels! @House Undergraduate Library
Some naughty bugs are there to limit your experience with this in spite of some very good ideas. Still interesting to test as it's for free specially if you are new to the VR world. 5/10.
A good first attempt for a budding developer, but from a gameplay perspective it wasn't worth the time it took to download. I didn't find any of the games particularly fun, partly because they weren't challenging and partly because some didn't quite work in VR. Overall the games lack a bit of polish, which is to be somewhat expected when they're on a weekly release cycle.
This comes across as a low key asset flip. The most likely explanation for this is when someone who isn't a professional game developer tries to shortcut the process by using a pile of pre-made assets, so they can then pretend they're a real game developer. Without the talent to actually design a game, they just push this kind of junk as fast as they can onto Steam Direct, resulting in a product that doesn't hold much at all in terms of quality or interest. This is a garbage tier VR tech demo, a collection of 5 minigame environments kitbashed out of Unity Asset Store assets and dumped on Steam for no appreciable reason. The games themselves are incredibly basic and shallow minigames with no reason for anyone to want to play them. Most of these involve just waving your arms around to smash waves of identical goblin/monster assets... and that's all there is here. This game is essentially a bunch of other people's stock assets rearranged and kitbashed into a "game", so with those "borrowed" assets, at first glance it looks okay. But there's much more to a game than the appearance that other people's game assets can provide. When developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either, and it shows here. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. This game is fairly dated at 9 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. You can always judge a game by how popular it is with the general public. Steam has over 130 million unique gamers, and over 40 million unique logons every day from dedicated PC gamers. But this only ever had a peak player count of a dozen or so people... that's very poor public reception. Gamers rejected this, most likely due to the reasons I supply in this review. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not on a bet. This might be "free", but I still feel like I got ripped off.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.