
To defeat your opponent, you must master Right of Way--the rule that shapes Olympic fencing. With no healthbars, a single hit scores the point; you must fight for "priority." Stay on the offensive, parry attacks, space correctly, then lunge outward for the win!
Modeled estimate, not a reported figure. How we estimate →
About
Experience Olympic fencing in its virtual form! Right of Way is a fighting game named after fencing’s “rule of priority”.
In both fencing and 2D fighting games, the concepts are the exact same: distance control, parries, everything. This game combines them. Except... there are no healthbars.
It only takes one hit to score a point.
However, what if both players hit each other simultaneously? The player with right of way scores the point.
Not only does having priority grant more points, but it also ensures a complete advantage over the opponent. This reshapes how the typical fighting game is played, prioritizing choices that maintain the benefits of priority.
However, as soon as you miss an attack... you lose right of way. Now, your opponent has the advantage.

Right of Way is a back-and-forth dance as two fencers attack, miss, parry, advance, and repeat. You have to flow in-time with your opponent, then suddenly disrupt his tempo with an explosive lunge. To win requires more than technical execution; to win requires seeing through your opponent.

With a low barrier of entry yet a high variety of playstyles, Right of Way is perfect for both new and expert fencers, fighting game fans, and casual players.
After all, it only takes one hit to win.
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Languages: English
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| $3.2M | 3.5K | 85% | $29.99 | |
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