
RIFF XR is an immersive VR MMORPG where your journey shapes a vast, ever-evolving world. Forge alliances, battle fierce enemies, and uncover hidden treasures in a richly detailed universe.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First of all, it's still in EA and free-to-play. Don't listen to the negative reviews; form your own opinion by just trying it. The game started as a pure PvP game and is now slowly becoming an MMORPG. In 2025, there were many updates and innovations and they are still bringing updates almost every week! Yes, the leveling grind is boring, but once you reach boss fights, the real fun begins.
Bad game, even for free... I want to like it SO much, I really do. I've spent 4 hours in game trying my hardest to have an enjoyable experience. In all that 4 hours, I have ran into maybe 7 players, and I haven't heard a single one of them speak. No clue if voice chat is broken because there's zero feedback or voice chat options. I can talk to and hear the AI NPCs, so I know my sound devices are all fine. This company wants us to believe they are making a whole world, but you can't even change which weapon goes in which holster, nor can you move a weapon from one hand to another. If you're right handed and want to use an M9, you're SOL. And speaking of holsters, you can never actually look at your waist and see your holsters, because your torso moves along with your head (even with full body tracking) and so it blocks any attempt at looking around yourself. This makes putting a weapon back in its holster genuinely impossible, as you're trying to blindly hit a 2x2x2 inch spot in 3d space that is moving because it's position changes with the direction of your head. I really, really want to love this game, and I've turned comments on just in case anyone wants to tell me what I'm doing wrong. The idea is awesome, the execution is about 75% great, but that last 25% really just makes it unplayable. I'll come back in a year or two if it's still going to see if they fixed any of it. Summary: Awesome concept failed by bad avatar tracking and item interaction, lack of players, apparently zero voice chat (?)
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has enormous potential, but its current state leaves much to be desired. Here are a few ways it could become the top VRMMO on the market: Introduce flying and gliding mechanics: In the wake of Zenith’s success, it’s hard to imagine a VRMMO without these. Many players reminisce about that game simply for its innovative movement. Replace the mindless/tasteless grind for unlocking powers with challenges. For each skill/level you would have to complete a specific solo challenge. This would make the game much more fun and engaging Implement an in-game group finder for portals and custom events: A feature that should have been available from day one to enhance community interaction and event participation.
It's so... Meh. 4/10.
lazy asset flip
i gave it a fair shot, but im unsure whether the experience i'm having is due to the unreal upgrade or if the game is designed to be.. unsure of its identity
This game has been one of my favorite vr experiences so far. The graphics are crisp with some beautiful worlds, the skill trees are nice, I love the avatars available and it being open to community created content is great. The community is super helpful. I can see this being the future of vr where it can be a main hub for everyone to meet and play and build up their character and gain achievements. It's still super early so there isn't a huge player base but that's just because people aren't aware of the game yet. This game is for anyone that loves VRChat but wants RPG elements like inventories, skills, missions, tournaments. Etc... If you love social games and mmorpgs, this game is perfect for you. It's on path to become the real life oasis from ready player one! I give it an 8/10!
Any review of this game that is negative, never played for very long, or they didnt talk to anyone. the game is active at this point and only growing more so every day. there are 7 classes currently with more being added still.(at least 1 more in the next week at the time of posting this). weapons galore to collect, devs that are active in the game(yes they do come in and play some too) the game is awesome and feels like how a game should be nowadays. graphics may be cheesy but its free to play. come give it a try on a sunday 2pm EST(and dont forget to join the discord) as we help new players every week!
I am not the sort of person who normally plays games, but this has got me hooked!
Interesting idea but poorly executed the lack of optimization, the reliance on ai, the overly grindy mechanics with little to no explanation. Along with instead of trying to fix a small bug simply removing a very important vr feature of crouching. Running on An extremely high powered pc (GPU RTX 5070 CPU I9 14900k, 32GB ram) still experienced frame drop. Quest lines are also bugged in the way that there is no direction, you can ask an NPC for more info but dont really get anything. In order to actually know what to do you require community insight which usually comes from dev instruction. I tried to watch how it would progress since it came out but even after so much time has been lackluster.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.