
Rhythm of Annihilation is a rhythm-based third-person shooter. Follow the beat, conquer unique levels, and experience the perfect fusion of shooting and music in surreal, dazzling environments!
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About
Follow the rhythm of the music and step into a world where every shot is driven by the beat!
In Rhythm of Annihilation, every shot, dodge, and skill must land perfectly on the beat to unleash its full power. The game features a variety of unique levels, each with its own music theme, enemy patterns, and stage mechanics, keeping every challenge fresh and exciting.
Face endless waves of enemies and powerful, uniquely designed bosses—each battle feels like a song that keeps building in intensity, syncing your actions with your heartbeat. Mastering rhythm is as important as mastering aim, turning music into your second weapon.
Whether you’re shooting in perfect sync, chasing flawless combos, or challenging the toughest stages, Rhythm of Annihilation delivers a one-of-a-kind audiovisual experience!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese*, Portuguese - Brazil, Spanish - Latin America +2 more
Reviews
主角有眼缘 其它无眼缘 鼓励性好评,原价不推荐。成就,云存档请安排上,三扣。 202512,steam,steam掉卡掉物抵扣,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。
[h1]简介[/h1] 《节奏末日》是一款主打节奏射击的游戏,主角本身的动作能力也不错,Q技能的飞踢甚至能击倒boss。游戏的剧情几乎是没有,游戏开始就是在一个带点科技感的场景,然后又不少怪物的刷新。清完小怪就可以去boss房去打boss。本作最大的特色,就是枪械的准星和音乐节奏暗暗吻合,枪械的准星会随着节奏有所变化,只有在节奏准确的那一拍开枪,才能打出最高的伤害,如果抢拍慢拍伤害就会减半,如果完全不按节奏去射击,伤害只有1点。主角除了开枪射击外,还有不错的动作能力,鼠标左键是开枪,右键是瞄准,ctrl可以下蹲,shift是冲刺还附带一小段时间的快速移动,空格是跳。最为主要的是Q,一个大力的旋转飞踢,可以直接击倒怪物,甚至是boss,在打断还是突围都很好用,E也是近战,但伤害略低,还可用来交互。 [h1]特色[/h1] 在游戏开始时只有一个默认的妹子,因为是第三人称射击,妹子的身材和服装造型还可以。作为最主要的节奏射击玩法,音乐的节奏其实很好掌握,虽然有准星辅助节拍节奏,但实际玩起来怪物的移动速度或者是攻击动作频率都挺高,还是有点难以兼顾准星这一点,主要还是靠玩家自己的感觉和对音乐的把控这点尽量去符合节奏打出高伤害。主角出生使用的武器是一把霰弹枪,子弹无限,性能还好,因为要和节奏吻合的射击方法,枪械的手感感觉一般般,还有一把副武器是激光武器,要长按会发射一道激光,穿透性不错。 [h1]体验[/h1] 不过本作也有些问题,比如优化问题,怪物多的时候还会有点小卡顿,然后就是Q的旋转飞踢太超模了,只要掌握好前摇和出招的距离,强制击倒甚至是boss都是很超模的能力了。在就是节奏的提示和掌握门槛还是有点高,尤其是怪多压力大的时候,很难在去专注节拍的射击方式。 [h1]总结[/h1] 总的来说,《节奏末日》的初体验还是不错,节奏射击的玩法也很特色,动作性啊游戏性也都有的,就是缺少一些剧情,故事之类的,进了游戏就是嘎嘎乱杀,简单粗暴。玩时间长了还是会觉得无聊,所以开始玩的时候感觉还是不错。不过还是希望改一下节奏的掌握、控制这块,能让射击更爽快一点。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
我理解游戏作者想做音乐节奏主题,非常炫酷的效果。画面过于华丽,缺少主次之分。 缺乏引导,我不知道我要一直等敌人刷波次攻击我,我原地防御还是直接跑到终点就好。 打怪我过程中重复单调,我不知道还剩多少敌人多少波次。 我跑图的过程中敌人跟不上我,前面也不再刷怪。游戏目标不明确。 跑到终点显示英文,有漏翻情况。 能掏出火箭筒但是没有子弹,也没找到获取方式。 不明白节奏对于这游戏有什么关联,是靶心闪烁越亮攻击越高吗,需要加以说明。 跑图的时候发现有空气墙。 主角没有受击反馈,比如受伤的声音或者近战攻击的声音。 4.49G,有中文,没成就。
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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