
RevolVR 3 is a multiplayer PvP shooter staged in the robotic version of the Wild West. Socialise and play mini-games in the saloon, participate in fast-paced death-matches versus your Steam friends!
Modeled estimate, not a reported figure. How we estimate →
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Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian, Spanish - Latin America, Portuguese - Portugal*languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не работают сервера. Не поиграть. Просто бесконечная загрузка...
Все зависает на выборе регион и НИЧЕГО нельзя сделать!!! Перезапускаешь... тебе издевательски предлагают выбрать регион и СНОВА все висит!
Нет онлайна вообще и мало контента.
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Modeled estimate over time.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8月4日,依旧不能正常游戏。开启加速器的情况下依然卡在Loading界面。 介绍写着请中国玩家开启加速器,但是并没有效果,难道要用VPN吗?不知道在中国叫别人用VPN是违法的吗?
Stuck on loading screen, no players online :(
Не запускается вообще, определенно возврат средств, из всех VR игр такая проблема запуска только с этим куском кала
Key was provide by devs and I really appreciate the opportunity! (It took me a long time to write this wow sorry aslo is a lot) but let's get to the point I look at the game I loved it I really liked the art and sound direction by a lot! but when I saw the state of the game It left me much to be desired and it has nothing to do with the fact that there are not people playing in general on servers when it is so difficult to fill the VR market having a couple of friends and playing this could be a lot of fun! But here's the problem the game is considered as 1.0 and NOT a early access game when you clearly feel like one many things should have changes or more interactions should be made, make the place more alive, fix body problems when sitting that were quite obvious, provide a real panel of graphical options other than simply downscaling resolution This game should be occupied by any VR equipment I know it is a very difficult task but this game could be extremely popular if the GPU gap were much smaller Maps, game modes , customization in general it is quite little or non existen if you can manage to make more in general make options to create your own robot and weapons or effects that I think would motivate more people to have their own personal touch in this world and please make having the cards optional many people would like to simply have hands available instead of the cards when changing weapons put the cards in a holder in the pants or something similar to occupy them I think a lot of people would appreciate that style of change the other thing can be to introduce real cards to the game? it would be really fun to play real cards games too insted of expression cards. I'm still waiting for the game to have an update that introduces radical changes or so I really hope I think this game has a lot of potential! if they keep updating and improving the content This review is subject to change if actual changes to the game are made.
0 players in all regions
Played this game yesterday with friends and the game is pretty cool and interesting. Time goes so fast, that those 1.7 hours that I was playing flew so quickly. Good mechanics of shooting, couldn't find any problems, only with interface on russian. Can easily reccomend the game to purchase. Played in HTC VIVE.
One of last multi VR games, i liked. Nice multiplayer, lobbies, but there are too little players now. There have to be more players in multiplayer - it would be more exciting and interesting Interesting idea, three mini games - they are not bad, but as for me, developers should make more mini games, it would be more varied and differently. VR system is really well-realised in this games, small details are taken into. Nice action, plot I recommend VR players to test, at least, this game, but developers should work with it to make it better.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.