
Survival is just the beginning. Six years have passed since the biological disaster in Raccoon City. Leon S. Kennedy, one of the survivors, tracks the president's kidnapped daughter to a secluded European village, where there is something terribly wrong with the locals.
Most likely between $71.7M and $203.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 97% | approximately $119.5M |
| PlayStation | $39.99 | 95% | #56 |
| Xbox | $39.99 | 96% | Top 100 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $24.91 on Xbox · Japan (−38%). Compare 28 prices in 15 markets →
Reviews
Themes across 3672 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I wish blond men where real:(
страшно играть но советую всем
Обходил долго резики ,тк не люблю хороры вообще ,тут попробовать решил с 4ки начал ,игра оказалась оч приятная ,хорора в игре особо нет , игра топ, оч доволен ей.
Buena historia, buen gameplay y gunplay. Un remake 10/10
Nostálgico! Me fez voltar ao tempo, quando eu tinha 12 anos e jogava esse jogo pela primeira vez no ps2, Hoje com 27 anos me sinto como se eu estivesse com 12 anos.
Game good, story good. Games where you can protect a child are PEAK.
Remaking Resident Evil 4 should have been considered a controlled substance. The original helped redefine third person action games, so Capcom had two possible outcomes here: modernize a masterpiece or publicly vandalize everyone’s childhood. Somehow they pulled off the first. Resident Evil 4 Remake respects the original without being terrified to change it, and the result is one of the finest remakes I’ve ever played. The premise remains gloriously absurd. The President’s daughter gets kidnapped, so America sends Leon S. Kennedy into rural Europe essentially by himself. No military unit. No helicopter squadron. Just Leon, a handgun, unresolved trauma from Raccoon City, and hair apparently immune to humidity. Five minutes later he’s being attacked by an entire village carrying axes, pitchforks and chainsaws. Apparently the State Department forgot to check the Yelp reviews. The gameplay is exceptional. Shooting feels heavy and precise, movement is vastly improved, enemies are aggressive, and combat constantly shifts between “I am an unstoppable government agent” and “OH GOD WHERE DID ALL THESE PEOPLE COME FROM?” Shoot a Ganado in the knee, run up, introduce his face to Leon’s boot, parry an axe, spin around, reload, hear a chainsaw behind you and immediately discover religion. The knife parry is particularly brilliant. Leon can parry a running chainsaw with a knife because physics apparently reviewed the game design and wisely decided not to interfere. Resource management is equally good. You can enter an encounter carrying enough ammunition to invade Luxembourg and emerge three minutes later with nine handgun rounds, half an herb and severe financial concerns. Every shotgun shell becomes a retirement investment. Every grenade gets saved for “when I really need it,” which inevitably means it remains in my inventory until the credits. Then there’s the attaché case, arguably the greatest inventory system ever created. Ashley has been kidnapped. Monsters are approaching. Civilization hangs in the balance. None of that matters because I need to rotate this fish 90 degrees so my shotgun fits beside three herbs and a hand grenade. At that moment Resident Evil temporarily stops being survival horror and becomes Tetris: Federal Agent Edition. The Merchant remains one of gaming’s greatest businessmen. Nobody knows where he came from, why he follows Leon everywhere, or how he maintains inventory inside territory controlled by murderous parasites. But there he is, selling rocket launchers like he operates a Bass Pro Shops in hell. If capitalism survives the apocalypse, this man will own the apocalypse. Graphically, this game is phenomenal. I’m playing at 4K on an RTX 5090, and Resident Evil 4 is exactly the kind of game that helps justify buying a graphics card priced like a questionable financial decision. Lighting, textures, character models, fog, fire, shadows, wet surfaces and environmental detail are outstanding. The village looks beautifully disgusting, the castle is spectacular, and dark interiors can look almost photorealistic. There’s something wonderfully ridiculous about watching a parasite violently erupt from someone’s head and thinking, “Damn, those textures look incredible.” Humanity spent decades advancing semiconductor technology so I could experience biological atrocities at maximum settings. Mission accomplished. The sound design might be even better. Resident Evil 4 understands that sometimes the scariest thing isn’t seeing an enemy. It’s hearing one. Footsteps behind walls, distant chanting, chains rattling and that unmistakable chainsaw starting somewhere nearby will turn a grown adult wearing expensive headphones into a professional investigator of imaginary noises inside his own house. The pacing is nearly perfect. Village, castle and island each feel distinct, and the game constantly rotates combat, exploration, puzzles, horror and spectacle before anything overstays its welcome. Ashley is also dramatically improved. She feels like an actual character instead of an escort mission specifically engineered to determine whether your controller can survive drywall impact. And Leon is still Leon. He can roundhouse kick an infected farmer into another postal code and immediately deliver a one liner like he practiced it in the mirror before deployment. The game somehow balances genuine horror with completely ridiculous action movie confidence, and that's exactly why Resident Evil 4 works. Most importantly, Capcom understood that remaking something doesn’t mean replacing it. They preserved the soul of the original while rebuilding almost everything surrounding it. Combat is better. Movement is better. Ashley is better. The atmosphere is darker. The visuals are spectacular. Yet the original’s personality survived intact.
good
神作。完美的关卡设计,层层递进的地图,恰到好处的解密,还有时不时让人心跳加速的恐怖。剧情上来讲:两条线相互关联,相互照应让人简单易懂,但又不失感动与欢乐。
棒