
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Most likely between $6.4M and $18.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 82% | approximately $10.7M |
| PlayStation | $49.99 | 86% | — |
| Epic | $49.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.76 on Steam · Ukraine (−42%). Compare 17 prices in 15 markets →
Reviews
Themes across 1684 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really liked the game itself and its game design, but the technical state of the game is an absolute nightmare. At first, I tried playing on Linux, but the game was completely unplayable: constant freezes, crashes, and input issues (it simply wouldn't recognize keyboard input). To get a stable experience, I ended up installing it on Windows. Unfortunately, that didn't solve everything. After about four hours of progressing through a location, quest items suddenly stopped spawning altogether. Literally all of them were gone. The solution? There isn't one. YOU HAVE TO REPLAY THE ENTIRE AREA FROM SCRATCH. And even that's not really possible, because locations are procedurally generated, meaning you'll have to play through a completely new area instead. What makes this even more frustrating is that, despite all these issues, the developers still haven't added any tools (I mean cheats or console commands) that would allow players to fix broken progression themselves, even three (!) years after release. I really want to finish the game, because it's obvious that a lot of people put their heart into it — the game designers, sound designers, producers, and artists all did a fantastic job. Everyone except the programmers.
Грав тільки в коопі удвох, так що все, про що тут буде мова, написано без досвіду гри в соло. Remnant 2 — офігезна гра, яка перевершила всі мої очікування. По суті, це soulsborne з вогнепальною зброєю, в якій сюжет можна пройти вдвох або втрьох. І ця формула, на диво, працює дуже добре. Насправді вона працює так органічно, що виникає питання, чому більше ніхто не робить подібні ігри, де сюжет (хоч і зібраний, у цьому випадку, з окремих частин) можна просто пройти як у соло, так і з друзями. Той же умовний Dark Souls або Assassin’s Creed був би набагато кращим, якби його від початку до кінця можна було пройти удвох. Але Remnant це все ж таки більше самостійний, якийсь новий жанр ігор, де секрети займають навіть більш важливе місце, ніж стрілянина. До речі, бій тут дуже приємний, неквапливий і акцентований, і саме таким неквапливим повинно бути і ваше дослідження локацій, якщо ви, звісно, не хочете пропустити половину контенту, тому що не змогли роздивитися ілюзорну стіну або прогалину в підлозі. Я розумію, чому деяким людям гра може здатися занадто повільною, але особисто мені такий темп і некваплива зачистка локацій подобаються набагато більше, ніж більш типове для лутер-шутерів божевілля. Це, звісно, дуже суб’єктивно, але Remnant 2 естетично прекрасний. Існує безліч гарних ігор, але тутешня бомж-естетика — це щось. Все — від банерів класів із черепами до занедбаних балахонів, протигазів і респіраторів та іржавих гвинтівок — все це дуже зі мною резонує. Ну і звісно, світи зроблені, я би сказав, з любов’ю до відеоігор. Тут ви знайдете просто безліч відсилок на інші всесвіти, і для мене це було дуже приємно. Ну і нарешті, мені імпонує те, що Remnant 2 — це не лайвсервіс. Розраби запилили гру, зробили три длс, трохи її пропатчили і залишили як є, щоб люди могли купити продукт і спокійно пограти без мікротранзакцій та іншого лайна. Побільше б такого. Тим, хто читає це і все ж вирішить пограти в Remnant 2, то зробіть собі ласку, не заглядайте в гугл хоча б до кінця першої кампанії. 10 ілюзорних стін із 10
喜欢教玩家玩游戏的傻逼制作组,什么强削什么,削到最后打不过boss了就把boss也削一遍,当初制作组出生的时候头卡住了医生把制作组的脑子削了才引产出来
Somehow it is a step back in every single direction possible from the first game. The enemies in the first and "second" region are not really fun, they are either easy or annoying, rolling seems to be doing absolutely nothing and when you get ganked up close you get stun-locked to death, you aren't dying because of the fight, everything and anything stunlocks you to the point of dying. Now this is boring because the only way you'll be using melee is against enemies you know you can trample in 2-3 hits, if it needs more than that you will never go up against them with a melee, perhaps later in the game but so far I just unload the mag and spam status afflictions unto them. Story wise it's a luck-cluster, we dealt with the root on the first game, we killed the Dreamer, idk why tf we are still in the blind on why the root still exists and why it still inflicts other worlds this doesn't make sense at all. Also we took a guardians heart from a different world in the 1st game, how is that not a bigger issue on the 2nd game in the beginning of the story? Ford, the first traveller now ♥♥♥♥♥ off literally the momment you meet him, I... the entire story is written on a the knee, there is so little thought behind everything. The thing that took me out is when I had to find a soul of the Nightweavers victim, I searched everywhere in the REAL THAT NIGHTWEAVER RESIDES, somehow the soul was on WHOLE DIFFERENT dimension right after a boss fight from a fire-curse guy, that had no artistic or lore wise connection to the entire Nightweaver storyline, like what is this, we have extra assets left over let's slap them together for this section? Ingame economy is kinda cooked and gun variety stale in comparison to the first abysmal. Armor sets are boring, I feel like I can finish the entire game with the default one I got from the start. If you played the first game, which is far superior you'd be deeply disappointed with the 2nd.
第一次给游戏打差评,做的跟屎一样,本来玩游戏就特别讨厌看攻略,看玩法是刷子游戏就觉得还不错,玩下来不仅引导性差玩的还恶心,强行吃屎,一堆死人隐藏房,不拿好装备玩奶妈职业连美杜莎都打不过,逼着你去看攻略,死全家了,游戏小地图不能标点,跑图墨迹就不说了,传送还要跑大老远,一摸完水晶粪怪就刷新,操你全家的,我脾气再怎么好都受不了这个死妈游戏,纯纯花钱找罪受,一个好的装备奖励要你打好几遍同一张图,强行刷你时长,流程不是很长,时间全花在跑图随机图上,脑残设计,死冯了
Ótima experiência para jogar com um grupo de amigos. No entanto, mesmo vários anos após seu lançamento apresenta o bug de não iniciar o jogo. Além disso, é demorado para conseguir armas novas (boas) e desbloquear características úteis. Em suma, ótimo jogo, recomendo muito, mas tem alguns problema menores.
I really liked Remnant 2 overall. I played through the game on Veteran difficulty and honestly, the gameplay is probably the strongest part of it. The gunplay feels even smoother than Remnant 1, the weapons have more impact, and the movement and combat just feel really good. Shooting, dodging, switching weapons and messing around with different builds is genuinely fun. But man, the optimization is rough. Some areas run perfectly fine and then you enter certain DLC maps and the performance just falls apart. The random stutters and FPS drops really take away from the experience, especially during fights where every frame matters. Another thing I really wish they did better is the bosses. I'm not even comparing them to other Soulslikes, but after beating a lot of the bosses, I rarely got that "holy sh*t, I actually did it" feeling. Some fights are cool mechanically, but none of them felt truly iconic or memorable to me. I wish the bosses had more personality and those moments that stick with you long after the fight is over. The story is also nothing special, and the procedural nature of the game can sometimes make exploration feel a little repetitive. The progression and traits aren't always that exciting either. Still, I'd recommend Remnant 2. The core gameplay is just too much fun to ignore. It has some rough edges, but when everything clicks, it's a really damn good shooter.
Honestly, this game might have [b]the worst level design[/b] I have ever seen. I am not kiding here. Such a disappointment too, because the graphics are good, the gunplay is alright and the story seemed intriguing at first. Everything goes down hard once you see how bland and uninspired the levels are. Dynamically generated dungeons is a trend that needs to die like yesterday. Tom Pearl is disappointed.
个人觉得满分10分,可以打到8.5分,可能因为和朋友玩会玩得更愉快一点。 虽然人物建模选择非常少,整体游戏相对于灰烬重生会比较丰富一点,主要在于地图的不同和职业的选择可玩性会高一点。 但对于刚入坑只想打打杀杀的类型来说好玩,但会错过很多。没有什么新手教程,自己摸索着也可以,制作组蛮会藏东西,会有隐形门,隐蔽的通道,不看点攻略属实是会错过一些。整体画风场景很不错。剧情上,因为对于和有些角色对话感觉过于冗长,就没太在意了。
ITS SOOO GOOD!