
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Most likely between $6.4M and $18.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 82% | approximately $10.7M |
| PlayStation | $49.99 | 86% | — |
| Epic | $49.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.76 on Steam · Ukraine (−42%). Compare 17 prices in 15 markets →
Reviews
Themes across 1684 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
amazing and honestly more impressive than you would think
GOOD GAME I LOVE PLAYING
卡卡卡卡的要死2023年出的游戏2026了搜视频都是优化补丁 5800X+6950XT不管什么分辨率什么特效都是45-60帧数 开个fsr还会掉帧卡顿垂直同步跟没有的一样你做的什么鸡巴游戏
垃圾优化,一跑这个游戏机箱就喷热气,4070TiS能上100%。 快节奏的枪战射击加入愚蠢的体力条翻滚设定。 不瞄准不能开枪是什么意思?
Вылеты на последнем боссе в режиме босс-раш, после которых нельзя переподключиться - чистый кайф. Провести 1.5 часа и не получить ВООБЩЕ НИКАКОЙ НАГРАДЫ - концентрированный кристаллизованный кайф, всем советую 100\10
这最终boss的设计就值得一个差评
REMNANT II is an action shooter centered on world-hopping survival. After saving a single world in the first game, the stakes are cranked up—now you're tasked with saving the entire multiverse using the giant red Worldstone. [b] The Short Answer: Is It Worth Buying?[/b] If you genuinely enjoy hunting down obscure secrets, solving puzzles, and tight third-person shooting, it’s worth picking up. Otherwise, it’s probably not worth your time. [b] Do You Need a Wiki?[/b] If you actually want to figure out what's hidden in the worlds and unlock secrets, then yes—absolutely. [b] Playtime [/b] 5/10 The main campaign takes around 20–25 hours, while any additional time depends entirely on how much you want to level up your builds and hunt down gear. [b] Story[/b] 5/10 In the first game, you saved one world; now you have to save everything using the red stone. [b] Music[/b] 4/10 It’s not bad by any means, but after about 3 hours, it starts getting repetitive and wearing on your nerves. [b] Graphics[/b] 5/10 Solid AA quality presentation. [b] Mechanics[/b] 5/10 The gunplay is genuinely very good. There are several base archetypes (classes) to choose from, alongside a bunch of secret hidden classes that require specific, secret steps to unlock. On the downside, enemy design within each world feels repetitive—aside from the 3rd world, most mobs play identically despite having different models. Exploration logic often feels absent; you'll naturally expect a chest, crate, or barrel around a dead-end turn, only to find completely empty space—not even a breakable pot. The core loop relies on dynamic generation where every Adventure mode roll builds a unique combination of locations, maps, and events (though for a single campaign run, this doesn't matter much). Primary weapon variety felt very lacking; I effectively ran through the entire game with the starting rifle (mainly because there wasn't a proper marksman rifle that fit my specific style). Sidearms, on the other hand, offer great variety. Still, you're strictly limited to carrying one primary, one handgun, and a melee weapon. Bosses feel like glorified sandbags for the most part. The difficulty balancing in World 1 is awful—I wiped around 25 times on the fungal bosses and the clock tower event. Ammo was a constant, frustrating bottleneck until I finally obtained the ammo ring. On a positive note, character skills, weapon mods, and class synergies are very well crafted, and the iconic Labyrinth "Cube Boss" fight was exceptionally cool. [b] Personal Take[/b] In co-op with friends, it might be alright, but as a solo experience, it ended up feeling entirely useless to me. It lacks charm, the characters are bland, and the entire story can literally be summarized in two sentences. Weapon variety relies heavily on your preferred playstyle. [b] Overall Score:[/b] 68/100
美术画风独一档 玩法竞品少 狗狗可爱 想做全成就可以直接去大佬世界蹭
这最终boss设计的纯弱智
one of the best soul's game with a gun.